Bubzia's OoT Notes 2022 Bubzia Ocarina of Time - any% Blindfolded (WW route) This document will record all the strats used in the Ocarina of Time - any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia. TODO  Deku tree scrubs practice / new setup reentry,QPA,nonQPA for all megasidehops Backups for collapse skip Saver fishing / times 4x L tap Zoras domain fish catch strat fail Fishing faster talking Zora no nut baai New megasidehop from reentry: shieldturn R into LR 3NR,LR NR into 3LR shield into megasidehopSplits ExitForest CUP (Daytime 8000) 3steps left, ULR out of house Mash for text cutscene Uptap Z, backflip Dwalk till different footsteps 3 into BF RRNRreZ, 3 UR, 2LR into U hold for fence U hold jump into getup again into jump again  mash roll U hold into A for hole U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 4RR into backwalk till wood into release Z A for sword, mash TBs Retarget, 4 steps U into 3 rolls into 6LRnrreZ, UR tap U into hole MENU: start, zx2, L into A (equip sword) On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +9 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 9 LR, 1DR, 6DR LostWoods: reholdZ, 2NR,9RRnr,6UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab Backup: if no tunnel: 2 RR into normal setup HyruleField: ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into release Z hold U till second fall into mash b till blue rupee, then hold up till getup reZ, LR, 2DR, RR,LR,2DR into neutral till red into R swim till rupee into UR 2 rupees into U  2 rupees swim till loading   11U mashed in water till land, 1rolls mashed, LR,RR,NRreZ, DRrollreZ RR into backwalk till second road end, 9RR, backwalk till wall, 5RR, release Z UR into ladder get up with Z, 5.5 steps into 9RR, UL tap into 7RR into cutscene   LakeHylia1: DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground release Z into water, 18Dfastswims,into getup , reZ 2RR into UR into A press on door (if no door: L ) Fishing: 2NR, RR R hold, Atalk until rod sound, wait a bit, Downwalk LR downwalk till wall into 5LRnrreZ (target),cast rod 12D taps into hope for fish catch, else recast After catch: CUP cancel, Z target try to reach for fish R tap Z into U hold water into R hold till wall, R till wall, U UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening TODO backup if fish escapes for marathon  TODO save reload in fishing pond HylianLake2: Z,2LR,NR,LR U hold until getup animation 32.5 swims up into A dive to bottle A, reZ, righttap 90 Z, 9U into dive U into zora loading   Zora’s Domain: Buffer D mash b until getup water into neutral, 4 rolls into walk till wall reZ, 1LR,4DR into punch for nut cutscene, 2RR U into UL for shop If instant shop: 5LR,2BF,RR R hold into shop From Shop: RR nr release Z, neutral punch (rupee 5) If only nut: 1RR,4BF into punch If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut U roll walk past sign, roll x3 till wall reZ, BF 19 LR, then one more slowly for stairs,  MENU: 1L, stick on Y, 1D bottle on Z (menu gets back to C item after loading zone) Ltap reZ , talk to the guy with Z Cutscene Buffer D walk 5 steps into 2 rolls, reZ 2LR into reZ Ltap reZ, backwalk till wall into 3LR release Z U hold during jump, then after getup from water 3 steps U 3 UL into bottle mash for fish (LR RR if no fish there) Save game in menu then reset (deku route) NewGhoma Check health for retries QPA CUP,3L steps into UL into exit 180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop A,R, A mash for shield,B mash D hold MENU: 2Z L D,A for deku shield DR into exit 3LR,DR,3LRnrreZ U mash rolls A till talk U till wallUR Ztarget wall,9LR Backwalk with shield till hit, slash into stick RNG (if no stick: try jumpslash into DR) 180 turnaround into jumpslash for second stick Then farm until 2 stick gets, U till wall into RR till cutscene reZ,RR,180,backwalk into dekutree DekuTree: OldRoute:Z, RR, 5UR till navi, reZ,U for vines 15climb getup reZ 6RR,4DR,2RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,19U,4L,releaseA 3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, 180shieldturn, backwalk into getup, reZ, shielded jumpslash BF mash 3 BF after web, 2RR (if hit do 3BF RR), DR shieldturn into U tap for ladder, do ladder megasidehop QuickPutAway: From cutscene:Shieldturn R, 2LR(fast),!7NR!,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder On reentry:  Shieldturn R, 2LR(fast),4NR,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder MegaSideHopLadderQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR 2BF RRx2 crouchstab into shield Rturn Z, mash B for jumpslash recoil (if multiple attempt on QPA => no recoil into neutral till water land into no Z D hold land shield into LR U for scrub; Else from recoil Z 180 into 1-2 L tap U hold for scrubs   MegaSideHopLadderNOQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR BF 5LR NR reZ onto wall, 180 D shieldturn into BF mash stick, RR Rshieldturn, reZ ,2DR,1LR,2DR 180 turnaround mash sword for recoil //QPA B1: BF LR BFx2 crouchstab into Rturn tap mash B for jumpslash   Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk) Z,RR(avoid heart),U till slow door, A to enter ghoma (if no wall after certain steps: 5DR, into 5LR into 2 jumpslash into L reZ enter ghomas room QPAbackup:  CUPcancel, ULshieldturn cup cancel U 1 roll into Z into LR into U till navi TB into U vines,  6RR into slingshot route, for door after navi NR into enter CUP strat; Then on exit scrub room: equip slingshot on CR, UR shieldbuffer into U till jump,U till vine into release,  Slingshot into max U into shot kill into reZ shoot till kill, into UR hold for vine into 1L 34U 15L, 2LR, punch x2 into 180 turnaround Z on enemy, jumpslash kill into reZ, 180 shieldturn, backwalk ointo edge, jumpslash into BF mash shield hold 1 BF 1R 4BFs into corner, then release Z and UR buffer release shield for ladder, do megasidehop, then 1LR,1DR,6LR no shield NR into reZ, old stick route from here   Ghoma: Jumpslash with stick into crouch stab with sword U into cutscene, Cstick up into D ESS until cutsccene Wait a bit (6th pseudo beat) nut  Utap crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again Wait for cutscene, die, save and continue for deku tree WrongWarp Slingshot: 2UR, RR 4UR mash U vines,5RR into backwalk till 5 diff steps into shieldturn L, U jump few steps into 4LR till corner, U hold for text into U corner UL Z into 3 UL beats Z A for door Cup cancel into shield, hit into instant U roll mash talk, after cutscene CUP into U hold for A door Buffer UR till wall into U till vines, reZ, 2LRNR U into A for slingshot, reZ into U hold for door after 2 jumps, Z in door U 3rolls for door, UL corner into A open Z into U till jump, D hold into reZ wall ladder Megasidehop ladder setup MegasidehopReentry: 90R shieldturn, 2LR, 5NR into 3LR shielded into megasidehop (mash after first shield hit); 1L 2D into DL hold till getup from water into L for heart into mash LR till door corner mash into long fall L hold (get healed), L land, 2BF into 8LR L tap reZ A for door (if not door TODO) TODO backflip amount WrongWarp Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF, Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door Escape 4LR 1U 5LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip TODO check Ganon BIG CUTSCENE D buffer rolls into cutscene Ganon Phase1: after navi TB : Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill From here: CUP (hold Z during it) cancel into 2NR,Z,8RR R hold into sword //Backup if no nuts: do normal fight, then backup for sword with holding U during TB, UR till wall into U renormalize a few times 2LR U hold into notch then backwalk into sword Second phase start: slash, BF 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo) Important: on first jumpslash we need to hit the head: for that U hold first then jumpslash with holding, then 2 neutral jumpslashes into U hold for next hit prep, L hold slash LastInput: L hold slash after 2-4 steps   Old:mash start to equip kokiri sword, Z,L,L,U,A Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore Phase3: mash cutscene text till sword glow, Target jumpslash GG Notes //WESS: 5.5U into UL 9reZ on wall, crouch stab U twice, PB, WESS L into 3.5 turnaround, then 70 hold into reZ backwalk into BF check for slope, then 5 R backwalk into 5 RR repeat till corner + ladder, Z on ladder into 5 steps U into 7RR fall into UL reZ 9 RR loading => does not work as we dont have shield NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2 //If no item, D into exit, reZ, D into entrance repeat MENU: stick on CL, just CL, R(nut) on CD, close Up to navi talk,   No nutfarm to vine = 10s One nut farm to vine = 26s with good rng Mido house + shop = 18s + 5s ; 25s total still better then farm Get zora nuts x2 , if didnt get you can still farm   Now we have 5 nuts: nut farm opportunities x2 so max 15… Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee     OldHylianShieldRouteMarket   13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl Just mash A to get to castle Cutscene Need to make cycle for 2 times on bridge Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading //45g? LR, UL into A for house, if not A mash on wall till entry PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout 3DLR into market 2NR,Lhold till jump off box into U A mash for door U A for shop: A,R,R,A buy nuts, L A mash (buy shield) Rbuffer 10beats R, then U into transition URR,UR mash into pothouse, repeat farm UR into field QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g     Shield(old route, early deku tree) MENU: 2Z,L,A for sword Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee, Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop //if you miss water rupee you can get behind shop A,A,R,A mash for shield get 3B mash MENU: Z,L,L,A (shield) DR exit shop Ghoma: 3LR,DR,3LR,2UR,LRspam till talk U till tall Ztarget wall,9LR Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene Mash AB for cutscene reZ,RR,180,backwalk into dekutree DekuTree: Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2 //If no item, D into exit, reZ, D into entrance repeat MENU: stick on Y, just Y, R(nut) on R1, close Up to navi talk, reZ, up for climb, getup reZ, 