Strategies
- Project Blindfolded Ocarina of Time (Ganonless (Volvagia warp)) by twitch.tv/katun24
- Bubzia's OoT Notes
- 2022 Bubzia Ocarina of Time - any% Blindfolded (WW route)
- Ocarina of Time - any% No IM/WW Blindfolded by Bubzia
- 2020 Ocarina of Time - any% Blindfolded (WW route, No Collapse Skip)
- Ocarina of Time - Ganonless Blindfolded Notes
- 2023 Bubzia Ocarina of Time - any% Blindfolded (GIM route)
- 2026 Bubzia Ocarina of Time - Any% Blindfolded (WW Marathon Route)
Project Blindfolded Ocarina of Time (Ganonless (Volvagia warp)) by twitch.tv/katun24
Project Blindfolded Ocarina of Time (Ganonless (Volvagia warp)) by twitch.tv/katun24
Phase A (DONE) - strat all segments individually
Phase B (DONE) - full run: 06:13:48 > https://www.twitch.tv/videos/256438102
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SETTINGS
game version: Zelda no Densetsu - Toki no Ocarina (J) (V1.0)
emulator: Project64 1.7.0.50.Ver.23 (default settings except controller plugin to allow GC controller input, see below)
graphics plugin: Jabo's Direct3D8 1.7.0.57-ver5
controller plugin: N-Rage's Direct-Input8 V2 1.83, button configuration same as on GC
controller setup: - official Nintendo Gamecube controller with 'GC Controller Adapter for Wii U' (3rd party)
- Gamecube USB Adapter Driver - v3.2.1 - left analog stick deadzone = 15% (0% in other programs)
- TocaEdit X360 Controller Emulator 3.2.8.77 (2015-10-04) 64-bit
in-game settings: - sound: surround
- z targeting: hold
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NOTATIONS AND ABBREVIATIONS
_5 = for 5 beats of the music (example)
_5e = for 5 beats of the enemy music (example)
_5f = for 5 footsteps (example)
_5s = for 5 swim sounds (example)
_5t = for 5 timer sounds (example)
AIM = charge projectile weapon (weapon) in target mode (hold Z + hold CL/CD/CR + [direction], release CL/CD/CR)
ATK = swing sword (B)
B/_B/D/_D = move backward (down)
B-BR = move between backward and backward-left (example) (hold between backward and backward-left)
BF = backflip (tap down + tap A)
BL/_BL/DL/_DL = move backward-left (down-left)
BLANKA = perform blank A (A + NUT (1 frame later))
BOTTLE = use bottle (CL/CD/CR)
BR/_BR/DR/_DR = move backward-right (down-right)
BSH = backwards sidehop (D (hold analog stick halfway down) + tap A)
CAM = turn the camera (tap [direction], Z) (CAM_B = CAM_R x2)
CHU = pull out bombchu (CL/CD/CR)
CHUL = pull out bombchu and launch it (CHU, PUT)
CLIMB = climb a block (F, A > climb)
CRAWL = enter a crawlspace (A)
CU = C-up to normalize camera angle (C-up x2)
CUCCO = use cucco (inventory item) (CL/CD/CR)
DIVE = dive (hold A)
DLG = go through dialogue (A, mash B > no dialogue) (options)
DOOR = open door (A)
DRO = diagonal roll (after backflip/sidehop) (Z + A)
DROP = drop from ledge/ladder/vines (A)
EQUIP = equip [item] in menu
F/_F/U/_U = move forward (hold up)
FCAST = cast Farore's Wind (CL/CD/CR)
FL/_FL/UL/_UL = move forward-left (hold up-left)
FR/_FR/UR/_UR = move forward-right (hold up-right)
FWARP = warp to Farore's Wind spot (CL/CD/CR, DLG)
FWIND = cast Farore's Wind and warp to the spot (FCAST, FWARP)
FWSAVE = cast Farore's Wind and save (FCAST, SAVE)
GORT = equip goron tunic (EQUIP (goron tunic))
GRAB = push/pull a block (hold A + F/B)
HEAR = change the camera angle with C-up by listening
HKS = use hookshot/longshot (CL/CD/CR)
JS/_JS = jumpslash (have weapon drawn, Z + A)
KOKT = equip kokiri tunic (EQUIP (kokiri tunic))
L/_L = move left (left)
MAX = [motion] until you can't go further
NC = normalize camera angle against wall F + mash Z
NRO = neutral roll (do not have sword drawn, Z + A)
NUT = use deku nut (CL/CD/CR)
PB = pause buffer for timing (MENU, MENU + timing)
PCS = power crouch stab (S + mash ATK)
PCUCCO = use pocket egg or pocket cucco (CL/CD/CR)
PLAY = play an ocarina song with ocarina items + dialogue (mash BOTTLE > catch, DLG, BF + BOTTLE + ATK, note buttons, DLG)
PUT = put down object (A)
R/_R = move right (right)
RESET = save and reset (SAVE, reset)
RO = roll forward (hold F + mash A)
SAVE = save the game (MENU, B, A)
SH = sidehop (tap [direction] + tap A)
SHOP = shop dialogue + buy item (F_1, DLG, buy item at [direction1]-[direction2])
SRO = normalized sideways angle roll (D (hold analog stick halfway down) + tap A_1.25, Z)
STICK = pull out deku stick (CL/CD/CR)
W = wait (hold no button)
WARP = play a warp song and warp (PLAY, DLG)
Z = Z-target (Z)
ZRO = normalized diagonal angle roll (SH_[direction], DRO_1.25, Z)
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PROCEDURES
[castlerupees] {Market Entrance} FR
{Hyrule Field} NRO x5, Z_L > MAX, Z_B > MAX, tap R, Z_F > bonk, R
[foresttomarket] {Zora's River} Z_L > climb, (Z_FL_, Z_L_, Z_BL_ x2) > splash, Z_L > dry, Z_BL
{Hyrule Field} W > day, Z_F > path, Z_R > wood, Z_FR
[kokiristart] {Link's House} DLG, CU, L > slow, UL
{Kokiri Village} DLG, NRO x2, tap Z_F > ladder, DROP, BF > MAX
[lwpondtodomain] {Lost Woods} [lwpondtoriver]
{Zora's River} F > MAX, BF, PLAY (zelda's lullaby), F
[lwpondtoriver] {Lost Woods} CAM_L, SH_R, F > MAX, DIVE_ (F_4, FL)
[owl] >> DLG (bottom)
[reload] >> Z_B x2
[resettolwcentre] >> RESET, [kokiristart], B > climb, Z_FL_24f, FR > climb, Z_F_24f, Z_BL
{Lost Woods} F > grass x3, SH_R (> wood, > grass x3), F > wood
[resettolwpond] {Lost Woods} [resettolwcentre], SH_L, F
{Goron City} B
[tottokakariko] >> RESET, F
{Temple Path} B > slow, BR
{Market} R_24f, F
{Market Entrance} FR
{Hyrule Field} [gatetokakariko]
{Death Mountain Crater}
[bolerotogc] NRO x7, SH_L x14, CAM_L, HKS > pull, Z_FL
[dmctofiretemple] WARP (bolero of fire), Z_ (F > jump, FR > climb), mash DROP_F > land, B
{Fire Temple}
[daruniatovolvagia] <Darunia Room> CAM_B, Z_B > slow, RO > climb, RO_FL > door
[todaruniaback] <Entrance> [firetempleentrance]_L
<Darunia Room> Z_F > slow, CAM_L, F > climb, SH_R > MAX
{Great Fairy's Fountain}
[greatfairyfountain] F > MAX, BF, CAM_B, PLAY (zelda's lullaby)
{Hyrule Field}
[gatetokakariko] F_8f, CAM_L, F_60, SH_L >>
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GLOBAL BACK-UPS
deku nuts (10) (child) {Kokiri Shop} SHOP (R-DR)
deku stick (child) {Kokiri Shop} SHOP (R-UR)
magic (adult) {Death Mountain Crater} [bolerotogc]
{Goron City} Z_B
{Death Mountain Crater} CAM_R, F_3f, S + ATK, BF, Z_R
rupees (child) {Hyrule Field} (from Market Entrance) [castlerupees]
zora's river to kakariko village {Hyrule Field} CAM_FR, F > slow, SH_R
______________________________________________________
FULL ROUTE
01xx - KOKIRI
0100 - >> [kokiristart]
0110 - {Kokiri Village} Z_FR_10, Z_F > slow, SH_L, SH_R x2, DRO > crawl, Z_F > MAX, BF