5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA 3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup, OoBB1 (up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z 2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform !DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner 180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk Cutscene U till slow door, A to enter ghoma Jumpslash with stick into crouch stab with sword U into cutscene, Cstick up into D ESS until cutsccene U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill    //if missed crouchstab, you can throw another nut and tap U again Wait for cutscene, die, save and continue for deku tree Z,3UR,U big fall, change to L into 3LR on landing, U,A get up 3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma Ghoma: 3UR with walk, 2LR, UR into heart container U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash, TODO WW SETUP     GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461   //with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip   Button for fire + reset = 35s 1min for getting into water vine with 1st try sidehop Reenter: 17s   //TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob   oldForestRoute Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,     TODO   CLEAR Test ganon hit dmg for heartcontainers for equip swap safety CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword seed upgrade (slingshot in lost woods) //not needed, slingshot bad 4 heartpieces child; no just 4 hearts for escape , ganon without getting hit kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually Hyrulian shield + 5 hearts work with fairy dupe safety Phase 1: slingshot 10hits Dekunuts 10 hits Just blessRNG for mastersword else repeat Phase 2: slingshot 18+hit   //last hit needs to be sword Mastersword Dekunuts nut into sword x10   Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch Master sword cutscene fail   Instant deathabuse into mastersword stalfos with 1 potion and OI   Route Sword 65 rupees + shield + 5nuts; Get 1x stick for fire; Ghoma, savequit x2)  //kokiri shop 15=5xnuts, 30x10xnuts Forest Escape through lost woods Hyrule field -> lake Lake hylia fishing scale 20 rupees  36 -> 16 Lake bottle Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm //red potion market = 30 rupees ; 80 rupees, shield + 5 nuts  //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market   New TODO 01.09.2020 Lake UR after soft Fishing more consistent getting to shopkeeper Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup Can also farm again after ghoma1   Rupee Tests: aftersword reset to mido = 40s Back through crawlspace +5 rupees = +10s Shop rupee= 5s River 17-18 ; forest 20 + 4 green; zora 20; 78 total ; Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2   New TODO 02.09.2020 DONE Zoras River1 consistency maybe L90Z turn DONE Zoras Domain nut farm consistency strat DONE Deku Tree1 web jumpslash consistency strat DONE Backup failed ghoma take dmg for retry DONE Backup run from house back to tree Stalfos beginning script / try consistent nut strat Escape practice, last room setup and entrances UL/UR Practice megasidehop Practice equipswap   LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma   Potential b1 skip: https://www.youtube.com/watch?v=xPg5Tv6-G60 QPA data: Data: 16384 beginning, 140.333.16384 before LRs 22978 after hit,  6598 23128 after hit, 6742 after shield turn After cutscene: -4 597 Bad after hit: 95, 177, 6598 Before shield hit: 139,159, Before Hit: 121, 159, 16384 => 23102 Neede:  93, 180 6742/ 6710 Bad: Ocarina of Time - any% No IM/WW Blindfolded by Bubzia This document will record all the strats used in the Ocarina of Time - any% No IM/WW GSA Blindfolded Speedrun. By Bubzia. Route Mido House 10 Rupees, 5 behind mido, 5 rupees water, 5shop,shop into deku nuts+stick //TODO redo with new rupee route (SQ reset) Kokiri Sword Forest Escape WWT into ocarina //TODO 1.0 exclusive now, need to go from field or ISG escape Hyrule field to kakariko Nighttime kakariko; hylian shield grave into zombie grave deathbuse //refresh navi BotW, blank A oobs into Bombchus ; SQ reset //TODO 1.0 exclusive, redo with ocarina dive (if not possible => need to get bombs => stength for dodongo => sarias song forest + ZL (maybe child bomb bag get) to skip whole travel with adult link Botw entrance-kakariko-hyrule field //TODO somewhere at child get magic early instead of adult and then back to castle for dins fire Hyrule field to castle //need to wait nighttime unfortunately Zelda Guards //check chicken skip; only with bombchus //very bad cycle, need to wait approx. 1 whole night for chicken, can open cave already and move boxes closer, its actually ok ZL cutscene skip //TODO check if doable Door of time skip into adult SQ reset ; Castle into Hyrule field into Kakariko Graveyard Hookshot, door void out 3 kakariko heartpieces Bomb bag dodongos cavern //maybe heartpiece above? Probably to much of a detour Magic top death mountain // death mountaing also has easy heartpiece // TODO now as child Lost woods into mido skip into meadow  ground jump skip maze into minuet SQ reset , castle back to kakariko early shadow temple terrace with hovers, around 12-14 bombs + 2chus needed perfectly if maybe safe somehow to reset in need // check dampes house hover into seam ; check bomb refill backup //TODO now with dins fire easier //not used anymore but possible dins fire skip Shadow temple door skip with triple bomb push unload Get Hoverboots normal Isg on sign for truth spinner save get silver rupees key //or later hand kill, probably silvers easier Go to boat shortcut, fence clip Boat ride //TODO check way to survive stalfos // stun with nuts? get bosskey with zombie diagonal wake up glitch/dins fire Hoverboots superslide over river/ or bow early boss quickkill cutscene skip // different on 1.2 VC SQ reset, get oobs fairy fountain ganons castle with hovers+slash Castle-hyrule field-gerudo Bridge skip with hover superslide gerudo gate skip  wasteland Enter Spirit temple block/strength skip with statue hovers Get key1, open door into main room, get hands key, normal until mirror shield Finish spirit dungeon normal into minuet Forest temple entrance key + stalfos key  Block of time skip into courtyard megajump Forest temple block skips with groundjump + hovers  Forest temple bow; SQ reset Temple of time, get light arrows Ganons castle bridge cutscene ;enter GC trial skip with staircase hover or statue oobs Spin kills frogs, stalfos, quickkill for knights Ganondorf fight TODO somehow Collapse skip Superslide into ganon p1 for sword (faster than hookshot,nuts) else 10 nuts Ganon //TODO ZL cutscene skip doable, need to setup health and loses bombchu tho, and we need deku shield Splits KokiriForest Watch cutscene and mash trough deku tree Watch navi cutscene mash trough navi until get up sounds 3steps left, ULR out of house Cutscene Mash 1TB Utap(super slight) 180Z,DR,6beatsD,LR,D into midos house Midos house: 2steps R,U into Achest,2.5steps R, U into Achest, L till slow, U into exit (3L into UL) 2RR,D till slow,releaseZ hold D into getup, reZ 2NR,7RR,3DR,sideNRreZ,U into jumps till 5rupees, 2LR, U till mash text with B,U till fall into LR into shop Shop:3R.Utill coin,5D, UL mash A for shop A,R,U,AA(mash) for 5nuts,mash with B till exit, 2A for shop again, 2R,Amash for 1stick Bmash till exit;  Start:Menu: Z,L,CL,L,CR start //nuts CL, stick CR D into exit shop No reset: 6NR,16RR, 2DR, 1RR,U into getup,reZmash, just U until 5-6 slow steps on wall, A for crawlspace //38-40s All the way through Get up sounds into Z Fast Cycle: 2NR,2LR,U till wall, quickly,4LR,U till wood step Achest into kokiri sword //slow cycle wait after 1LR for boulder to pass Mash 2TB with B, Z into Uhold (2UR after sign) till wall, 6LR, sideNR. U till wall into A crawlspace All the way through mashZ to target rocks for navi? On going out mash CUP navi as fast as possible, when you get navi text wait for text box to come out and CL for nut into WWT //WWT has bit of RNG on where navi is, if you get the wrong navi angle TODO different strat WWT: 15D into fast walk, L till after second fast steps, D till jump, ~5D a bit, R into tunnel/wall, if not tunnel then D into tunnel, R to exit Backup if left Navi: D doesnt lead into fast walk but steady beat R till slow walk(2jumps), DR into jump,2beatsUR into R, wood steps into UR If no wood : either U/UR, or if too low DR Mash saria till ocarina get, mash till hyrule field cutscene HyruleField1Child U (5UR) till wall, Zmash into 2LR,U normalize, 4RR into owl 3TB hold DR mash till fly //IMPORTANT listen to where the owl flies to!!! If owl goes right:  LR,sideNRreZ,LR,sideNRreZ, 2RR, 180Z into backwalk 67-70beats, DR,LR,continue holding D into second owl  hold DR mash till fly  If owl goes left:  Rtap, LRsideNRreZ,3RR,180Z,backwalk 67beats with 3LR, if slow walk at fence continue till fast walk If second owl goes right:  Just hold up(5UR) into stairs, if no enemies yet Ztarget wall into RRs into kakariko If second owl goes left:  R till wall, URroll, 4UR, wall into Z LRs into kakariko Kakariko1Child 180Z, backwalk till slow, RR, backwalk till slow, 9LR, backwalk till slow, LR, backwalk into graveyard 18ßZ,backwalk till slow, 3RR,backwalk till fall, LR U into A for gravestone, pull back into let go RRsideNR, LRsideNR,NR,Lhold into A drop into grave Grave1: U (3UR) into A chest, reZ, U (4UR) into exit DR,5LR,backwalk into fall,2RRsideNR,U into A grave pull back into let go LRsideNR,RRsideNR,Rhold into A drop into grave 3UR neutral into get killed by zombie Mash for restart Backwalk into exit ZU hold until bonk(or quick inair neutral), U till grave wall, 2RR, U till wall (4UR but if slow dampe talk), LR, URs into kakariko  Kakariko2: 180Z,backwalk till slow, 6LR,4NR(first side),6LR,5NR(first side), during 6th NR reZ onto well, U hold into getup //navi dive prepare Z U jump into neutral on landing, SUPER slow backwalk into hang, get up again, CR stick, wait for navi, navi dive Hold UL upon clearing TB Enter BotW BotW Start: Equip Shield Z,L,A , B SAVE Z,U till wall(1UR), A get through crawlspace, continue holding U into reZ mash on wall CR stick, blank A, LR,backwalk till after dmg, LR,Ajumpslash, wait animation,RR,DR, target skultullas (quick double Z), release into CUP, shieldturn 90°left, Uhold into A for pot,A again for throw, 2DR,3LR, quick DR, reZ, NR, A mash for double jumpslash, clip oobs with second one, time LR oobs (after links sound) into neutral, on first water sound hold U till land, LRsideNR,LRsideNR,2LR into dmg, RRsideNR,2DR,LR,DR into water hold down, fast cripple swims into normal swim for first clip(aruond 14), then wait for cripple swims again (Uhold starting on 5;end of 4;4.5), if they dont start go neutral for a sec into probably fall hold D again, //second cripples are slower than first ones Uhold into room/walk, U till wall, retarget on wall, 2LR,DRroll reZ, Uhold into A on third step for bombchu chest Start: L,U,A for sword, Rbutton,3R CR for bombchu CR, L CL for ocarina CL save  SQ reset Z backwalk into exit Kakariko2Child to Castle Just U until jump over sign, go a bit forward into 180Z, backwalk all the way until slow,2RR backwalk into kakariko exit HyruleField2Child to Castle Instant 180Z into LR,backwalk into owl //Check again in which direction owl flies very important If owl flies right:  Just U, after some steps(10), Z into 3RR, U onto bridge into !quick RRsideNRreZ, U into bridge getup If owl flies left: RRsideNRreZ,RRsideNRreZ,RRsideNRreZ, 3RR, U till bridge sounds (3 steps on bridge),RRsideNRreZ, U into bridge getup 18LR into RR,LR alternates till daytime, just U into castle entrance concrete floor sounds, LRsideNRreZ, U into wall, reZ, DR,RRs into town CastleTown Entrance: DLwalk (2rolls) till slow, Lrolls into main area Main area: D2rolls into wall/slow, Z into shieldbuffer Rhold till slow, super short UL into U hold into castleyard Cutscene into backwalk into castetown again Uroll/hold into courtyard again //run into the loading zone 3RR into owl //listen which direction owl flies again If owl flies right: 4NR into mash talk,  If owl flies left:  DRsideNRreZ,3NR into mash talk continue mashing with A for second talk into egg DRshieldturn into Uhold 10-11hops into Uclimb with Z Start: Z,L,CR for chicken/egg reZ,180Z,backwalk into wall 6RR,4DR,10RR,3NR(first side), 2RR, 180Z, backwalk into wall, Lshieldturn, reZ, Uhold into wall getup, might 5~ cripples //one roll on slowwalk ok Getup, 180Zshieldturn, backwalk into hang, hold everything till getup animation then go complete neutral, reZ after getting up 3DR into water, Uhold for 2swims into wall, L hold (b mash for speed) until land, L hold (UL/U) into getup,3LR, backwalk into wall, LRsideNR,RR,  Uhold neutral into A for push, 8push box, backwalk into wall, reZ, NR, Rshieldturn, reZ,U into wall neutral A for box, 2push, RRsideNR, Lshieldturn, reZ, U into neutral A for box, 8push, LRsideNR,RR,reZ for target, CR for chicken , A mash for talk again // no B since sword atk Cutscene LRsideNR,NR,LR,Rshieldturn,reZ, A for box, 9push into neutral //IMPORTANT NEUTRAL DR,RRsideNR,NR, Lshieldturn, LRsideNR,RR, Rshieldturn, neutral A into box, 5push, release into U hold A for getup, reZ, U(roll) hold into wall, (Ltap) into A for crawlspace Guards D into wall, Lsidehops till 45LR // 5loadings, Backup if caught: 2DR,reZ,NR,Lshieldturn,Uinto box, reZ holdU A getup, U(roll) hold into wall, (Ltap) A into crawlspace //needs to be daytime, if it gets nighttime you have to wait a whole cycle again Lshieldturn, 3UR(side),1RR(back),9UR(side),Lhold roll into tunnel,LR into walk, Uhold into transition //TODO check footsteps katun? Uhold (5rolls), into mashed A zelda talk cutscene Mash all the way till letter get After letter: Z into Uhold (rolls after a few steps) into ZL cutscene Learn ZL, CL CUP CR mash further till hyrule field //after shiek nut DoT skip DR,9LR (mashed) into castletown entrance Entrance: DLwalk (2rolls) till slow, Lrolls into main area MainArea: D2rolls into wall/slow, Z into Lhold till slow, 3stepsU(noZ),URhold(noZ) into loading PreCastle: 4Lrolls into change, 2UR,RR,3URs into castle  DoT skip: from cutscene: NR into setup From entrance: LR, U8roll(bonk ok), U reZ, into UL corner, DR,reZ,NR,ULshieldturn,U into wall, reZ,LR,RRsideNRreZ, super slow backwalk into NRreZ, DR, Dshieldturn ,2LR,DR into dot skip Dot skip: super slow backwalk NR into Full D mashed 1frame A sidehop, into timed 1frame sword jumpslash, double B If sword hits wall, dont punch again, just put sword away, reZ,LR,DR,try again. If it fails completely with angle try to line up with dot again into setup If you land after the jumpslash, just reZ, 3LRs into cutscene if you made it through, if not after a few LRs check if wall is there with Z L. If you void out, just setup again and repeat 2TB reZ, Umash rolls into master sword Ultra long cutscene, mash all the way through till after shiek Start: D,R,CR for bombchu CR//TODO check again with menu SQ reset Adult1(Hookshot) Z, Uhold(4rolls) into exit PreTemple: Z, D3roll, 6RR, Droll into exit Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit PreBridge: UR4rolls into exit HyruleField1ToKakariko: Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko Kakariko: Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard Graveyard: Z, U(3roll) into getup fence, reZ, 9LR,DR,LR,RRsideNR,Utap, Rshieldturn, A for grave, pull back till sound, release A, RRsideNR,LRsideNR,Lhold into graveedge, complete neutral into A; if troll getup, reZ,backwalk into neutral A for gave DampeRace:  Z Uhold into Dampe, mash text with A; count timer  3Z,6U till wall, 6RR,U till wall, 2LR, U till wall, 4RR,U till wall/door sound), 4LR, U till wall/after door closing, 4RR,backwalk till wall, 10RR(stairs watch out), backwalk into wall, wait for door sound if too fast, 3RRsideNR,RR,4DR,3LRsideNR, backwalk till wall into releaseZ for grabgetup, reZ quickly(better right after releaseZ 180, 2UR+ 2steps, 11LR, backwalk tap DR, 11LR, 3UR, 4RR, URs into goal, continue U A mash for dampe, if lost lock on strats Z target, U A roll mash into chest From Hookshot:  Mash TBs with A! 2NR,RR,2DR,LR,Rshieldturn,RRquickLR into void out Backwalk into exit From Gravestone: 2Usteps, LR, UR, 5RR,UR+2steps into 7RR mash for exit //if no exit check if stuck on wall From KakarikoGraveyardEntrance: //TODO house heartpiece ; 20s DLshieldturn, RR, backwalk into wall, 3RR, backwalk into stairs.5LR.4DR.5LR,backwalk into wall, 5LR,U into box getup,reZ,Ujump neutral on landing, 6LR,DR,LR mash until DM DeathMountainPass: 180shieldturn, into backwalk with shield(1hit),till wall, URshieldturn into backwalk till slow, wait for boulder to pass into L3steps backwalk into DC DodongosCavern Room1: on a cycle so need to be quick:  Chu (CR) into U till wall, shieldrelease slash into cutscene reZ Uhold into navi text, A into reZ, Uhold for double jump getup, (noreZ), 3RR into dmg quick U hold into getup, Rshieldturn into wait for top reach sound, Then Uhold into slow, continue till super slow wall,2RR Uhold into getup, Uhold into switch cutscene reZ, Uhold into jump into neutral, 3RR, Uhold into jump neutral, wait for top reach sound, jump , , Uhold into jump jump, 3RR Uhold till wall A for exit Room2: seathe sword with A mash at beginning, reZ, 180shieldturn, backwalk into wall, 3RR,2DR,LRsideNR,Chu(CR) wait for explosion into cutscene 2xCUP for cam, Rshieldturn, 8DR, Rshieldturn, U(2rolls) till wall, reZ,RR,DR,slash,jumpslash into health (should have 1-2hearts), U short till wall again, 11LR,4DR, 4LR, Lshieldturn into A for Room3 Room3: Instant Z into hold U, auto grab getup just hold up, continue through cutscene, just A, go neutral in jump for no roll into U wall A for door (before the bats hit you) Room4: Seathe sword, Z Just URs, 7 into U till jump, 7 after jump for no music corridor change 180shieldturn into backwalk to ledge, get up into reZ(slowly, cam glitch), 2NR, 180shieldturn, LRsideNRreZ,Uroll into jump getup, hold Z all the way into reZ on standing still, ULshieldturn, Uhold into jump, LR U hold into get up, U hold into chest wall, A for bombbag //backup if angle bad, reZ on wall behind chest, LR corner, DR,reZ,NR,DR,RR,Uchest SQ reset Backwalk out of DC Magic DRshieldturn into backwalk till second slow wall, reZ,2NR,URshieldturn, Uhold(4rolls), till second getup(one giltched;second jump is normal), reZ on wall, Rshieldturn into Z Chudrop, ZChudrop after explosion for second boulder, Uhold into getup ,Lshieldturn, Uhold for 2getups,  180shieldturn, backwalk till meteor end/wall, 180shieldturn, 3RRsideNR, Uhold into climb Climb: Just U all the time with 2L somewhere close after the first skultula,  //WATCH OUT FOR THE SKULLTULAS, go slow into 1-2 steps if they see you or try to wait them out After getup: 3LR pull chu U hold into fairy fountain after explosion Z Uhold(3rolls+steps) into CL Ocarina, play ZL into mash TBs till magic get On fairy exit, reZ into backwalk out of fairyfountain Minuet //if heartpiece: 6LR,backwalk into crater; LRsideNRreZ, 10RR,180shieldturn, backwalk into grab, letgo into U after a while to grab below, Uhold into heartpiece, just down into voidout, backwalk into exit again ; 50seconds No Heartpiece: 180shieldturn, 3DR into big fall, hold D till stone (bit after dmg sound end) LR, backwalk until ledgegrab, go neutral (probably will getup, then reZ after still into backwalk neutral ledge again),A for drop, reZ into 6LRmash for goron city entrance If 0.5hearts: Uhold into jump, neutral at the very end to land on the second level with dmg 2RR, backwalk a bit into corner, 180reZ, Chu(CR) drop hold U into lost woods entrance LostWoods: Start: R,R CL, Hookshot on CL  NR,10LRsideNRreZ,LRsideNRreZ,2LR,backwalk into mido, setup Rtap with hookshot mido skip with single jumps until you hit wood floor, reZ,backwalk a tap into wall,  8LR,DR,6LR,9DR,4LRmashed into SFM SFM: 7NR into groundjump setup, 2UR into groundjump up fast! (before the fatass hit you),1RR, Uhold 3jump, 180shieldturn, backwalk into grab edge get up reZ for turnaround, 1LR, 6DR(safe), DR, now timed based on fatass hits: LR,DR / RR,DR total of 5 times then 3DRsideNR,RRsideNR,LR,buffer D,Z, and bomb CD for minuet cutscene skip Save into not continue reset, mash A for start again ShadowTempleEntrance //TODO hookshot jump method If dodongo heartpiece: 50s slower  If reset: same as adult1Hookshot