Z + (L > MAX, F > MAX) (if hit: W_8, Z), SH_L, BF, SH_R, DRO > open (KOKIRI SWORD), RESET
0120 - >> [kokiristart]
0121 - {Kokiri Village} ZRO_L x2, SH_R x3, F_16, SH_L > DLG, SH_L
0130 - {Kokiri Shop} SHOP (R-UR) (DEKU STICK)
02xx - MARKET
0200 - >> [resettolwcentre]
0210 - {Lost Woods} F > grass x3, SH_R > MAX, tap R, NC, Z_FL > MAX, SH_R, BF, tilt Z_BR > hang, tap U, [navidive], L
0220 - >> [foresttomarket], [castlerupees] x2
0230 - {Market Entrance} BL
0231 - {Market} BL_9, W, F > MAX, DOOR
0240 - {Bazaar} SHOP (R-BL) (HYLIAN SHIELD), SHOP (R-BR) (DEKU NUTS), EQUIP (hylian shield), B
03xx - ZELDA
0300 - {Market} BL_9.5, F
0310 - {Hyrule Castle} F > [owl], W > night, Z_B > slow, Z_R
0311 - {Market} F
0320 - {Hyrule Castle} SH_R >> DLG x2 (WEIRD EGG), CAM_BR, Z_F > vines, Z_F > slow, SH_L x6, Z_F_20f, Z_BL > grass, Z_B > slow
Z_BL > MAX, SH_L x2, CAM_BL, Z_F > water, Z_BR > MAX, R > climb, NRO, Z_L > MAX, SH_R, CAM_R
CUCCO, DLG x2, SAVE, Z_BL > MAX, Z_R > MAX, GRAB_F > MAX, [blockside]_L + S, Z_BR > MAX, CAM_L
SH_R, GRAB_F > MAX, SH_L, NRO, CAM_R, GRAB_F > MAX, CLIMB, F > MAX, W > day, (tap L/R, F + NRO) > crawl
0330 - {Castle Courtyard} B_4, mash SH_L > music loop, (FL_16, R_2, F_2) x2, FL
0340 - {Zelda's Courtyard} mash RO > DLG (ZELDA'S LETTER), Z_F > SONG (ZELDA'S LULLABY)
B_0320 - {Hyrule Castle} (after malon) CAM_R, F > vines, Z_F > slow
(after falling in water) W > MAX, HEAR (water behind), NC, Z_L > MAX, Z_B_6s, Z_R > up, R > climb
R_0320 - {Hyrule Castle} (after boxes) CAM_B, SH_L x3
B_0330 - {Hyrule Castle} (after getting caught) CAM_L, SH_L x2, F > MAX, CLIMB, F > MAX, NRO
04xx - BOMBCHUS
0400 - {Hyrule Field} DLG, BF, SH_L
0410 - >> [castlerupees] x2
0411 - {Market Entrance} FR
0420 - {Hyrule Field} [gatetokakariko]
0430 - {Kakariko Village} B
0431 - {Hyrule Field} W > die, DLG, B
0440 - {Kakariko Village} Z_F > MAX, SH_L x3, Z_F > water, Z_B > MAX, tap B, tap U > top, NUT, [navidive], FL > walk, F
0450 - {Bottom of the Well} SAVE, Z_F > MAX, CRAWL_F > MAX, (STICK, BLANKA, CRAWL) > no crawl, Z_R > MAX, Z_B > MAX, CAM_B (single turn)
Z > target, S + CU, S_10, S + tap Z_10, CAM_FR, S + Z_10, SH_R, JS, BF, (SH_L, BF) x2, JS_ (1.5e, 1.75e), SH_L, CAM_L
Z_F > soil, NC, SH_R > slow, Z_ (W, B_12, W_8, BR_4, B_3, F > slow), NC, BF, CAM_R, NRO > open (BOMBCHUS), RESET, B
0460 - {Kakariko Village} EQUIP (kokiri sword), Z_F > MAX, SH_L x2, Z_F
05xx - SCALE
0500 - {Hyrule Field} F_8f, Z_FL > slow, Z_L > climb, CAM_B, Z_B > slow, Z_R > MAX, FR > top, NRO x5, SH_R >> MAX, F
0510 - {Lake Hylia} CAM_L, SH_R > climb, CAM_BR, Z_F > slow, Z_R_8f, CAM_FL, W > cuckoo, NRO > door
0520 - {Fishing Pond} CAM_FR, NRO > DLG, Z + (BL > slow, BF, SH_L x2, F_8f, ATK, ((ATK, tap R > bite, (if jump: W_1e; else: GRAB_B)) > no reel) > catch)
DLG, HEAR (stream), F > slow, NC, Z_ (L/R > water, NC, SH_L x2, Z_F > slow), CAM_BR, Z + (SH_R x11, F > slow, DLG (GOLDEN SCALE))
DLG (bottom), F > slow, CAM_R, Z_FL > MAX, CAM_L, SH_L x2, DOOR
0530 - {Lake Hylia} Z_F_22s, W, R_3 (PB), Z, DIVE_F
06xx - BOTTLE
0600 - {Zora's Domain} B_1, DIVE_B
0610 - {Lake Hylia} F_4s, DIVE_F > DLG (LETTER IN A BOTTLE), Z, B_8s, DIVE_B
0620 - {Zora's Domain} B > MAX, CAM_FR, Z_B
0621 - {Zora Shop} B
0622 - {Zora's Domain} CAM_FL, BF_5, Z_FL_12, BF, CAM_L, RO > DLG, Z + BOTTLE, F > slow, NC, Z_BL > slow, Z_F > MAX
SH_L >> MAX, Z_B > land, SH_L >> MAX, SH_R x4, mash BOTTLE > catch (FISH)
07xx - MAGIC
0700 - >> [resettolwpond]
0710 - {Lost Woods} F > [owl], HEAR (music), Z_BL
0720 - {Goron City} CHUL, CAM_B, Z_B > climb, SH_R > slow, Z_B > slow, SH_R > slow, Z_F > slow, SH_L x2, Z_F
0730 - {Death Mountain Trail} Z_F > slow, SH_L, Z_FR > goron, Z_B > slow, Z_BR > slow, SH_L x3, B > climb, Z_F > climb, CAM_R, CHUL x2, Z_F > climb
FL > climb, SH_L x2, F > climb, CAM_B, Z_B > MAX, SH_L x3, L > MAX, tap S_U > shield, Z_FL > slow, CHU + F
0740 - {Great Fairy's Fountain} [greatfairyfountain] (MAGIC METER)
08xx - FARORE
0800 - >> [resettolwpond]
0810 - >> [lwpondtodomain]
0820 - {Zora's Domain} Z_FR_11, Z_FL_16, Z_ > MAX (L, R, F, L, B, L)
0830 - {Zora's Fountain} NRO, SH_R > slow, CAM_BR, F > MAX, CHU + F
0840 - {Great Fairy's Fountain} [greatfairyfountain] (FARORE'S WIND)
09xx - ADULT
0900 - >> [resettolwpond]
0910 - {Lost Woods} [lwpondtoriver]
0920 - >> [foresttomarket]
0930 - {Market Entrance} BL
0931 - {Market} BL_12, F
0940 - {Temple Path} L > slow, FR
0941 - {Temple of Time} B
0942 - {Temple Path} F
0950 - {Temple of Time} CAM_BR, NC, ZRO_R, BF, SRO, Z_B > slow, SH_L > slow, Z_F_8f, SH_L > slow, Z_BL > MAX
BSH_(1.5f or 1f), Z_B_1f, BF_1f, Z_L_0.5f, JS_L > DLG, RO > DLG (MASTER SWORD) (LIGHT MEDALLION)
10xx - HOOKSHOT
1000 - >> [tottokakariko]
1010 - {Kakariko Village} F > MAX, SH_L, F > MAX, Z_R > MAX, NRO > DLG (POCKET EGG), F > MAX, Z_B_4, SH_L, F
1020 - >> [reload]
1021 - {Graveyard} ((SH_R x4, Z_F_2f, SPIN, Z_F > slow, SH_R, (SH_L x2, Z_B_1f) (+ reverse x3)) > DLG (MAGIC JAR), HEAR (windmill), F) > magic jar
Z_FL > poe, Z_BL > MAX, NRO x4, CAM_R, F > MAX, GRAB_B > MAX, CLIMB, NRO >>
1030 - {Dampe's Grave} F > DLG, CAM_B (quick) + W_4t, Z_t ( B-5, SH_L-5, SH_R + W-1, B-5, (SH-2_, B-3) (R, L, R), L-4, F-4, SH_L-6, F-4,
BF-1, SH_L-2, F-6, R-2, F-7, mash SH_L-3, BL-3, mash SH_L-3, F-2, FR > MAX )
BF x2, CAM_L, F > climb, Z + NRO > DLG, CAM_FR, NRO > open (HOOKSHOT), RESET
11xx - GORON
1100 - >> [tottokakariko]
1110 - {Kakariko Village} Z_ > slow (F, FL, L, B), Z_FL > steps, Z_ (L > slow, F > slow, L)
1120 - {Death Mountain Trail} Z (F > slow, FR > stuck, R > slow)
1121 - {Dodongo's Cavern} B
1122 - {Death Mountain Trail} >> F > hit, Z_BR > fall, SH_R >>
1130 - >> [reload]
1131 - {Goron City} (Z_F > jump, Z_B > slow, NRO, CAM_L, CHU)_23, PUT > DLG, NRO > DLG (top, bottom) (GORON TUNIC), GORT
CAM_FL, Z_F > MAX, CAM_FL, NC, SH_L x2, F > slow, SH_R x2, F > slow, GRAB_B > MAX, SH_L, Z_FR
1140 - >> [reload]
1141 - {Death Mountain Crater} Z_FL > MAX, NRO > hang, tap U, CAM_B, AIM (HKS) (D_1) > shot, F > SONG (BOLERO OF FIRE), [dmctofiretemple]
R_1131 - {Goron City} F > slow, SH_L, F > slow, BF, SH_R, F > slow, GRAB_B > MAX, SH_L, Z_FR
12xx - FIRE
{Fire Temple} --FARM MAGIC DURING SEGMENT--
1200 - <Entrance> [firetempleentrance]_L
1201 - <Darunia Room> DLG, Z_F > slow, CAM_L, Z_F > slow, R > open, [goroncell]_L (SMALL KEY), RESET
1210 - <Entrance> [firetempleentrance]_R
1211 - <Lava Lake Room> CAM_FL, F > climb, W_1, FL > climb, CU, F > slow, DOOR
1212 - <Left Lake Key> [goronbentcell]_R (SMALL KEY), RESET
1220 - <Entrance> [firetempleentrance]_R
1221 - <Lava Lake Room> Z_R > MAX, Z_FR > slow, Z_BR > MAX, B > climb, NRO x2, CHU > boom, F > slow, DOOR