Z, Uhold(4rolls) into exit PreTemple: Z, D3roll, 6RR, Droll into exit Market: DRshieldbuffer, just hold DR until zombie screen end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit PreBridge: UR4rolls into exit HyruleField1ToKakariko: Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko Kakariko: Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard Graveyard: HookshotHouseSeam: DRsideNR,Uhold A slash  Uhold into getup, reZ, 3NR into A jumpslash instantly for ghost kill, 3LR,releaseZ,A for seathe, RR,LRsideNR, Uhold into fence, RR,LRsideNR off fence, LR,RRsideNR,A slash, Uhold into ghost spawn timed A jumpslash into kill, DR,8RR into Dhold into wall, releaseZ, getup, reZ, 3RR,U jump off, 180shieldturn, seathe sword A, Uhold into get up, reZ, 5DRsideNRshieldhold, ISG with sign, if sign drops you got it; if sign without drop URshieldturn repeat, ISGget:  reZ, U till wall into reZmash, seathe sword A, LR Uhold until get up fence, if still at wall repeat,  Fence: reZ,4RRsideNR, releaseZ ,Dtap reZ, CL hookshot into Dtap shoot till hit, 180tap, Z Dhold,  DR, Uhold into edge, Ltap90°turn, backwalk to edge,  Hover:  Count footsteps: 1st Hover: bomb on step, jump on 5 2-6hover: bomb on step, jump on 4.5 exactly timed  Seam:  Rtap turn, noZ, L till seam, Uhold until trap corner (if slow walk U, DR L into edge, noZU hold into trap corner), noZ U into trap corner UL pausebuffer, Z RR Rhold into neutral NR, releaseZ,  U into URpausebuffer, LRsideNR,LRsideNR,LRsideNR,neutral pausebufferL into edge,U  into edge, neutral pausebufferL into edge, U into edge neutral, U without Z, URstartbuffer, LRsideNR,3LRinto sideNR U hold, release Z, U, URstartbuffer, Z D into edge, 5LR, Lhold into seam, U hold into seam, UL hold alternates into cornerseam, backwalk into seam, slow walk sideNR, neutral, 180tap, reZ, 4NR, Rhold into edge RR mash into shadow early   Shadow Temple //Uhold(1roll) into wall, DRsideNRreZ, RR,LRsideNR, CL  Rshieldturn, 5LR hookshot Dtaps into hook, getup, reZ, 180shieldturn, 2DR into B for navi text, reZ DR, 5RRsideNR, Uhold(1roll after fake) into A for door Room2: Z, Uhold 2roll into navi text, B into A for clear, Uhold till wall, 2RR, Uhold 2roll till wall, DR,2LR, Uhold into navi text, Uhold roll into navi text, Uhold into wall, 2RRsideNR, Uhold into navi text, Uhold 2roll into wall/door, A to enter Deadhand: Z Uhold into hands, wait till lock on into 3DR mash out of hands, A slash, store jumpslash, release Z, CUP twice for cam, crouch stab him twice, wait for dissapear, Uhold again into hand, repeat with 2DR after lockon (RNG now, he can spawn everywhere, try to mash out of hands as fast as possible always to not lose health), slash for first dmg into DR jumpslash storage crouchstab second dmg kill Cutscene, seathe A, reZ, Uhold roll mash into hovers chest Mash text with A, reZ, Uhold (2rolls) into wall/door, A for exit //TODO backup for chest //TODO SQ reset for health Room2.2: Uhold 3roll till wall, 2RRsideNR Uhold 1roll till wall, LRsideNR Uhold 1roll till wall, RRsideNR Uhold 1roll into wall/door, A for exit TruthSpinner: Z, 180Z into backwalk until ledgegrab, getup, reZ, 2LR, Uhold until spinner TB, A mash, reZ, NR, DR, 2RR, ISG till sign sound ( if fail target sign into Lshieldturn repeat), A seathe, reZ ,RR,2DRsideNRreZ, A for push, first one 2push U, go neutral during push for cam Backwalk into fail or good Fail: U A repeat Good: TODO 2nd fail: U A repeat Good: TODO 3rd good: cutscene into full neutral, LR, reZ, 3NR, RR,reZ, 180shieldturn, start: Z L A into hover boots, backwalk over bridge until wall with 1RR during slope, backwalk till wall, 5RRsideNR 4RR start L A for normal shoes, RRsideNRreZ into A for door //ZUR tap into neutralRtap into A Room3: Rshieldturn, 4DR, 8RR, 180shieldturn, Uhold into jump hold up for no dmg, U till wall, RR into corner Wallclip: 3LR, CUP,Rtap,shield stab, Z jumpslash mash, if through: long fall Else, reZ on Uwall into 4RRs seathe repeat After clip, U till wall , reZ, RR corner, 180shieldturn,RRsideNRreZ, DRsideNRreZ,3LR,RRsideNRreZ, LRsideNR,Uhold roll into jump, hold up into wheel grab instant neutral, getup reZ, 2NR,3LR Start: Rbutton, R,R,D CR, ocarina for bombchus ? Boat:  CR ocarina, play ZL, buffer D during cutscene into walk, till 2 steps slow into shield, Lshieldturn, wait till end of boat shaking/bells end (enemies should not hit you, they should run of) Uhold into jump go neutral , try 12URsideNR, Rtap A for door If not backup: reZwall, Lshieldturn, backwalk into edge, getup, reZ,3NR,Rtap into A for door  PreBosskeyRoom1: RRsideNRreZ, Uhold (3rolls) till wall reZmash, 6LR,3steps(1roll), 6RR,Uhold till topwall super slow, RR into A for timed bosskey door  BosskeyRoom: Buffer U during entering, pausebuffer after 1step into UR into dmg A mash slash wall for zombie wake up, glitch trough wall  Continue UR till second zombie cry into neutral, reZ, U reZ, quick 2LR, RR, 180Z, 3A jumpslash into U into chest A //not much time for everything, around 1 seconds to waste Wait for void out After voidout, Dhold into A for exit PreBosskeyRoom2: RRsideNRreZ, Uhold(3rolls) till wall, reZmash, 9LR, Uhold(1roll) till wall, 4LR A into door KeyRoom: Wait for enemy to attack, lockon into jumpslash for kill, quickspins until kill //TODO if he somehow respawns, try to shield  his attack into jumpslash quickspins, 1hit means death Cutscene Seathe sword A, U hold mash A for chest (key) Uhold(1roll) till wall/door, A for exit PreBosskeyRoom3: //quick, enemies will kill you 180shieldturn, RR, backwalk into wall (6slower steps), LRsideNRreZ, Uhold(3rolls) into wall, LR A into exit BoatRoomSuperslide: LR,Lshieldturn, 3RR superslide setup into hoverboots Superslide: beatcount, 1bombdrop RR, 3bombdrop, DR 5reZ,6NR7NRshield Amash into start after explosion for hoverboots ; buffer L and R during menu //TODO menu After landing: start L A for normal boots 180Z reZ wall, 7LR,Utill wall, UL hold into few steps A for enter LastRoom: Uhold into jump neutral, 180shieldturn, backwalk into edge, reZ, NR, Rshieldturn, Uhold into jump full U get up, reZ, Rshieldturn, Start equip hovers: R,A , Uhold into ledgegrab get up reZ, URshieldturn, U hold until fixed ground, start: L,A for normal boots, Z A NR mash till enter bossroom Boss: Quickkill setup: LRsideNR,LR,RRsideNR,NR,bombdrop, Lshieldturn, wait a bit, D hold into jumpslash fall, quickspin mash until kill Cutscene Seathe sword A, LR,RRsideNR, Uhold into heartcontainer reZ, backwalk into warp Cutscene mash all the way DoubleDefense Bombfarm: reZ, Uhold into fence,Ujump (4roll) into fence, Ujump(4roll) ,LR,Uhold (4rolls) into exit Backwalk back into graveyard DLshieldturn, 4DR,LR,charged blade into bombfarm, Uhold (4rolls) into repeat After 2 bomb drops: SQreset //magic drops sound with refill, use to distinguish Z, Uhold(4rolls) into exit PreTemple: Z, D3roll, 6RR, Droll into exit Market:Lshieldbuffer, release till after zombie scream, shieldbufferU (2roll) into ganons castle Cutscene DLshieldturn, 2RR, backwalk until navi DRsideNRreZ,2LR,Dtill wall, ,DRsideNRreZ, DL shieldturn, Dhold crouchstab second frame pause into hoverboots into fairy fountain ,Z, Z,L,A I think Start: equip normal boots Z,L,L,A Uhold(4rolls) into CR ocarina, play ZL Mash all the way through fairy GerudoVillage SQreset Z, Uhold(4rolls) into exit PreTemple: Z, D3roll, 6RR, Droll into exit Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit PreBridge: UR4rolls into exit HyruleField: DLshieldturn, superslide RR setup Slide all the way till 3rd cow into LR mash into gerudoBridge GerudoBridge: ULshieldturn, RRsideNR,RRsideNR, 180shieldturn, backwalk for 23 beats (gerudo theme),  RR, LRsideNRreZ,RR,superslide setup RR, on landing equip normal boots start: L,A URshieldturn, RR backwalk into gerudo // superslide setup RR // supersllide saves 2 seconds GerudoVillage: DLshieldturn, backwalk into trapped  Trapped/GateSkip: LRsideNRreZ, NR,CL hookshot all the way up into B mash for jumpslash, 2NR, 180shieldturn, hookshot into slowest Utaps till very edge hit, clip through floor, Rshieldturn, U reZ on wall, DR,RRsideNRreZ, Uhold into getup, DRshieldturn,reZ,Dwalkledgegrab Learn gate skip blindfolded timing, 3.5 UL into UR reZ LR, frameperfect jumpslash 8UR, URshieldturn, DR, backwalk into desert TODO MegaflipGateSkip: from reenter: LR,Dshieldturn,RRsideNRreZ,Dshieldturn,RRsideNRreZ,Dshieldturn,Beatcount: 1bombdrop,3roll,5backflip,8megaflip roll Wasteland: beattimed backwalk over gap, then normal shoes normalized movement  Till spirit TODO Heartpiece Stuff //TODO house heartpiece from entrance is super easy, 180Z,backwalk into  3DR, Lhold into house HouseHeartpiece:backwalk past anju, 4LR, Uhold jump over fence, LR, 180Z, 2DR, Dhold into release Z into getup entrance DR into Heartpiece1 U/UL into exit HouseToGraveyard: LR,Uhold till jumproll, 2LR, 180Z, backwalk into graveyard //TODO man on the roof with child? Kind of a detour but only like 1min,20s //dodongo top heartpiece? Kind of a detour 1 min //Crater after magic? Dupeing heartpiece man on roof, zfg nsr vod TODO Notes Started 01062019 Definitely need n64/GC controller on emu Before the game: use 1 character name for frames If switching between emu with GC controller or any kind of other controller to n64 etc. check all the shield turn values again. Notches are different and it can mess up angles Z on hold, headphone mode   2020 Ocarina of Time - any% Blindfolded (WW route, No Collapse Skip) This document will record all the strats used in the Ocarina of Time - any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia. New ESA notes:  For extra rupee: 9L 1D U 1RNR, 1R NR after rupee Failfish1: Cup, look up Z hold cancel, 2BF, 1RR,1LRNR, target fish into 3BF Target fish, CUP look up Zhold cancel, Zhold U into water , D hold back to land D hold until slow down (10steps) DR hold until concrete into instant pausebuffer U into slowdown talk to guy get scale FailFish2 (keep holding DL till water getup into Z), Z into D hold instant stop after land (3-4 swims), L tap into target, 2 BF; 13 taps into catch fish, R tap target fish, cup cancel,   CUP look up Zhold cancel, Zhold U into water , D hold back to land D hold until slow down (12steps) DR hold until concrete into instant pausebuffer U into slowdown talk to guy get scale //without rolls: target when getting into water, buffer DL until land into buffer stop, 2BF into cast again, R target cup cancel Zhold U water DR land into UR U till shopkeeper   Table of Contents Splits 1 ExitForest 1 Fishing 2 ExitZora 2 ExitMarket 3 Ghoma 3 WrongWarp 4 Escape 4 Ganon 5 Notes 6 Splits ExitForest CUP 3steps left, ULR out of house Mash for text cutscene Up 180Z,12DR,2RR,NR, reZ, and just up into getups 3xZ spam, 3UR/U till wall,  2LR, up A into enter  Backup: RR corner, Rtap(not getup) into 2DR L90 UZwall,DR,LR,DR,RR,UR into U wall get in for rupees(15) All the way through Get up sounds into Z 3NR, 3RR into 5c 4LR wait till rock is close then LR, up 2ruupies, UR till wall, 2RR,DR,U, 6LR, UR, DR, NR, up till chest into A for sword MENU: 2Z,L,A for sword Savequit CUP,2UR,LR into exit U DR into backwalk till wall, getup reZ, 5RR into rupee 4LR up till wall, UR release Z into vines 6U getup, Z,  R90,8LR,DR,5RR,Dbackwalk into lost woods LostWoods:reholdZ, 2NR,9RR,7UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab Fishing ZorasRiver:Hold up during water till get up, U into UR, Ltap9Z, 3RR, U hold into ZR2  strat Old:Z, 7LR mashed into water, fastswim L till 4 coins, then fastswim D for 12, 9L till waterfall into 6D till waterfall, 7L after 2nd waterfall,8L into 4D into fall ,downright fastswims till land into D loadingzone //48g 15-20g in river HyruleField: 7Up in water till land, 3 rolls mashed, LR,RR,NRreZ, DRrollreZ into backwalk till wall,5DR,back till wall, backwalk till next wall, backflip over it, 15RR, backwalk till wall, 6RR,NR reZ up into ladder(only if no enemies, else upright taps into it), get up with Z, 5NR, 15RR, 2UR into cutscene LakeHylia1: DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground into DR mash into water, 18Dfastswims,into D releaseZ getup, reZ, 1UR U 16 steps/after fast corner,A into fishing //if no backflip into water: reZ and then Dswims Fishing: RR, Atalk, wait a bit, Z 7steps U, talk,x for yes,mash B till sound Z into D till wall3RRcorner, 4LR,6DR,8LR,lockon B for fishing Land in water, hold A, slow D 6x, then tiny A taps //if no bite: 10s wait, Second throw: B repeat If bite: hold L A and hope no escape ; else reset/reenter fishing game/ TODO backup 2A into random camera position CUP into search audio cue with navi fish lockon (close fish) Z hold CUP again at navi goes away left of fish, U into water, R till soft, UR wall, U till wall 6 steps A talk talk to him for golden scale A again, A,2D,2A, Z, D to wall, 2RR, Rtap, 2LR,A to exit ExitZora HylianLake2: Z,2LR,NR,LR neutral wait for water position 35 swims up into A dive to bottle A, reZ, righttap 90 Z, 9U into dive U into zora loading Zora’sDomain: Neutral till dive up Z, hold D till no sound, LRroll,DR,punch(5rupees), U hold into shop Shop: just back out again  slash,jumpslash,RR,releaseZslash(5rupees),Z,4RR,3DR,slash into stick RR,RRrollreZ, RR, non Z slash, get nuts, Z 2LR backwalk into shop Repeat x2 for 15 nuts but with LR,DR,Jumpslash instead pickup cs (2Ujumpslash into LR D shop is also good) On last time just seathe, 180Z;RRrollNRreZ hold U releaseZ 25stepsUhold till wall,3UR normalization R90tap,Z,RR,reZ,NR,20DR+Dtap,180Z MENU: Nuts CD,L Stick CL, D Bottle CR X, mash B till cutscene (25weeps) 2CUP after cutscene, 180Z, 2UR, 180Z, backwalk till wall, CR bottle, 2LRroll3NR (fall), RR,reZ,4NR,2RR instant CR for fish //might need to mash a while, or do LR/RR alternates reZ after caught/ RR position if alternates Backwalk till wall/no sound, slash pot LRs into exit //backup: 3RR,6DR,12RR, backwalk into exit Shield NewRoute: Zora’sRiver: U hold into Z after 2nd jump, mash fastswims 4rupees U, then 16 L, 3U into fall, 3UL, fall, mash till big rupee, then just U till fall, L/DL into transition HyruleFieldToKak: Z,R till land, RRrollNRreZ, 180Z, backwalk into owl D option after one B U Punch with sword If owl left(no wall): 5RR backwalk into kak; wait till night before backwalk If owl right(wall): UR till stair, U till wall, reZ RRs into kak, wait for night before RRs Kak: 180Z,backwalk till wall/skullsound,RR,backwalk till wall, 8LR,backwalk till wall, 2LR, backwalk into graveyard Graveyard: 4UR, U into getup, Uhold jump mash roll, 2LR,180Z,A pull grave till sound,  LRrollNR,RRrollNR,UR hold into grave Grave: just UR mash into chest, savequit Ghoma CUP,ULR,LR into exit 180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop A,R,U, buy nuts, D, A mash for shield,B mash MENU: 2Z,2L,A for deku shield DR into exit 3LR,DR,3LR,2UR,LRspam till talk U till tall Ztarget wall,8LR Backwalk with shield till wall, LRs into cutscene (get one safety stick with jumpslash x2 RRLR) //hit is 0.5dmg Mash AB for cutscene reZ,2RR,180,backwalk into dekutree DekuTree:  Z, RR, 5UR till navi, reZ,U for vines 15climb getup reZ 6RR,4DR,RR,DR,3RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA 3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ U jumpslash shield into jumpslash 2 into waterZ, R90Z, U6swims getup into reZ LRrollNR, get switch DR,2RRreleaseZ Rjump into U Z target, U/UL taps after each hit till dead Restart from deku entrance Megasidehop: 2RR, 90R (shielded), 4LRshielded, wait attack, LR, shieldtap, NR, wait for attack hit x2 count beat, 2.5beat NR, 3beat(mashed)A LR megasidehop; hold D shield until wall (1heart dmg), 6LR,U till slow, neutral A for box, push 12x times NR,Ujump,land UR, Utill wall, reZ,DR,shield,NR,stick into quick putaway mash, LR,DRroll,180Z uphold till second getup U till wall, DR, 3LR, quick L90 reZ or wait till enemy doesnt attack, stick into shield putaway,mash sword for recoil (1heart dmg), put sword away, Z, 3DR, 180Z shield, wait for hit, 4RR wait for hit, 9LR,RR,DR get to 0.5 hearts, wait for shield hit into UR mash A for talk Cutscene Z,RR(avoid heart),U till slow door, A to enter ghoma Jumpslash with stick into crouch stab with sword U into cutscene, Cstick up into D ESS until cutsccene U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again Wait for cutscene, die, save and continue for deku tree WrongWarp DekuTreeR2: Z,3UR,U big fall, change to L into 3LR on landing, U,A get up 3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma Ghoma: 3UR with walk, 2RR, UR into heart container reZ, UR,2RR,Uwalk till door/slow, 2slash,5DR,jumpslash shield Drop fish CR, MENU: equipswap, D Z,R!, bottle over stick //if too many tries regrab fish once 2DR,DR into OcarinaItems CL+B, wait for audio cue B cancel OI, D hold 1-1.5 steps, CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door Escape MENU: Z,L,A (HylianShield) Z, U into damage, D into damage till death Save continue into big cutscene, B mash 5TB; Zelda Footsteps Start:Z, 7LR, beatcount 2UR, U, 10UR,12UR,14UR,16UR,18URUL,22UR,1U,2UR,4UR,6UR,8UR,10UR If bonk: DR shield into zelda If no bonk: DRroll into zelda Cutscene ULhold into transition Room1:LR,U fall, 4UR, U till jump, 2LR shield wait for zelda, UR into transition Stair1:UL buffer in transition, jump, 2beats U, 1UL,1U,1UL,2U, just U into transition (maybe UR if fails) Room2:URwalked(but not much) Z during roll to avoid zelda, 2LR,3UR,2RR, cutscene,U into transition //if target by accident, just U into UL at wall, UR into transition Stair2:Buffer UL transition, after 3 steps intro + 3steps (5-6total) ULR into U till jump, then UL mash roll, U into cutscene; U/UL into exit Stalfos:  U into cutscene1 if hit before: now OI with bottles, 2RR U into zelda2 Else: UR buffer during zelda2 L90Z,LR, stalfos kills 2hits on each with jumpslash into try to target switch After2 hits OI health and hope its no jumpslash Always jumpslash into shield wait a tiny bit repeat After 2kills: OI to full health and try to find zelda with Z and go up to her After cutscene hold U and Z mash to get zelda’s angle Stair3: ULbuffer in transition, 6steps into U till jump, UL in jump mash roll, after URhold till zelda UL into transition Room3: mash4UR U hold till wall,LR, R till zelda, just dmg boost as long as not crit health LR,Dwalk180reZ, 4RR,Rhold a bit for zelda talk, RR, backwalk 7 beats, 3LR into backwalk Ltaps zelda cutscene //if hit try to find her with target UL into transition LastCorridor: mash URs4-5, cutscene, 180Z into backwalk till wall (15beats, LR shield wait (7beats), cutscene, UR into transition Ganon BIG CUTSCENE mash B till sword Z, 5UR into cutscene Ganon Phase1: after navi TB : mash start to equip kokiri sword, Z,L,L,U,A Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword  Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore Phase3: mash cutscene text till sword glow, Target jumpslash  GG Notes NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2 //If no item, D into exit, reZ, D into entrance repeat MENU: stick on CL, just CL, R(nut) on CD, close Up to navi talk,  No nutfarm to vine = 10s One nut farm to vine = 26s with good rng  Mido house + shop = 18s + 5s ; 25s total still better then farm Get zora nuts x2 , if didnt get you can still farm Now we have 5 nuts: nut farm opportunities x2 so max 15…  Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee OldHylianShieldRouteMarket 13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl Just mash A to get to castle Cutscene Need to make cycle for 2 times on bridge Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading //45g? LR, UL into A for house, if not A mash on wall till entry PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout 3DLR into market 2NR,Lhold till jump off box into U A mash for door U A for shop: A,R,R,A buy nuts, L A mash (buy shield) Rbuffer 10beats R, then U into transition URR,UR mash into pothouse, repeat farm UR into field QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g Shield(old route, early deku tree) MENU: 2Z,L,A for sword Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee,  Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop //if you miss water rupee you can get behind shop A,A,R,A mash for shield get 3B mash MENU: Z,L,L,A (shield) DR exit shop Ghoma: 3LR,DR,3LR,2UR,LRspam till talk U till tall Ztarget wall,9LR Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ  OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene Mash AB for cutscene