1222 - <Right Lake Key> Z + [goroncell]_R (SMALL KEY), RESET
1230 - <Entrance> [firetempleentrance]_R
1231 - <Lava Lake Room> Z_F > slow, OPEN
1232 - <Fence Room> SH_R x3, HKS > pull, S_U, CAM_L, NRO, SH_R, GRAB_F + S, NRO, W > bonk, B > slow, DOOR
1233 - <Block Room> FWSAVE, F > slow, CAM_L, F > climb, FR > climb, CU, F_3e, FR > climb, Z_FR > MAX, CAM_L, Z_FR > MAX, CAM_FR (no Z)
PCS > switch, (Z, CAM_L)_6.5t, CHU, Z_B > fastest timer x5, S_1.75 (PB), B-BR (PB) > land, HEAR (flame), NC, Z_R > MAX
SH_L, Z_B > gate, FWARP, F > jump, NRO x4, CAM_R, NRO > key (SMALL KEY), CAM_R, F > slow, Z_R > MAX, F > slow
1240 - <Boulder Room> Z_R > climb, CAM_FR, NRO > door
1241 - <Fire Wall Room> SH_L > climb, F > climb, SH_L x3, CAM_L, SH_R x4, F > climb, CAM_FR, NRO > door
1242 - <Empty Tunnel> Z + [fdoor]
1250 - <Rising Flame Room> SH_R >> hit + S, SH_L x2, DRO x2, SH_R > MAX, CAM_FR, NRO > door
1251 - <Compass Room> [exitroom]
1252 - <Rising Flame Room> (SH_R, SH_L, DRO) x2, Z_F > slow, Z_R_1.5, mash SH_R > hit, FL > MAX, DOOR
1253 - <Song Of Time Room> [exitroom]
1254 - <Rising Flame Room> FWSAVE, SH_L, Z_FR > slow, Z_F > MAX, SH_L x6, BF x2, SH_L x3, F > switch
L_4t, F_2t, FR_6t, F > slow, Z_FR > MAX, CHU > boom, Z_FR > MAX, CAM_FL, NRO > door
1260 - <Flare Dancer 1> [flaredancer], F > climb, W > bonk, FR > slow, RO_FR > door
1261 - <4F Room> SH_R > MAX, CAM_BL, F + S, NRO, SH_R, CAM_R, CHU, PUT > switch, CAM_L, F > MAX, R > MAX, DROP, CAM_R, SH_R, DOOR
1270 - <Hammer Room> SH_L x3, Z_F > climb, Z, SH_L > switch, F_5.5t, FR_2.5t, F_1, FR_12.5, F_3.5, NC, OPEN (MEGATON HAMMER), FWARP, F > slow
1271 - <Song Of Time Room> CAM_B, F > climb, HMR_JS, [goroncell]_L (SMALL KEY), RESET
1280 - <Entrance> Z_FR > MAX, CAM_L, F > MAX, HMR x3, CAM_FR, NRO > door
1281 - <Small Enemy Room> [smallenemies], [fdoor]
1282 - <Floor Tiles Room> SAVE, S > no tiles, CAM_FL, NRO > door
1283 - <Flare Dancer 2> [flaredancer], Z_L > MAX, CAM_FL, NRO > door
1284 - <Boss Key Room> HMR_JS > open, SH_L, NRO > chest (BOSS KEY), RESET
1290 - >> [todaruniaback], [daruniatovolvagia]
1291 - <Volvagia> F > ctsn, (Z_F_7, SEARCH (target), HMR_JS x2, if stun: (BF_4, HMR_JS), SH_R, Z_R > hang, W > silent) > kill, SAVE, WARP (bolero of fire)
R_1201 - <Darunia Room> Z_FR > MAX
R_1271 - <Song Of Time Room> Z_B > slow
R_1281 - <Small Enemy Room> SH_L
R_1291 - <Volvagia> (heart container) Z_F > lava, SH_L x2, F
[flaredancer] >> JS, (W > spin, WALK (Z > target), HKS_5, PCS > hit) > kill, FWIND
[firetempleentrance] <Entrance> F > slow, BF, SH_[direction] > MAX, CAM_[direction], DOOR
[goronbentcell] >> NRO x5, CAM_[direction], Z + [goroncell]_[opposite direction]
[goroncell] >> F > MAX, NC, Z_[direction] > MAX, SH_[opposite direction], JS, CAM_[direction], NRO > key
[timerfireroomend] >> R > MAX, DROP, CAM_R, SH_R, DOOR
13xx - WARP
1300 - {Death Mountain Crater} [bolerotogc]
1310 - {Goron City} Z_F > MAX, NC, SH_L, Z_ > MAX (F, R), Z_B_3, SH_L > slow, F
1320 - >> [lwpondtodomain]
1330 - {Zora's Domain} Z_FR_10, Z_FL > slow, BF, CAM_R, Z_F > slow, Z_B_5, W, PCUCCO, Z_F > slow
Z_B_8, CAM_B, S + DLG (EYEBALL FROG), KOKT, WARP (bolero of fire)
1340 - {Death Mountain Crater} (F > no boil, CAM_R, NC, Z_ > MAX (L, F, L), BF, ATK_1t, SH_R) (if 10 sec: GORT, KOKT), DROP_6t, GORT, [dmctofiretemple]
{Fire Temple}
1350 - >> [todaruniaback], if no beep: (tap Z_B > hang, DROP > hit, F > climb, SH_R > MAX), [daruniatovolvagia]
1360 - <Volvagia> mash BOTTLE > catch, DLG, Z_F > jump x2 + S, CAM_R, SH_L, CAM_R, BF x2, KOKT, W_2t, BF + BOTTLE + ATK, W_12, ATK
______________________________________________________
RANDOM INFO
- blank A only works if you have not equipped any sword yet in the run
- possible ways to softlock the run:
- if you equip the sword before getting the bombchus and then save
- if you waste a bombchu and then save
- if you mess up anything after getting the eyeball frog and then save
- map movement:
> at the start or after a reset, the menu will be on the MAP screen
> after a scene transition (incl. FWIND/void) or after a death, the menu will be on the ITEMS screen
> on the ITEMS and EQUIP screens, moving left/right from an arrow will select the topmost of the horizontally nearest option
> if there is no option directly between the selection and a side (arrow) but there is one on the column between them, moving towards the side will select
the nearest option below it
> final layout of the ITEMS screen:
[STICK] [NUT]
[CHU] [HKS] [FWIND]
[HMR]
[BOTTLE] [PCUCCO] [CUCCO]
> final layout of the EQUIP screen:
[kokiri sword] [master sword]
[HYLS]
[kokiri tunic] [goron tunic]
[KOKB]
- shop layout (kokiri shop + bazaar, relevant items):
- - - [deku stick (10r)]
- - [shield (40r/80r)] [10/5 deku nuts (30r/15r)]
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RELEVANT RULES FOR GANONLESS ON SPEEDRUN.COM
- Complete the game without defeating Ganon
- You must use Project64 1.6 or 1.7
- You must use the default settings for emulation (graphics plugin, emulator settings, etc.)
- Timing starts when selecting "Yes" on the file select screen
- Timing ends on the first frame of the fade in.
- Any method of starting a run which causes your first pause to begin anywhere other than the Map subscreen is banned. This includes reaching file select from a "no save, no continue"
- Tricks and glitchles exclusive to 1.0/1.1 cannot be used on emulator to save time << RULE BROKEN (Blank A is 1.0 exclusive)
______________________________________________________
RESOURCES
- blindfolded glitchless strats > https://docs.google.com/document/d/1mt2GNrL95w-7ykBR6qr1Hqz7KTSQGJW7GC6odsx9zOk
- route comparison to possible other Ganonless route > https://docs.google.com/document/d/1mAr8zxCgIgLmjVX8wvYVSndOPqc1zN2niv1jXjXbLOc
- Ganonless VC route (old route) > https://docs.google.com/document/d/1QeBltx8yyIPEkZNvGnLvuR9DGmqu71wVju7xepOWp4s
- speedrun WR vod > https://www.youtube.com/watch?v=H8igiwzZxFY
- ganonless tutorial > https://www.youtube.com/watch?v=MkS44YJ5ihk
- Runnerguy's child dungeons route > https://docs.google.com/document/d/1zgeomHRtIiOxy93Ladk0jwuABUXhT4q1aZwmgZ0dm64
- speedrun info > http://zelda.speedrun.com/oot/
- maps with glitches > https://rainingchain.com/zelda/oot/map#DC
- list of glitches/skips > https://docs.google.com/document/d/1Y45c7oojcXKxALppDMyhEdreGaIdyDUB5AmNHpvVpwc
Bubzia's OoT Notes
2022 Bubzia Ocarina of Time - any% Blindfolded (WW route)
This document will record all the strats used in the Ocarina of Time - any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia.