reZ,RR,180,backwalk into dekutree DekuTree:  Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2 //If no item, D into exit, reZ, D into entrance repeat MENU: stick on Y, just Y, R(nut) on R1, close Up to navi talk, reZ, up for climb, getup reZ, 5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA 3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup,  OoBB1 (up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z 2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform !DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner 180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk Cutscene U till slow door, A to enter ghoma Jumpslash with stick into crouch stab with sword U into cutscene, Cstick up into D ESS until cutsccene U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again Wait for cutscene, die, save and continue for deku tree Z,3UR,U big fall, change to L into 3LR on landing, U,A get up 3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma Ghoma: 3UR with walk, 2LR, UR into heart container U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash, TODO WW SETUP GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461 //with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip Button for fire + reset = 35s 1min for getting into water vine with 1st try sidehop Reenter: 17s //TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob oldForestRoute Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,  TODO CLEAR Test ganon hit dmg for heartcontainers for equip swap safety CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword seed upgrade (slingshot in lost woods) //not needed, slingshot bad 4 heartpieces child; no just 4 hearts for escape , ganon without getting hit kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually  Hyrulian shield + 5 hearts work with fairy dupe safety Phase 1: slingshot 10hits Dekunuts 10 hits Just blessRNG for mastersword else repeat Phase 2: slingshot 18+hit //last hit needs to be sword Mastersword Dekunuts nut into sword x10 Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch Master sword cutscene fail Instant deathabuse into mastersword stalfos with 1 potion and OI Route Sword 65 rupees + shield + 5nuts; Get 1x stick for fire;  Ghoma, savequit x2) //kokiri shop 15=5xnuts, 30x10xnuts Forest Escape through lost woods Hyrule field -> lake Lake hylia fishing scale 20 rupees  36 -> 16 Lake bottle Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm //red potion market = 30 rupees ; 80 rupees, shield + 5 nuts //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market New TODO 01.09.2020 Lake UR after soft Fishing more consistent getting to shopkeeper Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup Can also farm again after ghoma1 Rupee Tests: aftersword reset to mido = 40s Back through crawlspace +5 rupees = +10s Shop rupee= 5s River 17-18 ; forest 20 + 4 green; zora 20; 78 total ;  Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2 New TODO 02.09.2020 DONE Zoras River1 consistency maybe L90Z turn DONE Zoras Domain nut farm consistency strat DONE Deku Tree1 web jumpslash consistency strat DONE Backup failed ghoma take dmg for retry DONE Backup run from house back to tree Stalfos beginning script / try consistent nut strat Escape practice, last room setup and entrances UL/UR Practice megasidehop Practice equipswap LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma   Ocarina of Time - Ganonless Blindfolded Notes This document will record all the strats used in the Ocarina of Time - Ganonless Blindfolded Speedrun using the King Dodongo Wrong Warp. By Bubzia. Ref: https://www.youtube.com/watch?v=byLA_Jr805w Route the route will be: sword, shield + nuts, scale (yes, the fishing hole again), bottle + fish, DoT skip, pocket egg, rba for golden gauntlets, cojiro, dodongo's cavern, mushroom, potion, saw, rba for lullaby/prelude, magic meter, steal epona for Gerudo bridge, broken sword, rba for shadow/spirit medallion, warp to Temple of Time for FW, credits warp in dodongo's cavern it has a few new tricks: rba and a staircase hover to steal Epona all in all this route should be a little shorter than the Volvagia warp one parisianplayer04.05.2018 yeah, I was wondering if you would have needed the epona song I forgot you can hover out of lon lon ranch and it thinks you escaped with epona (if I'm right) katun2404.05.2018 that's right also, one of the RBAs cancels Epona's Song, so it would be useless learning it, but I immediately dismount Epona after stealing her, then save, then mount again that way her initial position is saved ....cause the narrow plank thingy at the start of Gerudo Valley sucks balls with Epona, there's no way to normalize the camera at all with her Splits ExitForest CUP 3steps left, ULR out of house Mash for text cutscene Up 180Z,12DR,2RR,NR, reZ, and just up into getups 3xZ spam, 3UR/U till wall,  2LR, up A into enter  Backup: RR corner, Rtap(not getup) into 2DR L90 UZwall,DR,LR,DR,RR,UR into U wall get in for rupees(15) All the way through Get up sounds into Z 3NR, 3RR into 5c 4LR wait till rock is close then LR, up 2ruupies, UR till wall, 2RR,DR,U, 6LR, UR, DR, NR, up till chest into A for sword MENU: 2Z,L,A for sword Savequit CUP,2UR,LR into exit U DR into backwalk till wall, getup reZ, 5RR into rupee 4LR up till wall, UR release Z into vines 6U getup, Z,  R90,8LR,DR,5RR,Dbackwalk into lost woods LostWoods:reholdZ, 2NR,9RR,7UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab Fishing ZorasRiver:Hold up during water till get up, U into UR, Ltap9Z, 3RR, U hold into ZR2  strat Old:Z, 7LR mashed into water, fastswim L till 4 coins, then fastswim D for 12, 9L till waterfall into 6D till waterfall, 7L after 2nd waterfall,8L into 4D into fall ,downright fastswims till land into D loadingzone //48g 15-20g in river HyruleField: 7Up in water till land, 3 rolls mashed, LR,RR,NRreZ, DRrollreZ into backwalk till wall,5DR,back till wall, backwalk till next wall, backflip over it, 15RR, backwalk till wall, 6RR,NR reZ up into ladder(only if no enemies, else upright taps into it), get up with Z, 5NR, 15RR, 2UR into cutscene LakeHylia1: DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground into DR mash into water, 18Dfastswims,into D releaseZ getup, reZ, 1UR U 16 steps/after fast corner,A into fishing //if no backflip into water: reZ and then Dswims Fishing: RR, Atalk, wait a bit, Z 7steps U, talk,x for yes,mash B till sound Z into D till wall3RRcorner, 4LR,6DR,8LR,lockon B for fishing Land in water, hold A, slow D 6x, then tiny A taps //if no bite: 10s wait, Second throw: B repeat If bite: hold L A and hope no escape ; else reset/reenter fishing game/ TODO backup 2A into random camera position CUP into search audio cue with navi fish lockon (close fish) Z hold CUP again at navi goes away left of fish, U into water, R till soft, UR wall, U till wall 6 steps A talk talk to him for golden scale A again, A,2D,2A, Z, D to wall, 2RR, Rtap, 2LR,A to exit ExitZora HylianLake2: Z,2LR,NR,LR neutral wait for water position 35 swims up into A dive to bottle A, reZ, righttap 90 Z, 9U into dive U into zora loading Zora’sDomain: Neutral till dive up Z, hold D till no sound, LRroll,DR,punch(5rupees), U hold into shop Shop: just back out again  slash,jumpslash,RR,releaseZslash(5rupees),Z,4RR,3DR,slash into stick RR,RRrollreZ, RR, non Z slash, get nuts, Z 2LR backwalk into shop Repeat x2 for 15 nuts but with LR,DR,Jumpslash instead pickup cs (2Ujumpslash into LR D shop is also good) On last time just seathe, 180Z;RRrollNRreZ hold U releaseZ 25stepsUhold till wall,3UR normalization R90tap,Z,RR,reZ,NR,20DR+Dtap,180Z MENU: Nuts CD,L Stick CL, D Bottle CR X, mash B till cutscene (25weeps) 2CUP after cutscene, 180Z, 2UR, 180Z, backwalk till wall, CR bottle, 2LRroll3NR (fall), RR,reZ,4NR,2RR instant CR for fish //might need to mash a while, or do LR/RR alternates reZ after caught/ RR position if alternates Backwalk till wall/no sound, slash pot 13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl Just mash A to get to castle Cutscene Need to make cycle for 2 times on bridge Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading //45g? LR, UL into A for house, if not A mash on wall till entry PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout 3DLR into market 2NR,Lhold till jump off box into U A mash for door U A for shop: A,R,R,A buy nuts, L A mash (buy shield) //TODO check exact rupee count and nuts stick MarketToTemple: beatcount: 3L,1UL,6.5L into U Lbuffer,4LR, 5UR with UR tap Cutscene Temple(Dotskip): Setup:RRsideNRreZx2,2LR,RRsideNRreZ RRsideNRreZ, backwalk ESS NRreZ, 17LR,DR,LR,2DR Dotskip: D ESS roll into mash (timed) sidehop full down stick into clip timed B jumpslash 4LR, mash cutscene Cupx2 mash UR for adult Long cutscene Save quit RBA1 //TODO check daycycles Z, Uhold(4rolls) into exit PreTemple: Z, D3roll, 6RR, Droll into exit Market: DRshieldbuffer, just hold DR until zombie scream end 3slow steps, shield U buffer,Urolls into exit PreBridge: UR4rolls into exit HyruleField1ToKakariko: DRsideNRreZ, backwalk 5 into slow, backflip over , backwalk all the way to kak Kakariko: Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR, 5DR talk, get pocket egg reZ, backwalk till second navi sound, 5LR,DR,2LR, backwalk till slow, 2RR, D into field Field(bottle on B): 180Z,5DR,14RR,UZtarget, Zslash,nonZshlash, CR fish, Zslash,RR,bottle into sword B press 1-2frames before water (TODO practice) into neutral, after getup, U into LRnr, 180Z,shieldswipe fish //TODO backup 15RR wait for hatch into backwalk kak MENU: egg on CR //TODO maybe steal epona in the meantime; depending on day night cycle , if night entrance kak then only bottle on B, if day steal epona Kakariko2: 180Z,backwalk till slow, 8RR, 4DR, RR, 3UR grass,4RR,5DR,10RR into dirt, 2DR,RRmash into DMT DMTtoDodongo: Go to dodongo entrance and wait for hatch, on hatch RBA gauntlets and enter //and dupe bottle over sword while doing it Finish dodongo Back to kak for 2 trade items Just do quest 2023 Bubzia Ocarina of Time - any% Blindfolded (GIM route) This document will record all the strats used in the Ocarina of Time - any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia. TODO  Deku tree scrubs practice / new setup reentry,QPA,nonQPA for all megasidehops Backups for collapse skip New megasidehop from reentry: shieldturn R into LR 3NR,LR NR into 3LR shield into megasidehopSplits ExitForest CUP (Daytime 8000) 3steps left, ULR out of house Mash for text cutscene Uptap Z, backflip Dwalk till different footsteps 3 into BF RRNRreZ, 3 UR, 2LR into U hold for fence U hold jump into getup again into jump again  mash roll U hold into A for hole U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 4RR into backwalk till wood into release Z A for sword, mash TBs Retarget, 4 steps U into 3 rolls into 6LRnrreZ, UR tap U into hole MENU: start, zx2, L into A (equip sword) On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +9 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 9 LR, 1DR, 6DR LostWoods: reholdZ, 2NR,9RRnr,6UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab Backup: if no tunnel: 2 RR into normal setup HyruleField: ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into release Z hold U till second fall into mash b till blue rupee, then hold up till getup reZ, LR, 2DR, RR,LR,2DR into neutral till red into R swim till rupee into UR 2 rupees into U  2 rupees swim till loading   11U mashed in water till land, 1rolls mashed, LR,RR,NRreZ, DRrollreZ RR into backwalk till second road end, 9RR, backwalk till wall, 5RR, release Z UR into ladder get up with Z, 5.5 steps into 9RR, UL tap into 7RR into cutscene   LakeHylia1: DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground release Z into water, 18Dfastswims,into getup , reZ 2RR into UR into A press on door (if no door: L ) Fishing: 2NR, RR R hold, Atalk until rod sound, wait a bit, Downwalk LR downwalk till wall into 5LRnrreZ (target),cast rod 12D taps into hope for fish catch, else recast After catch: CUP cancel, Z target try to reach for fish R tap Z into U hold water into R hold till wall, R till wall, U UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening TODO backup if fish escapes for marathon  TODO save reload in fishing pond HylianLake2: Z,2LR,NR,LR U hold until getup animation 32.5 swims up into A dive to bottle A, reZ, righttap 90 Z, 9U into dive U into zora loading   Zora’s Domain: Buffer D mash b until getup water into neutral, 4 rolls into walk till wall reZ, 1LR,4DR into punch for nut cutscene, 2RR U into UL for shop If instant shop: 5LR,2BF,RR R hold into shop From Shop: RR nr release Z, neutral punch (rupee 5) If only nut: 1RR,4BF into punch If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut U roll walk past sign, roll x3 till wall reZ, BF 19 LR, then one more slowly for stairs,  MENU: 1L, stick on Y, 1D bottle on Z (menu gets back to C item after loading zone) Ltap reZ , talk to the guy with Z Cutscene Buffer D walk 5 steps into 2 rolls, reZ 2LR into reZ Ltap reZ, backwalk till wall into 3LR release Z U hold during jump, then after getup from water 3 steps U 3 UL into bottle mash for fish (LR RR if no fish there) Save game in menu then reset (deku route) NewGhoma Check health for retries QPA CUP,3L steps into UL into exit 180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop A,R, A mash for shield,B mash D hold MENU: 2Z L D,A for deku shield DR into exit 3LR,DR,3LRnrreZ U mash rolls A till talk U till wallUR Ztarget wall,9LR Backwalk with shield till hit, slash into stick RNG (if no stick: try jumpslash into DR) 180 turnaround into jumpslash for second stick Then farm until 2 stick gets, U till wall into RR till cutscene reZ,RR,180,backwalk into dekutree DekuTree: OldRoute:Z, RR, 5UR till navi, reZ,U for vines 15climb getup reZ 6RR,4DR,2RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,19U,4L,releaseA 3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, 180shieldturn, backwalk into getup, reZ, shielded jumpslash BF mash 3 BF after web, 2RR (if hit do 3BF RR), DR shieldturn into U tap for ladder, do ladder megasidehop QuickPutAway: From cutscene:Shieldturn R, 2LR(fast),!7NR!,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder On reentry:  Shieldturn R, 2LR(fast),4NR,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder MegaSideHopLadderQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR 2BF RRx2 crouchstab into shield Rturn Z, mash B for jumpslash recoil (if multiple attempt on QPA => no recoil into neutral till water land into no Z D hold land shield into LR U for scrub; Else from recoil Z 180 into 1-2 L tap U hold for scrubs   MegaSideHopLadderNOQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR BF 5LR NR reZ onto wall, 180 D shieldturn into BF mash stick, RR Rshieldturn, reZ ,2DR,1LR,2DR 180 turnaround mash sword for recoil //QPA B1: BF LR BFx2 crouchstab into Rturn tap mash B for jumpslash   Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk) Z,RR(avoid heart),U till slow door, A to enter ghoma (if no wall after certain steps: 5DR, into 5LR into 2 jumpslash into L reZ enter ghomas room QPAbackup:  CUPcancel, ULshieldturn cup cancel U 1 roll into Z into LR into U till navi TB into U vines,  6RR into slingshot route, for door after navi NR into enter CUP strat; Then on exit scrub room: equip slingshot on CR, UR shieldbuffer into U till jump,U till vine into release,  Slingshot into max U into shot kill into reZ shoot till kill, into UR hold for vine into 1L 34U 15L, 2LR, punch x2 into 180 turnaround Z on enemy, jumpslash kill into reZ, 180 shieldturn, backwalk ointo edge, jumpslash into BF mash shield hold 1 BF 1R 4BFs into corner, then release Z and UR buffer release shield for ladder, do megasidehop, then 1LR,1DR,6LR no shield NR into reZ, old stick route from here   Ghoma: Jumpslash with stick into crouch stab with sword U into cutscene, Cstick up into D ESS until cutsccene Wait a bit (6th pseudo beat) nut  Utap crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again Wait for cutscene, die, save and continue for deku tree WrongWarp Slingshot: 2UR, RR 4UR mash U vines,5RR into backwalk till 5 diff steps into shieldturn L, U jump few steps into 4LR till corner, U hold for text into U corner UL Z into 3 UL beats Z A for door Cup cancel into shield, hit into instant U roll mash talk, after cutscene CUP into U hold for A door Buffer UR till wall into U till vines, reZ, 2LRNR U into A for slingshot, reZ into U hold for door after 2 jumps, Z in door U 3rolls for door, UL corner into A open Z into U till jump, D hold into reZ wall ladder Megasidehop ladder setup MegasidehopReentry: 90R shieldturn, 2LR, 5NR into 3LR shielded into megasidehop (mash after first shield hit); 1L 2D into DL hold till getup from water into L for heart into mash LR till door corner mash into long fall L hold (get healed), L land, 2BF into 8LR L tap reZ A for door (if not door TODO) TODO backflip amount WrongWarp Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF, Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5-24), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door Escape 4LR 1U 5LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip  Ganon BIG CUTSCENE D buffer rolls into cutscene Ganon Phase1: after navi TB : Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill From here: CUP (hold Z during it) cancel into 2NR,Z,8RR R hold into sword //Backup if no nuts: do normal fight, then backup for sword with holding U during TB, UR till wall into U renormalize a few times 2LR U hold into notch then backwalk into sword Second phase start: slash, BF 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo) Important: on first jumpslash we need to hit the head: for that U hold first then jumpslash with holding, then 2 neutral jumpslashes into U hold for next hit prep, L hold slash LastInput: L hold slash after 2-4 steps   Old:mash start to equip kokiri sword, Z,L,L,U,A Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore Phase3: mash cutscene text till sword glow, Target jumpslash GG Notes //WESS: 5.5U into UL 9reZ on wall, crouch stab U twice, PB, WESS L into 3.5 turnaround, then 70 hold into reZ backwalk into BF check for slope, then 5 R backwalk into 5 RR repeat till corner + ladder, Z on ladder into 5 steps U into 7RR fall into UL reZ 9 RR loading => does not work as we dont have shield NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2 //If no item, D into exit, reZ, D into entrance repeat MENU: stick on CL, just CL, R(nut) on CD, close Up to navi talk,   No nutfarm to vine = 10s One nut farm to vine = 26s with good rng Mido house + shop = 18s + 5s ; 25s total still better then farm Get zora nuts x2 , if didnt get you can still farm   Now we have 5 nuts: nut farm opportunities x2 so max 15… Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee     OldHylianShieldRouteMarket   13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl Just mash A to get to castle Cutscene Need to make cycle for 2 times on bridge Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading //45g? LR, UL into A for house, if not A mash on wall till entry PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout 3DLR into market 2NR,Lhold till jump off box into U A mash for door U A for shop: A,R,R,A buy nuts, L A mash (buy shield) Rbuffer 10beats R, then U into transition URR,UR mash into pothouse, repeat farm UR into field QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g     Shield(old route, early deku tree) MENU: 2Z,L,A for sword Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee, Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop //if you miss water rupee you can get behind shop A,A,R,A mash for shield get 3B mash MENU: Z,L,L,A (shield) DR exit shop Ghoma: 3LR,DR,3LR,2UR,LRspam till talk U till tall Ztarget wall,9LR Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene Mash AB for cutscene reZ,RR,180,backwalk into dekutree DekuTree: Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2 //If no item, D into exit, reZ, D into entrance repeat MENU: stick on Y, just Y, R(nut) on R1, close Up to navi talk, reZ, up for climb, getup reZ, 5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA 3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup, OoBB1 (up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z 2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform !DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner 180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk Cutscene U till slow door, A to enter ghoma Jumpslash with stick into crouch stab with sword U into cutscene, Cstick up into D ESS until cutsccene U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill    //if missed crouchstab, you can throw another nut and tap U again Wait for cutscene, die, save and continue for deku tree Z,3UR,U big fall, change to L into 3LR on landing, U,A get up 3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma Ghoma: 3UR with walk, 2LR, UR into heart container U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash, TODO WW SETUP     GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461   //with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip   Button for fire + reset = 35s 1min for getting into water vine with 1st try sidehop Reenter: 17s   //TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob   oldForestRoute Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,     TODO   CLEAR Test ganon hit dmg for heartcontainers for equip swap safety CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword seed upgrade (slingshot in lost woods) //not needed, slingshot bad 4 heartpieces child; no just 4 hearts for escape , ganon without getting hit kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually Hyrulian shield + 5 hearts work with fairy dupe safety Phase 1: slingshot 10hits Dekunuts 10 hits Just blessRNG for mastersword else repeat Phase 2: slingshot 18+hit   //last hit needs to be sword Mastersword Dekunuts nut into sword x10   Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch Master sword cutscene fail   Instant deathabuse into mastersword stalfos with 1 potion and OI   Route Sword 65 rupees + shield + 5nuts; Get 1x stick for fire; Ghoma, savequit x2)  //kokiri shop 15=5xnuts, 30x10xnuts Forest Escape through lost woods Hyrule field -> lake Lake hylia fishing scale 20 rupees  36 -> 16 Lake bottle Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm //red potion market = 30 rupees ; 80 rupees, shield + 5 nuts  //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market   New TODO 01.09.2020 Lake UR after soft Fishing more consistent getting to shopkeeper Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup Can also farm again after ghoma1   Rupee Tests: aftersword reset to mido = 40s Back through crawlspace +5 rupees = +10s Shop rupee= 5s River 17-18 ; forest 20 + 4 green; zora 20; 78 total ; Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2   New TODO 02.09.2020 DONE Zoras River1 consistency maybe L90Z turn DONE Zoras Domain nut farm consistency strat DONE Deku Tree1 web jumpslash consistency strat DONE Backup failed ghoma take dmg for retry DONE Backup run from house back to tree Stalfos beginning script / try consistent nut strat Escape practice, last room setup and entrances UL/UR Practice megasidehop Practice equipswap   LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma   Potential b1 skip: https://www.youtube.com/watch?v=xPg5Tv6-G60 QPA data: Data: 16384 beginning, 140.333.16384 before LRs 22978 after hit,  6598 23128 after hit, 6742 after shield turn After cutscene: -4 597 Bad after hit: 95, 177, 6598 Before shield hit: 139,159, Before Hit: 121, 159, 16384 => 23102 Neede:  93, 180 6742/ 6710 Bad: 2026 Bubzia Ocarina of Time - Any% Blindfolded (WW Marathon Route) This document will record all the strats used in the Ocarina of Time - Any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia. 2026 Marathon Safety Edition after AGDQ and Gamescom. ExitForest CUP (Daytime 8000) 3steps left, ULR out of house Mash for text cutscene Uptap Z, backflip Dwalk till different footsteps 5.5 into RRNRreZ, 180 Z, 10 steps, 2RR, backwalk few steps into 6BF, get rupees, release Z, A for hole Backup: TODO U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 1LR, L wall, U wall rupee, 4RR NR, 1 RR into backwalk till wood into release Z A for sword, mash TBs U hold, Retarget, 17 backwalk 8RR, U rupee, LR NR LR NR, backwalk into release A into hole MENU: start, zx2, L into A (equip sword) On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +10 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 8 LR, 1DR, 6DR backwalk into woods LostWoods: 2LR, hold L retarget wall , 2 RR, backwalk , 6 steps after wood, 9 RR, 11backwalk after wood, 3RR, 180Z, U till wall, UL into corner, LR, BF (draw sword), RR 1 , slash 2.5 (or 2) beatcount for clip, hold UR if works Backup: 3RR, U wall, LR, 2 Z punch, BF neutral, navi dive B mash CUP mash into hold down A for textbox into portal HyruleField ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into water release Z hold U till second fall into mash b till blue rupee, (tiniest UL tap) then hold up till getup reZ, LR, beatcount: 1BF, 7RR,UL hold into rupee, R hold into 2 rupees, till rupee into UR 2 rupees into U  2 rupees, New Runnerguy setup: UR hold till land into U till loading (on land) HyruleField: 180Z, 12steps backwalk, 3LR NR reZ wall, U reZ, backwalk down roll A before water, 180 Z Upwards, backwalk till wall, 3RR into release Z UR ladder , get up with Z, 5.5 steps into 10RR, UL tap into 7RR into cutscene LakeHylia1 3 rolls U (spaced), 2RR , R tap reZ on wall, backwalk till fall, BF, release Z roll into water, fast swim into ledgegrab reZ, RR, 2 u rolls open door Fishing R tap, LR ,U hold, A talk until rod sound, wait a bit, Downwalk 2LR downwalk till wall into 5LRnrreZ (target), 3 dry rolls, cast rod (backup if no target: TODO) 12D taps into hope for fish catch, DL catch ; else recast After catch: CUP cancel, Z target try to reach for fish CUP cancel again R tap Z into U hold water into R hold till water exit, UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U BACKUP: target wall, backwalk water TODO Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening HylianLake2 Z,2LR,NR,LR U hold until getup animation 32.5 swims up into A dive to bottle A, reZ, righttap 90 Z, 11U into dive U into zora loading (UL tap)  Zora’s Domain Buffer D mash b until getup water keep D hold 1 roll, 180 Z, backwalk till wall 5RR, UR into shop From Shop: RR nr release Z, neutral punch (rupee 5) //If only nut: 1RR,4BF into punch If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut reZ, jumpslash past sign, LR tiniest L hold into backwalk into shop repeat same movement, without cutscenes just 2LR after stick 180Z after nut, seathe sword, 4 steps into UR 3 steps into U (1-2 rolls) for wall,  Target wall, BF, 20 LR neutral MENU: CD , L CL, D CR  Ltap reZ , talk to the guy with CR Mweep cutscene Rtap, 3RR, U wall reZ, 7RR,  2BF, 2LR, U buffer, one roll into fish RNG for bottle Save game in menu then reset Ghoma Forest2 CUP,3L steps into UL into exit 180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop A,R, A mash for shield,B mash D hold MENU: 2Z L D, A for deku shield DR into exit 3LR, 2DR,1LRnrreZ U mash rolls A till talk U till wall  (UR tap) UR Ztarget wall,9LR Backwalk with shield till hit, slash into stick RNG 2RR slash stick 2LR (if no stick: try jumpslash into DR) 180 turnaround into jumpslash for third stick Then farm until 3 stick gets, U till wall into RR till cutscene reZ,RR,180,backwalk into dekutree DekuTree RR , 180Z backwalk into navi text, UL buffer into vines getup, reZ, 6RR, backwalk till wood, 2LR, BF, Ltap reZ roll into jump , few steps into 3LRnrreZ, RR mash A for TB skip buffer Z into target, dry roll x2 hold U mash A for talking, CUP cancel U roll into wall A door RR nrreZ, release Z into U hold UR tap during jump,  getup vines into 2LR U into chest reZ after slingshot, U till 2 jumps into A door reZ , equp slingshot CR, 2 rolls U door RRnrreZ, U roll jump into neutral, target into slingshot kill, reZ U into vine, cancel out, BF slingshot look up into target, 2 sounds ,then kill. U into vines, 35U 13L, release, 2LR into U, NR corner, shieldturn 180 reZ, slash jumpslash, target, kill into shieldturn D AFTER DEATH SOUND, backwalk ledgegrab, reZ, jumpslash buffer 3 BF w shield, 2RR, DR shieldturn ladder TODO backup ladder find Megasidehop Ladder: LR nrreZ, 2LR, shieldturn L , 2 NR, 3LR, shield hit, megasidehop R, 1LR, 1DR, 4LR, L tap target wall, LR target wall, R tap, 3 NR, retarget (skull sound changes headphone), D shieldturn, take out stick and flame it via BF mash CL, 2RR, R target wall, BF, LR, 3BF, D tap crouch to flame,  Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk), triple slash for recoil dmg 7LR wall, Ltap target wall, L tap target again, 4LR L tap into U shield for scrub 1, 4RR scrub 2, 9LR, BF 1RR into scrub 3 (take one dmg first) HINT: if in water after 7LR, adjust sidehops first TODO talk to scrub WITHOUT Z hold Z,RR(avoid heart),U till slow door, A to enter ghoma (if no wall after certain steps: backwalk wall, into 5LR into 2 jumpslash into L reZ enter ghomas room, Ghoma stick jumpslash storage into cutscene after 2 rolls  (can get hit once if forgotten to take dmg) U into cutscene, Cstick up into D ESS until cutscene Wait a bit (5.5th pseudo beat) slingshot double , 2 NR, crouchstab x2 lockon jumpslash into double kill Wait for cutscene, die, save and continue for Deku tree WrongWarp MegasidehopReentry: 90R shieldturn, 2LR, 4NR into 3LR shielded into megasidehop R (mash after first shield hit); 2DR into DL hold +shield till getup from water 10LR LreZ A for door Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF, bottle over slingshot menu Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5-24), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door Collapse Skip 3LR 2U 4LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip  13LR, 180 backwalk into transition U instant 3 roll U zelda talk Avoid Rocks: 1LR, Ltap target wall, 11RR, R tap target wall, RRnr,LRnr,LR, Dtap target wall, LR buffer D into cutscene, UR into ganon Ganon BIG CUTSCENE D buffer rolls into cutscene Ganon Phase1: after navi TB : Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill From here: CUP cancel , Ltap reZ, LR, backwalk 10, 2RR, backwalk into sword, if missed U into sword after a while TODO check if 1 RR is enough Second phase start: BF pull sword, 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo) LastInput: TB during cutscene!!! , L hold slash after 2-4 steps