TODO
Deku tree scrubs practice / new setup reentry,QPA,nonQPA for all megasidehops
Backups for collapse skip
Saver fishing / times 4x L tap
Zoras domain fish catch strat fail
Fishing faster talking
Zora no nut baai
New megasidehop from reentry: shieldturn R into LR 3NR,LR NR into 3LR shield into megasidehopSplits
ExitForest
CUP (Daytime 8000)
3steps left, ULR out of house
Mash for text cutscene
Uptap Z, backflip Dwalk till different footsteps 3 into BF RRNRreZ, 3 UR, 2LR into U hold for fence U hold jump into getup again into jump again mash roll U hold into A for hole
U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 4RR into backwalk till wood into release Z A for sword, mash TBs
Retarget, 4 steps U into 3 rolls into 6LRnrreZ, UR tap U into hole
On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +9 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 9 LR, 1DR, 6DR
LostWoods: reholdZ, 2NR,9RRnr,6UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal
Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab
Backup: if no tunnel: 2 RR into normal setup
HyruleField:
ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into release Z hold U till second fall into mash b till blue rupee, then hold up till getup reZ, LR, 2DR, RR,LR,2DR into neutral till red into R swim till rupee into UR 2 rupees into U 2 rupees swim till loading
11U mashed in water till land, 1rolls mashed, LR,RR,NRreZ, DRrollreZ RR into backwalk till second road end, 9RR, backwalk till wall, 5RR, release Z UR into ladder get up with Z, 5.5 steps into 9RR, UL tap into 7RR into cutscene
LakeHylia1:
DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground release Z into water, 18Dfastswims,into getup , reZ 2RR into UR into A press on door (if no door: L )
Fishing:
2NR, RR R hold, Atalk until rod sound, wait a bit,
Downwalk LR downwalk till wall into 5LRnrreZ (target),cast rod
12D taps into hope for fish catch, else recast
After catch: CUP cancel, Z target try to reach for fish
R tap Z into U hold water into R hold till wall, R till wall, U UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U
Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening
TODO backup if fish escapes for marathon
TODO save reload in fishing pond
HylianLake2:
Z,2LR,NR,LR U hold until getup animation
32.5 swims up into A dive to bottle
A, reZ, righttap 90 Z, 9U into dive U into zora loading
Zora’s Domain:
Buffer D mash b until getup water into neutral, 4 rolls into walk till wall reZ,
1LR,4DR into punch for nut cutscene, 2RR U into UL for shop
If instant shop: 5LR,2BF,RR R hold into shop
From Shop: RR nr release Z, neutral punch (rupee 5)
If only nut: 1RR,4BF into punch
If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut
U roll walk past sign, roll x3 till wall reZ, BF 19 LR, then one more slowly for stairs,
Ltap reZ , talk to the guy with Z
Cutscene
Buffer D walk 5 steps into 2 rolls, reZ 2LR into reZ Ltap reZ, backwalk till wall into 3LR release Z U hold during jump, then after getup from water 3 steps U 3 UL into bottle mash for fish (LR RR if no fish there)
NewGhoma
Check health for retries QPA
CUP,3L steps into UL into exit
180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop
A,R, A mash for shield,B mash D hold
DR into exit
3LR,DR,3LRnrreZ U mash rolls A till talk
U till wallUR Ztarget wall,9LR
Backwalk with shield till hit, slash into stick RNG
(if no stick: try jumpslash into DR)
180 turnaround into jumpslash for second stick
Then farm until 2 stick gets, U till wall into RR till cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
OldRoute:Z, RR, 5UR till navi, reZ,U for vines 15climb getup reZ
6RR,4DR,2RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,19U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance,
180shieldturn, backwalk into getup, reZ, shielded jumpslash BF mash 3 BF after web, 2RR (if hit do 3BF RR), DR shieldturn into U tap for ladder, do ladder megasidehop
QuickPutAway:
From cutscene:Shieldturn R, 2LR(fast),!7NR!,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder
On reentry: Shieldturn R, 2LR(fast),4NR,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder
MegaSideHopLadderQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR 2BF RRx2 crouchstab into shield Rturn Z, mash B for jumpslash recoil (if multiple attempt on QPA => no recoil into neutral till water land into no Z D hold land shield into LR U for scrub;
Else from recoil Z 180 into 1-2 L tap U hold for scrubs
MegaSideHopLadderNOQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR BF 5LR NR reZ onto wall, 180 D shieldturn into BF mash stick, RR Rshieldturn, reZ ,2DR,1LR,2DR 180 turnaround mash sword for recoil
//QPA B1: BF LR BFx2 crouchstab into Rturn tap mash B for jumpslash
Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk)
Z,RR(avoid heart),U till slow door, A to enter ghoma
(if no wall after certain steps: 5DR, into 5LR into 2 jumpslash into L reZ enter ghomas room
QPAbackup:
CUPcancel, ULshieldturn cup cancel U 1 roll into Z into LR into U till navi TB into U vines, 6RR into slingshot route, for door after navi NR into enter CUP strat;
Then on exit scrub room: equip slingshot on CR, UR shieldbuffer into U till jump,U till vine into release,
Slingshot into max U into shot kill into reZ shoot till kill, into UR hold for vine into 1L 34U 15L, 2LR, punch x2 into 180 turnaround Z on enemy, jumpslash kill into reZ, 180 shieldturn, backwalk ointo edge, jumpslash into BF mash shield hold 1 BF 1R 4BFs into corner, then release Z and UR buffer release shield for ladder, do megasidehop, then 1LR,1DR,6LR no shield NR into reZ, old stick route from here
Ghoma:
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
Wait a bit (6th pseudo beat) nut Utap crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
WrongWarp
Slingshot: 2UR, RR 4UR mash U vines,5RR into backwalk till 5 diff steps into shieldturn L, U jump few steps into 4LR till corner, U hold for text into U corner UL Z into 3 UL beats Z A for door
Cup cancel into shield, hit into instant U roll mash talk, after cutscene CUP into U hold for A door
Buffer UR till wall into U till vines, reZ, 2LRNR U into A for slingshot, reZ into U hold for door after 2 jumps,
Z in door U 3rolls for door, UL corner into A open
Z into U till jump, D hold into reZ wall ladder
Megasidehop ladder setup
MegasidehopReentry:
90R shieldturn, 2LR, 5NR into 3LR shielded into megasidehop (mash after first shield hit); 1L 2D into DL hold till getup from water into L for heart into mash LR till door corner mash into long fall L hold (get healed), L land, 2BF into 8LR L tap reZ A for door (if not door TODO)
TODO backflip amount
WrongWarp
Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF,
Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door
Escape
4LR 1U 5LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip TODO check
Ganon
BIG CUTSCENE D buffer rolls into cutscene
Ganon Phase1: after navi TB :
Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill
From here: CUP (hold Z during it) cancel into 2NR,Z,8RR R hold into sword
//Backup if no nuts: do normal fight, then backup for sword with holding U during TB, UR till wall into U renormalize a few times 2LR U hold into notch then backwalk into sword
Second phase start: slash, BF 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo)
Important: on first jumpslash we need to hit the head: for that U hold first then jumpslash with holding, then 2 neutral jumpslashes into U hold for next hit prep, L hold slash
LastInput: L hold slash after 2-4 steps
Old:mash start to equip kokiri sword, Z,L,L,U,A
Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat
Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword
Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore
Phase3: mash cutscene text till sword glow, Target jumpslash
GG
Notes
//WESS: 5.5U into UL 9reZ on wall, crouch stab U twice, PB, WESS L into 3.5 turnaround, then 70 hold into reZ backwalk into BF check for slope, then 5 R backwalk into 5 RR repeat till corner + ladder, Z on ladder into 5 steps U into 7RR fall into UL reZ 9 RR loading => does not work as we dont have shield
NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
No nutfarm to vine = 10s
One nut farm to vine = 26s with good rng
Mido house + shop = 18s + 5s ; 25s total still better then farm
Get zora nuts x2 , if didnt get you can still farm
Now we have 5 nuts: nut farm opportunities x2 so max 15…
Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee
OldHylianShieldRouteMarket
13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading
HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl
Just mash A to get to castle
Cutscene
Need to make cycle for 2 times on bridge
Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading
//45g?
LR, UL into A for house, if not A mash on wall till entry
PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout
3DLR into market
2NR,Lhold till jump off box into U A mash for door
U A for shop: A,R,R,A buy nuts, L A mash (buy shield)
Rbuffer 10beats R, then U into transition
URR,UR mash into pothouse, repeat farm
UR into field
QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g
Shield(old route, early deku tree)
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ
RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee,
Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop
//if you miss water rupee you can get behind shop
A,A,R,A mash for shield get 3B mash
DR exit shop
Ghoma:
3LR,DR,3LR,2UR,LRspam till talk
U till tall Ztarget wall,9LR
Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ
OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene
Mash AB for cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit
Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times
NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup,
OoBB1
(up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z
2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform
!DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner
180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk
Cutscene
U till slow door, A to enter ghoma
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
Z,3UR,U big fall, change to L into 3LR on landing, U,A get up
3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma
Ghoma: 3UR with walk, 2LR, UR into heart container
U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash,
TODO WW SETUP
GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461
//with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup
TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip
1min for getting into water vine with 1st try sidehop
Reenter: 17s
//TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob
oldForestRoute
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,
TODO
CLEAR Test ganon hit dmg for heartcontainers for equip swap safety
CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup
CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword
seed upgrade (slingshot in lost woods) //not needed, slingshot bad
4 heartpieces child; no just 4 hearts for escape , ganon without getting hit
kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no
Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually
Hyrulian shield + 5 hearts work with fairy dupe safety
Phase 1: slingshot 10hits
Dekunuts 10 hits
Just blessRNG for mastersword else repeat
Phase 2: slingshot 18+hit //last hit needs to be sword
Mastersword
Dekunuts nut into sword x10
Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch
Master sword cutscene fail
Instant deathabuse into mastersword stalfos with 1 potion and OI
Route
Sword
65 rupees + shield + 5nuts;
Get 1x stick for fire;
Ghoma, savequit x2) //kokiri shop 15=5xnuts, 30x10xnuts
Forest Escape through lost woods
Hyrule field -> lake
Lake hylia fishing scale 20 rupees 36 -> 16
Lake bottle
Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm
//red potion market = 30 rupees ;
80 rupees, shield + 5 nuts //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market
New TODO 01.09.2020
Lake UR after soft
Fishing more consistent getting to shopkeeper
Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup
Can also farm again after ghoma1
Rupee Tests: aftersword reset to mido = 40s
Back through crawlspace +5 rupees = +10s
Shop rupee= 5s
River 17-18 ; forest 20 + 4 green; zora 20;
78 total ;
Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2
New TODO 02.09.2020
DONE Zoras River1 consistency maybe L90Z turn
DONE Zoras Domain nut farm consistency strat
DONE Deku Tree1 web jumpslash consistency strat
DONE Backup failed ghoma take dmg for retry
DONE Backup run from house back to tree
Stalfos beginning script / try consistent nut strat
Escape practice, last room setup and entrances UL/UR
Practice megasidehop
Practice equipswap
LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree
Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma
Potential b1 skip: https://www.youtube.com/watch?v=xPg5Tv6-G60
QPA data: Data: 16384 beginning,
140.333.16384 before LRs
22978 after hit, 6598
23128 after hit,
6742 after shield turn
After cutscene: -4 597
Bad after hit: 95, 177, 6598
Before shield hit: 139,159,
Before Hit: 121, 159, 16384 => 23102
Neede: 93, 180 6742/ 6710
Bad:
Ocarina of Time - any% No IM/WW Blindfolded by Bubzia
This document will record all the strats used in the Ocarina of Time - any% No IM/WW GSA Blindfolded Speedrun. By Bubzia.
Route
-
Mido House 10 Rupees, 5 behind mido, 5 rupees water, 5shop,shop into deku nuts+stick //TODO redo with new rupee route
-
(SQ reset) Kokiri Sword
-
Forest Escape WWT into ocarina //TODO 1.0 exclusive now, need to go from field or ISG escape
-
Hyrule field to kakariko
-
Nighttime kakariko; hylian shield grave into zombie grave deathbuse //refresh navi
-
BotW, blank A oobs into Bombchus ; SQ reset //TODO 1.0 exclusive, redo with ocarina dive (if not possible => need to get bombs => stength for dodongo => sarias song forest + ZL (maybe child bomb bag get) to skip whole travel with adult link
-
Botw entrance-kakariko-hyrule field //TODO somewhere at child get magic early instead of adult and then back to castle for dins fire
-
Hyrule field to castle //need to wait nighttime unfortunately
-
Zelda Guards //check chicken skip; only with bombchus //very bad cycle, need to wait approx. 1 whole night for chicken, can open cave already and move boxes closer, its actually ok
-
ZL cutscene skip //TODO check if doable
-
Door of time skip into adult
-
SQ reset ; Castle into Hyrule field into Kakariko
-
Graveyard Hookshot, door void out
-
3 kakariko heartpieces
-
Bomb bag dodongos cavern //maybe heartpiece above? Probably to much of a detour
-
Magic top death mountain // death mountaing also has easy heartpiece // TODO now as child
-
Lost woods into mido skip into meadow
-
ground jump skip maze into minuet
-
SQ reset , castle back to kakariko
-
early shadow temple terrace with hovers, around 12-14 bombs + 2chus needed perfectly if maybe safe somehow to reset in need // check dampes house hover into seam ; check bomb refill backup //TODO now with dins fire easier
-
//not used anymore but possible dins fire skip Shadow temple door skip with triple bomb push unload
-
Get Hoverboots normal
-
Isg on sign for truth spinner save
-
get silver rupees key //or later hand kill, probably silvers easier
-
Go to boat shortcut, fence clip
-
Boat ride //TODO check way to survive stalfos // stun with nuts?
-
get bosskey with zombie diagonal wake up glitch/dins fire
-
Hoverboots superslide over river/ or bow early
-
boss quickkill cutscene skip // different on 1.2 VC
-
SQ reset, get oobs fairy fountain ganons castle with hovers+slash
-
Castle-hyrule field-gerudo
-
Bridge skip with hover superslide
-
gerudo gate skip
-
wasteland
-
Enter Spirit temple
-
block/strength skip with statue hovers
-
Get key1, open door into main room, get hands key, normal until mirror shield
-
Finish spirit dungeon normal into minuet
-
Forest temple entrance key + stalfos key
-
Block of time skip into courtyard megajump
-
Forest temple block skips with groundjump + hovers
-
Forest temple bow; SQ reset
-
Temple of time, get light arrows
-
Ganons castle bridge cutscene ;enter
-
GC trial skip with staircase hover or statue oobs
-
Spin kills frogs, stalfos, quickkill for knights
-
Ganondorf fight TODO somehow
-
Collapse skip
-
Superslide into ganon p1 for sword (faster than hookshot,nuts) else 10 nuts
-
Ganon
//TODO ZL cutscene skip doable, need to setup health and loses bombchu tho, and we need deku shield
Splits
KokiriForest
Watch cutscene and mash trough deku tree
3steps left, ULR out of house
Cutscene Mash 1TB
Utap(super slight) 180Z,DR,6beatsD,LR,D into midos house
Midos house: 2steps R,U into Achest,2.5steps R, U into Achest,
L till slow, U into exit (3L into UL)
2RR,D till slow,releaseZ hold D into getup, reZ
2NR,7RR,3DR,sideNRreZ,U into jumps till 5rupees,
2LR, U till mash text with B,U till fall into LR into shop
Shop:3R.Utill coin,5D, UL mash A for shop
A,R,U,AA(mash) for 5nuts,mash with B till exit, 2A for shop again, 2R,Amash for 1stick
Bmash till exit;
D into exit shop
No reset: 6NR,16RR, 2DR, 1RR,U into getup,reZmash, just U until 5-6 slow steps on wall, A for crawlspace //38-40s
All the way through
Get up sounds into Z
Fast Cycle: 2NR,2LR,U till wall, quickly,4LR,U till wood step Achest into kokiri sword //slow cycle wait after 1LR for boulder to pass
Mash 2TB with B, Z into Uhold (2UR after sign) till wall, 6LR, sideNR. U till wall into A crawlspace
All the way through mashZ to target rocks for navi? On going out mash CUP navi as fast as possible, when you get navi text wait for text box to come out and CL for nut into WWT
//WWT has bit of RNG on where navi is, if you get the wrong navi angle TODO different strat
WWT: 15D into fast walk, L till after second fast steps, D till jump, ~5D a bit, R into tunnel/wall, if not tunnel then D into tunnel, R to exit
R till slow walk(2jumps), DR into jump,2beatsUR into R, wood steps into UR
If no wood : either U/UR, or if too low DR
Mash saria till ocarina get, mash till hyrule field cutscene
HyruleField1Child
U (5UR) till wall, Zmash into 2LR,U normalize, 4RR into owl
3TB hold DR mash till fly
//IMPORTANT listen to where the owl flies to!!!
If owl goes right:
LR,sideNRreZ,LR,sideNRreZ, 2RR, 180Z into backwalk 67-70beats, DR,LR,continue holding D into second owl hold DR mash till fly
If owl goes left:
Rtap, LRsideNRreZ,3RR,180Z,backwalk 67beats with 3LR, if slow walk at fence continue till fast walk
If second owl goes right:
Just hold up(5UR) into stairs, if no enemies yet Ztarget wall into RRs into kakariko
If second owl goes left:
R till wall, URroll, 4UR, wall into Z LRs into kakariko
Kakariko1Child
180Z, backwalk till slow, RR, backwalk till slow, 9LR, backwalk till slow, LR, backwalk into graveyard
18ßZ,backwalk till slow, 3RR,backwalk till fall, LR U into A for gravestone, pull back into let go
RRsideNR, LRsideNR,NR,Lhold into A drop into grave
Grave1: U (3UR) into A chest, reZ, U (4UR) into exit
DR,5LR,backwalk into fall,2RRsideNR,U into A grave pull back into let go
LRsideNR,RRsideNR,Rhold into A drop into grave
3UR neutral into get killed by zombie
Mash for restart
Backwalk into exit
ZU hold until bonk(or quick inair neutral), U till grave wall, 2RR, U till wall (4UR but if slow dampe talk), LR, URs into kakariko
Kakariko2: 180Z,backwalk till slow, 6LR,4NR(first side),6LR,5NR(first side), during 6th NR reZ onto well, U hold into getup //navi dive prepare
Z U jump into neutral on landing, SUPER slow backwalk into hang, get up again, CR stick, wait for navi, navi dive
Hold UL upon clearing TB
Enter BotW
BotW
Start: Equip Shield Z,L,A , B SAVE
Z,U till wall(1UR), A get through crawlspace, continue holding U into reZ mash on wall
CR stick, blank A, LR,backwalk till after dmg, LR,Ajumpslash, wait animation,RR,DR, target skultullas (quick double Z), release into CUP, shieldturn 90°left, Uhold into A for pot,A again for throw, 2DR,3LR, quick DR, reZ, NR, A mash for double jumpslash, clip oobs with second one, time LR oobs (after links sound) into neutral, on first water sound hold U till land, LRsideNR,LRsideNR,2LR into dmg, RRsideNR,2DR,LR,DR into water hold down, fast cripple swims into normal swim for first clip(aruond 14), then wait for cripple swims again (Uhold starting on 5;end of 4;4.5), if they dont start go neutral for a sec into probably fall hold D again,
//second cripples are slower than first ones
Uhold into room/walk, U till wall, retarget on wall, 2LR,DRroll reZ, Uhold into A on third step for bombchu chest
Start: L,U,A for sword, Rbutton,3R CR for bombchu CR, L CL for ocarina CL save
SQ reset
Z backwalk into exit
Kakariko2Child to Castle
Just U until jump over sign, go a bit forward into 180Z, backwalk all the way until slow,2RR backwalk into kakariko exit
HyruleField2Child to Castle
Instant 180Z into LR,backwalk into owl
//Check again in which direction owl flies very important
If owl flies right:
Just U, after some steps(10), Z into 3RR, U onto bridge into !quick RRsideNRreZ, U into bridge getup
If owl flies left:
RRsideNRreZ,RRsideNRreZ,RRsideNRreZ, 3RR, U till bridge sounds (3 steps on bridge),RRsideNRreZ, U into bridge getup
18LR into RR,LR alternates till daytime, just U into castle entrance concrete floor sounds, LRsideNRreZ, U into wall, reZ, DR,RRs into town
CastleTown
Entrance: DLwalk (2rolls) till slow, Lrolls into main area
Main area: D2rolls into wall/slow, Z into shieldbuffer Rhold till slow, super short UL into U hold into castleyard
Cutscene into backwalk into castetown again
Uroll/hold into courtyard again //run into the loading zone
3RR into owl
//listen which direction owl flies again
If owl flies right:
4NR into mash talk,
If owl flies left:
DRsideNRreZ,3NR into mash talk
continue mashing with A for second talk into egg
DRshieldturn into Uhold 10-11hops into Uclimb with Z
Start: Z,L,CR for chicken/egg
reZ,180Z,backwalk into wall
6RR,4DR,10RR,3NR(first side), 2RR, 180Z, backwalk into wall,
Lshieldturn, reZ, Uhold into wall getup, might 5~ cripples //one roll on slowwalk ok
Getup, 180Zshieldturn, backwalk into hang, hold everything till getup animation then go complete neutral, reZ after getting up
3DR into water, Uhold for 2swims into wall, L hold (b mash for speed) until land,
L hold (UL/U) into getup,3LR, backwalk into wall, LRsideNR,RR,
Uhold neutral into A for push, 8push box, backwalk into wall, reZ, NR, Rshieldturn, reZ,U into wall neutral A for box, 2push, RRsideNR, Lshieldturn, reZ, U into neutral A for box, 8push, LRsideNR,RR,reZ for target, CR for chicken , A mash for talk again // no B since sword atk
Cutscene
LRsideNR,NR,LR,Rshieldturn,reZ, A for box, 9push into neutral //IMPORTANT NEUTRAL
DR,RRsideNR,NR, Lshieldturn, LRsideNR,RR, Rshieldturn, neutral A into box, 5push, release into U hold A for getup, reZ, U(roll) hold into wall, (Ltap) into A for crawlspace
Guards
D into wall, Lsidehops till 45LR // 5loadings,
Backup if caught: 2DR,reZ,NR,Lshieldturn,Uinto box, reZ holdU A getup, U(roll) hold into wall, (Ltap) A into crawlspace
//needs to be daytime, if it gets nighttime you have to wait a whole cycle again
Lshieldturn, 3UR(side),1RR(back),9UR(side),Lhold roll into tunnel,LR into walk, Uhold into transition
//TODO check footsteps katun?
Uhold (5rolls), into mashed A zelda talk cutscene
Mash all the way till letter get
After letter: Z into Uhold (rolls after a few steps) into ZL cutscene
Learn ZL, CL CUP CR mash further till hyrule field //after shiek nut
DoT skip
DR,9LR (mashed) into castletown entrance
Entrance: DLwalk (2rolls) till slow, Lrolls into main area
MainArea: D2rolls into wall/slow, Z into Lhold till slow, 3stepsU(noZ),URhold(noZ) into loading
PreCastle: 4Lrolls into change, 2UR,RR,3URs into castle
DoT skip: from cutscene: NR into setup
From entrance: LR, U8roll(bonk ok), U reZ, into UL corner, DR,reZ,NR,ULshieldturn,U into wall, reZ,LR,RRsideNRreZ, super slow backwalk into NRreZ, DR, Dshieldturn ,2LR,DR into dot skip
Dot skip: super slow backwalk NR into Full D mashed 1frame A sidehop, into timed 1frame sword jumpslash, double B
If sword hits wall, dont punch again, just put sword away, reZ,LR,DR,try again. If it fails completely with angle try to line up with dot again into setup
If you land after the jumpslash, just reZ, 3LRs into cutscene if you made it through, if not after a few LRs check if wall is there with Z L.
If you void out, just setup again and repeat
2TB reZ, Umash rolls into master sword
Ultra long cutscene, mash all the way through till after shiek
Start: D,R,CR for bombchu CR//TODO check again with menu
SQ reset
Adult1(Hookshot)
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit
PreBridge: UR4rolls into exit
HyruleField1ToKakariko:
Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko
Kakariko:
Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard
Graveyard:
Z, U(3roll) into getup fence, reZ, 9LR,DR,LR,RRsideNR,Utap, Rshieldturn, A for grave, pull back till sound, release A, RRsideNR,LRsideNR,Lhold into graveedge, complete neutral into A; if troll getup, reZ,backwalk into neutral A for gave
DampeRace:
Z Uhold into Dampe, mash text with A; count timer
3Z,6U till wall, 6RR,U till wall, 2LR, U till wall, 4RR,U till wall/door sound), 4LR, U till wall/after door closing, 4RR,backwalk till wall, 10RR(stairs watch out), backwalk into wall, wait for door sound if too fast, 3RRsideNR,RR,4DR,3LRsideNR, backwalk till wall into releaseZ for grabgetup, reZ quickly(better right after releaseZ 180, 2UR+ 2steps, 11LR, backwalk tap DR, 11LR, 3UR, 4RR, URs into goal, continue U A mash for dampe, if lost lock on strats
Z target, U A roll mash into chest
From Hookshot:
Mash TBs with A!
2NR,RR,2DR,LR,Rshieldturn,RRquickLR into void out
Backwalk into exit
From Gravestone:
2Usteps, LR, UR, 5RR,UR+2steps into 7RR mash for exit //if no exit check if stuck on wall
From KakarikoGraveyardEntrance:
//TODO house heartpiece ; 20s
DLshieldturn, RR, backwalk into wall, 3RR, backwalk into stairs.5LR.4DR.5LR,backwalk into wall, 5LR,U into box getup,reZ,Ujump neutral on landing, 6LR,DR,LR mash until DM
DeathMountainPass:
180shieldturn, into backwalk with shield(1hit),till wall, URshieldturn into backwalk till slow, wait for boulder to pass into L3steps backwalk into DC
DodongosCavern
Room1: on a cycle so need to be quick:
Chu (CR) into U till wall, shieldrelease slash into cutscene reZ Uhold into navi text, A into reZ, Uhold for double jump getup, (noreZ), 3RR into dmg quick U hold into getup, Rshieldturn into wait for top reach sound, Then Uhold into slow, continue till super slow wall,2RR Uhold into getup, Uhold into switch cutscene
reZ, Uhold into jump into neutral, 3RR, Uhold into jump neutral, wait for top reach sound, jump , , Uhold into jump jump, 3RR Uhold till wall A for exit
Room2: seathe sword with A mash at beginning, reZ, 180shieldturn, backwalk into wall, 3RR,2DR,LRsideNR,Chu(CR) wait for explosion into cutscene
2xCUP for cam, Rshieldturn, 8DR, Rshieldturn, U(2rolls) till wall, reZ,RR,DR,slash,jumpslash into health (should have 1-2hearts), U short till wall again, 11LR,4DR, 4LR, Lshieldturn into A for Room3
Room3:
Instant Z into hold U, auto grab getup just hold up, continue through cutscene, just A, go neutral in jump for no roll into U wall A for door (before the bats hit you)
Room4:
Seathe sword, Z Just URs, 7 into U till jump, 7 after jump for no music corridor change
180shieldturn into backwalk to ledge, get up into reZ(slowly, cam glitch), 2NR, 180shieldturn, LRsideNRreZ,Uroll into jump getup, hold Z all the way into reZ on standing still, ULshieldturn, Uhold into jump, LR U hold into get up, U hold into chest wall, A for bombbag
//backup if angle bad, reZ on wall behind chest, LR corner, DR,reZ,NR,DR,RR,Uchest
SQ reset
Backwalk out of DC
Magic
DRshieldturn into backwalk till second slow wall, reZ,2NR,URshieldturn, Uhold(4rolls), till second getup(one giltched;second jump is normal), reZ on wall, Rshieldturn into Z Chudrop, ZChudrop after explosion for second boulder, Uhold into getup ,Lshieldturn, Uhold for 2getups,
180shieldturn, backwalk till meteor end/wall, 180shieldturn, 3RRsideNR, Uhold into climb
Climb: Just U all the time with 2L somewhere close after the first skultula,
//WATCH OUT FOR THE SKULLTULAS, go slow into 1-2 steps if they see you or try to wait them out
After getup: 3LR pull chu U hold into fairy fountain after explosion
Z Uhold(3rolls+steps) into CL Ocarina, play ZL into mash TBs till magic get
On fairy exit, reZ into backwalk out of fairyfountain
Minuet
//if heartpiece: 6LR,backwalk into crater; LRsideNRreZ, 10RR,180shieldturn, backwalk into grab, letgo into U after a while to grab below, Uhold into heartpiece, just down into voidout, backwalk into exit again ; 50seconds
No Heartpiece: 180shieldturn, 3DR into big fall, hold D till stone (bit after dmg sound end) LR, backwalk until ledgegrab, go neutral (probably will getup, then reZ after still into backwalk neutral ledge again),A for drop, reZ into 6LRmash for goron city entrance
If 0.5hearts: Uhold into jump, neutral at the very end to land on the second level with dmg
2RR, backwalk a bit into corner, 180reZ, Chu(CR) drop hold U into lost woods entrance
LostWoods:
Start: R,R CL, Hookshot on CL
NR,10LRsideNRreZ,LRsideNRreZ,2LR,backwalk into mido, setup Rtap with hookshot
mido skip with single jumps until you hit wood floor, reZ,backwalk a tap into wall,
8LR,DR,6LR,9DR,4LRmashed into SFM
SFM:
7NR into groundjump setup, 2UR into groundjump up fast! (before the fatass hit you),1RR, Uhold 3jump, 180shieldturn, backwalk into grab edge get up reZ for turnaround, 1LR, 6DR(safe), DR, now timed based on fatass hits: LR,DR / RR,DR total of 5 times then 3DRsideNR,RRsideNR,LR,buffer D,Z, and bomb CD for minuet cutscene skip
Save into not continue reset, mash A for start again
ShadowTempleEntrance
//TODO hookshot jump method
If dodongo heartpiece: 50s slower
If reset: same as adult1Hookshot
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market: DRshieldbuffer, just hold DR until zombie screen end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit
PreBridge: UR4rolls into exit
HyruleField1ToKakariko:
Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko
Kakariko:
Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard
Graveyard:
HookshotHouseSeam: DRsideNR,Uhold A slash Uhold into getup, reZ, 3NR into A jumpslash instantly for ghost kill, 3LR,releaseZ,A for seathe, RR,LRsideNR, Uhold into fence, RR,LRsideNR off fence, LR,RRsideNR,A slash, Uhold into ghost spawn timed A jumpslash into kill, DR,8RR into
Dhold into wall, releaseZ, getup, reZ, 3RR,U jump off, 180shieldturn, seathe sword A, Uhold into get up, reZ, 5DRsideNRshieldhold, ISG with sign, if sign drops you got it; if sign without drop URshieldturn repeat,
ISGget:
reZ, U till wall into reZmash, seathe sword A, LR Uhold until get up fence, if still at wall repeat,
Fence: reZ,4RRsideNR, releaseZ ,Dtap reZ, CL hookshot into Dtap shoot till hit, 180tap, Z Dhold, DR, Uhold into edge, Ltap90°turn, backwalk to edge,
Hover:
Count footsteps: 1st Hover: bomb on step, jump on 5
2-6hover: bomb on step, jump on 4.5 exactly timed
Seam:
Rtap turn, noZ, L till seam, Uhold until trap corner (if slow walk U, DR L into edge, noZU hold into trap corner), noZ U into trap corner UL pausebuffer, Z RR Rhold into neutral NR, releaseZ, U into URpausebuffer, LRsideNR,LRsideNR,LRsideNR,neutral pausebufferL into edge,U into edge, neutral pausebufferL into edge, U into edge neutral, U without Z, URstartbuffer, LRsideNR,3LRinto sideNR U hold, release Z, U, URstartbuffer, Z D into edge, 5LR, Lhold into seam, U hold into seam, UL hold alternates into cornerseam, backwalk into seam, slow walk sideNR, neutral, 180tap, reZ, 4NR, Rhold into edge RR mash into shadow early
Shadow Temple
//Uhold(1roll) into wall, DRsideNRreZ, RR,LRsideNR, CL
Rshieldturn, 5LR
hookshot Dtaps into hook, getup, reZ, 180shieldturn, 2DR into B for navi text, reZ DR, 5RRsideNR, Uhold(1roll after fake) into A for door
Room2:
Z, Uhold 2roll into navi text, B into A for clear, Uhold till wall, 2RR, Uhold 2roll till wall, DR,2LR, Uhold into navi text, Uhold roll into navi text, Uhold into wall, 2RRsideNR, Uhold into navi text, Uhold 2roll into wall/door, A to enter
Deadhand:
Z Uhold into hands, wait till lock on into 3DR mash out of hands, A slash, store jumpslash, release Z, CUP twice for cam, crouch stab him twice, wait for dissapear, Uhold again into hand, repeat with 2DR after lockon (RNG now, he can spawn everywhere, try to mash out of hands as fast as possible always to not lose health), slash for first dmg into DR jumpslash storage crouchstab second dmg kill
Cutscene, seathe A, reZ, Uhold roll mash into hovers chest
Mash text with A, reZ, Uhold (2rolls) into wall/door, A for exit
//TODO backup for chest
//TODO SQ reset for health
Room2.2:
Uhold 3roll till wall, 2RRsideNR Uhold 1roll till wall, LRsideNR Uhold 1roll till wall, RRsideNR Uhold 1roll into wall/door, A for exit
TruthSpinner:
Z, 180Z into backwalk until ledgegrab, getup, reZ, 2LR, Uhold until spinner TB, A mash, reZ, NR, DR, 2RR, ISG till sign sound ( if fail target sign into Lshieldturn repeat), A seathe, reZ
,RR,2DRsideNRreZ, A for push, first one 2push U, go neutral during push for cam
Backwalk into fail or good
Fail: U A repeat
Good: TODO
2nd fail: U A repeat
Good: TODO
3rd good: cutscene into full neutral, LR, reZ, 3NR, RR,reZ, 180shieldturn, start: Z L A into hover boots, backwalk over bridge until wall with 1RR during slope, backwalk till wall, 5RRsideNR 4RR start L A for normal shoes, RRsideNRreZ into A for door //ZUR tap into neutralRtap into A
Room3:
Rshieldturn, 4DR, 8RR, 180shieldturn, Uhold into jump hold up for no dmg, U till wall, RR into corner
Wallclip:
3LR, CUP,Rtap,shield stab, Z jumpslash mash, if through: long fall
Else, reZ on Uwall into 4RRs seathe repeat
After clip, U till wall , reZ, RR corner, 180shieldturn,RRsideNRreZ, DRsideNRreZ,3LR,RRsideNRreZ, LRsideNR,Uhold roll into jump, hold up into wheel grab instant neutral, getup reZ, 2NR,3LR
Boat:
CR ocarina, play ZL, buffer D during cutscene into walk, till 2 steps slow into shield, Lshieldturn, wait till end of boat shaking/bells end (enemies should not hit you, they should run of)
Uhold into jump go neutral , try 12URsideNR, Rtap A for door
If not backup: reZwall, Lshieldturn, backwalk into edge, getup, reZ,3NR,Rtap into A for door
PreBosskeyRoom1:
RRsideNRreZ, Uhold (3rolls) till wall reZmash, 6LR,3steps(1roll), 6RR,Uhold till topwall super slow, RR into A for timed bosskey door
BosskeyRoom:
Buffer U during entering, pausebuffer after 1step into UR into dmg A mash slash wall for zombie wake up, glitch trough wall
Continue UR till second zombie cry into neutral, reZ, U reZ, quick 2LR, RR, 180Z, 3A jumpslash into U into chest A //not much time for everything, around 1 seconds to waste
Wait for void out
After voidout, Dhold into A for exit
PreBosskeyRoom2:
RRsideNRreZ, Uhold(3rolls) till wall, reZmash, 9LR, Uhold(1roll) till wall, 4LR A into door
KeyRoom:
Wait for enemy to attack, lockon into jumpslash for kill, quickspins until kill
//TODO if he somehow respawns, try to shield his attack into jumpslash quickspins, 1hit means death
Cutscene
Seathe sword A, U hold mash A for chest (key)
Uhold(1roll) till wall/door, A for exit
PreBosskeyRoom3:
//quick, enemies will kill you
180shieldturn, RR, backwalk into wall (6slower steps), LRsideNRreZ, Uhold(3rolls) into wall, LR A into exit
BoatRoomSuperslide:
LR,Lshieldturn, 3RR superslide setup into hoverboots
Superslide: beatcount, 1bombdrop RR, 3bombdrop, DR 5reZ,6NR7NRshield Amash into start after explosion for hoverboots ; buffer L and R during menu //TODO menu
After landing: start L A for normal boots
180Z reZ wall, 7LR,Utill wall, UL hold into few steps A for enter
LastRoom:
Uhold into jump neutral, 180shieldturn, backwalk into edge, reZ, NR, Rshieldturn, Uhold into jump full U get up, reZ, Rshieldturn, Start equip hovers: R,A , Uhold into ledgegrab get up reZ, URshieldturn, U hold until fixed ground, start: L,A for normal boots, Z A NR mash till enter bossroom
Boss:
Quickkill setup: LRsideNR,LR,RRsideNR,NR,bombdrop, Lshieldturn, wait a bit, D hold into jumpslash fall, quickspin mash until kill
Cutscene
Seathe sword A, LR,RRsideNR, Uhold into heartcontainer
reZ, backwalk into warp
Cutscene mash all the way
DoubleDefense
Bombfarm:
reZ, Uhold into fence,Ujump (4roll) into fence, Ujump(4roll) ,LR,Uhold (4rolls) into exit
Backwalk back into graveyard
DLshieldturn, 4DR,LR,charged blade into bombfarm, Uhold (4rolls) into repeat
After 2 bomb drops: SQreset
//magic drops sound with refill, use to distinguish
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market:Lshieldbuffer, release till after zombie scream, shieldbufferU (2roll) into ganons castle
Cutscene
DLshieldturn, 2RR, backwalk until navi
DRsideNRreZ,2LR,Dtill wall, ,DRsideNRreZ, DL shieldturn, Dhold crouchstab second frame pause into hoverboots into fairy fountain ,Z, Z,L,A I think
Start: equip normal boots Z,L,L,A
Uhold(4rolls) into CR ocarina, play ZL
Mash all the way through fairy
GerudoVillage
SQreset
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit
PreBridge: UR4rolls into exit
HyruleField:
DLshieldturn, superslide RR setup
Slide all the way till 3rd cow into LR mash into gerudoBridge
GerudoBridge:
ULshieldturn, RRsideNR,RRsideNR, 180shieldturn, backwalk for 23 beats (gerudo theme),
RR, LRsideNRreZ,RR,superslide setup RR, on landing equip normal boots start: L,A
URshieldturn, RR backwalk into gerudo // superslide setup RR // supersllide saves 2 seconds
GerudoVillage:
DLshieldturn, backwalk into trapped
Trapped/GateSkip:
LRsideNRreZ, NR,CL hookshot all the way up into B mash for jumpslash, 2NR, 180shieldturn, hookshot into slowest Utaps till very edge hit, clip through floor, Rshieldturn, U reZ on wall, DR,RRsideNRreZ, Uhold into getup, DRshieldturn,reZ,Dwalkledgegrab
Learn gate skip blindfolded timing, 3.5 UL into UR reZ LR, frameperfect jumpslash
8UR, URshieldturn, DR, backwalk into desert
TODO
MegaflipGateSkip: from reenter: LR,Dshieldturn,RRsideNRreZ,Dshieldturn,RRsideNRreZ,Dshieldturn,Beatcount: 1bombdrop,3roll,5backflip,8megaflip roll
Wasteland: beattimed backwalk over gap, then normal shoes normalized movement
Till spirit TODO
Heartpiece Stuff
//TODO house heartpiece from entrance is super easy, 180Z,backwalk into 3DR, Lhold into house
HouseHeartpiece:backwalk past anju, 4LR, Uhold jump over fence, LR, 180Z, 2DR, Dhold into release Z into getup entrance
DR into Heartpiece1
U/UL into exit
HouseToGraveyard: LR,Uhold till jumproll, 2LR, 180Z, backwalk into graveyard
//TODO man on the roof with child? Kind of a detour but only like 1min,20s
//dodongo top heartpiece? Kind of a detour 1 min
//Crater after magic?
Dupeing heartpiece man on roof, zfg nsr vod TODO
Notes
-
Started 01062019
-
Definitely need n64/GC controller on emu
-
Before the game: use 1 character name for frames
-
If switching between emu with GC controller or any kind of other controller to n64 etc. check all the shield turn values again. Notches are different and it can mess up angles
-
Z on hold, headphone mode
2020 Ocarina of Time - any% Blindfolded (WW route, No Collapse Skip)
This document will record all the strats used in the Ocarina of Time - any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia.
New ESA notes:
For extra rupee: 9L 1D U 1RNR, 1R NR after rupee
Failfish1: Cup, look up Z hold cancel, 2BF, 1RR,1LRNR, target fish into 3BF
Target fish, CUP look up Zhold cancel, Zhold U into water , D hold back to land D hold until slow down (10steps) DR hold until concrete into instant pausebuffer U into slowdown talk to guy get scale
FailFish2 (keep holding DL till water getup into Z), Z into D hold instant stop after land (3-4 swims), L tap into target, 2 BF; 13 taps into catch fish,
R tap target fish, cup cancel,
CUP look up Zhold cancel, Zhold U into water , D hold back to land D hold until slow down (12steps) DR hold until concrete into instant pausebuffer U into slowdown talk to guy get scale
//without rolls: target when getting into water, buffer DL until land into buffer stop, 2BF into cast again, R target cup cancel Zhold U water DR land into UR U till shopkeeper
Table of Contents
Splits
ExitForest
CUP
3steps left, ULR out of house
Mash for text cutscene
Up 180Z,12DR,2RR,NR, reZ, and just up into getups 3xZ spam, 3UR/U till wall,
2LR, up A into enter
Backup: RR corner, Rtap(not getup) into 2DR L90
UZwall,DR,LR,DR,RR,UR into U wall get in for rupees(15)
All the way through
Get up sounds into Z
3NR, 3RR into 5c
4LR wait till rock is close then LR, up 2ruupies, UR till wall, 2RR,DR,U, 6LR, UR, DR, NR, up till chest into A for sword
Savequit
CUP,2UR,LR into exit
U DR into backwalk till wall, getup reZ, 5RR into rupee 4LR up till wall, UR release Z into vines
6U getup, Z,
R90,8LR,DR,5RR,Dbackwalk into lost woods
LostWoods:reholdZ, 2NR,9RR,7UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal
Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab
Fishing
ZorasRiver:Hold up during water till get up, U into UR, Ltap9Z, 3RR, U hold into ZR2 strat
Old:Z, 7LR mashed into water, fastswim L till 4 coins, then fastswim D for 12, 9L till waterfall into 6D till waterfall, 7L after 2nd waterfall,8L into 4D into fall ,downright fastswims till land into D loadingzone //48g 15-20g in river
HyruleField:
7Up in water till land, 3 rolls mashed, LR,RR,NRreZ, DRrollreZ into backwalk till wall,5DR,back till wall, backwalk till next wall, backflip over it, 15RR, backwalk till wall, 6RR,NR reZ up into ladder(only if no enemies, else upright taps into it), get up with Z, 5NR, 15RR, 2UR into cutscene
LakeHylia1:
DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground into DR mash into water, 18Dfastswims,into D releaseZ getup, reZ, 1UR U 16 steps/after fast corner,A into fishing //if no backflip into water: reZ and then Dswims
Fishing:
RR, Atalk, wait a bit, Z 7steps U, talk,x for yes,mash B till sound
Z into D till wall3RRcorner, 4LR,6DR,8LR,lockon B for fishing
Land in water, hold A, slow D 6x, then tiny A taps
//if no bite:
10s wait, Second throw: B repeat
If bite: hold L A and hope no escape ; else reset/reenter fishing game/ TODO backup
2A into random camera position
CUP into search audio cue with navi fish lockon (close fish)
Z hold CUP again at navi goes away left of fish,
U into water, R till soft, UR wall, U till wall 6 steps A talk
talk to him for golden scale
A again, A,2D,2A, Z, D to wall, 2RR, Rtap, 2LR,A to exit
ExitZora
HylianLake2:
Z,2LR,NR,LR neutral wait for water position
35 swims up into A dive to bottle
A, reZ, righttap 90 Z, 9U into dive U into zora loading
Zora’sDomain:
Neutral till dive up
Z, hold D till no sound, LRroll,DR,punch(5rupees), U hold into shop
Shop: just back out again
slash,jumpslash,RR,releaseZslash(5rupees),Z,4RR,3DR,slash into stick
RR,RRrollreZ, RR, non Z slash, get nuts, Z 2LR backwalk into shop
Repeat x2 for 15 nuts but with LR,DR,Jumpslash instead pickup cs (2Ujumpslash into LR D shop is also good)
On last time just seathe, 180Z;RRrollNRreZ hold U releaseZ 25stepsUhold till wall,3UR normalization
R90tap,Z,RR,reZ,NR,20DR+Dtap,180Z
Nuts CD,L Stick CL, D Bottle CR
X, mash B till cutscene (25weeps)
2CUP after cutscene, 180Z, 2UR, 180Z, backwalk till wall, CR bottle, 2LRroll3NR (fall), RR,reZ,4NR,2RR instant CR for fish //might need to mash a while, or do LR/RR alternates
reZ after caught/ RR position if alternates
Backwalk till wall/no sound, slash pot
LRs into exit
//backup: 3RR,6DR,12RR, backwalk into exit
Shield
NewRoute:
Zora’sRiver: U hold into Z after 2nd jump, mash fastswims 4rupees U, then 16 L, 3U into fall, 3UL, fall, mash till big rupee, then just U till fall, L/DL into transition
HyruleFieldToKak: Z,R till land, RRrollNRreZ, 180Z, backwalk into owl D option after one B
U Punch with sword
If owl left(no wall): 5RR backwalk into kak; wait till night before backwalk
If owl right(wall): UR till stair, U till wall, reZ RRs into kak, wait for night before RRs
Kak: 180Z,backwalk till wall/skullsound,RR,backwalk till wall, 8LR,backwalk till wall, 2LR, backwalk into graveyard
Graveyard: 4UR, U into getup, Uhold jump mash roll, 2LR,180Z,A pull grave till sound,
LRrollNR,RRrollNR,UR hold into grave
Grave: just UR mash into chest, savequit
Ghoma
CUP,ULR,LR into exit
180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop
A,R,U, buy nuts, D, A mash for shield,B mash
DR into exit
3LR,DR,3LR,2UR,LRspam till talk
U till tall Ztarget wall,8LR
Backwalk with shield till wall, LRs into cutscene (get one safety stick with jumpslash x2 RRLR)
//hit is 0.5dmg
Mash AB for cutscene
reZ,2RR,180,backwalk into dekutree
DekuTree:
6RR,4DR,RR,DR,3RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ U jumpslash shield into jumpslash 2 into waterZ, R90Z, U6swims getup into reZ
LRrollNR, get switch DR,2RRreleaseZ Rjump into U Z target, U/UL taps after each hit till dead
Restart from deku entrance
Megasidehop:
2RR, 90R (shielded), 4LRshielded, wait attack, LR, shieldtap, NR, wait for attack hit x2 count beat, 2.5beat NR, 3beat(mashed)A LR megasidehop; hold D shield until wall (1heart dmg), 6LR,U till slow, neutral A for box, push 12x times
NR,Ujump,land UR, Utill wall, reZ,DR,shield,NR,stick into quick putaway mash, LR,DRroll,180Z uphold till second getup U till wall, DR, 3LR, quick L90 reZ or wait till enemy doesnt attack, stick into shield putaway,mash sword for recoil (1heart dmg), put sword away,
Z, 3DR, 180Z shield, wait for hit, 4RR wait for hit, 9LR,RR,DR get to 0.5 hearts, wait for shield hit into UR mash A for talk
Cutscene
Z,RR(avoid heart),U till slow door, A to enter ghoma
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
WrongWarp
DekuTreeR2:
Z,3UR,U big fall, change to L into 3LR on landing, U,A get up
3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma
Ghoma: 3UR with walk, 2RR, UR into heart container
reZ, UR,2RR,Uwalk till door/slow, 2slash,5DR,jumpslash shield
2DR,DR into OcarinaItems CL+B, wait for audio cue B cancel OI, D hold 1-1.5 steps, CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door
Escape
Z, U into damage, D into damage till death
Save continue into big cutscene, B mash 5TB; Zelda Footsteps
Start:Z, 7LR, beatcount 2UR, U, 10UR,12UR,14UR,16UR,18URUL,22UR,1U,2UR,4UR,6UR,8UR,10UR
If bonk: DR shield into zelda
If no bonk: DRroll into zelda
Cutscene ULhold into transition
Room1:LR,U fall, 4UR, U till jump, 2LR shield wait for zelda, UR into transition
Stair1:UL buffer in transition, jump, 2beats U, 1UL,1U,1UL,2U, just U into transition (maybe UR if fails)
Room2:URwalked(but not much) Z during roll to avoid zelda, 2LR,3UR,2RR, cutscene,U into transition
//if target by accident, just U into UL at wall, UR into transition
Stair2:Buffer UL transition, after 3 steps intro + 3steps (5-6total) ULR into U till jump, then UL mash roll, U into cutscene; U/UL into exit
Stalfos:
U into cutscene1
if hit before: now OI with bottles, 2RR U into zelda2
Else: UR buffer during zelda2
L90Z,LR, stalfos kills
2hits on each with jumpslash into try to target switch
After2 hits OI health and hope its no jumpslash
Always jumpslash into shield wait a tiny bit repeat
After 2kills: OI to full health and try to find zelda with Z and go up to her
After cutscene hold U and Z mash to get zelda’s angle
Stair3: ULbuffer in transition, 6steps into U till jump, UL in jump mash roll, after URhold till zelda
UL into transition
Room3: mash4UR U hold till wall,LR, R till zelda, just dmg boost as long as not crit health
LR,Dwalk180reZ, 4RR,Rhold a bit for zelda talk, RR, backwalk 7 beats, 3LR into backwalk Ltaps zelda cutscene //if hit try to find her with target
UL into transition
LastCorridor: mash URs4-5, cutscene, 180Z into backwalk till wall (15beats, LR shield wait (7beats), cutscene, UR into transition
Ganon
BIG CUTSCENE mash B till sword
Z, 5UR into cutscene
Ganon Phase1: after navi TB : mash start to equip kokiri sword, Z,L,L,U,A
Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat
Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword
Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore
Phase3: mash cutscene text till sword glow, Target jumpslash
GG
Notes
NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
No nutfarm to vine = 10s
One nut farm to vine = 26s with good rng
Mido house + shop = 18s + 5s ; 25s total still better then farm
Get zora nuts x2 , if didnt get you can still farm
Now we have 5 nuts: nut farm opportunities x2 so max 15…
Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee
OldHylianShieldRouteMarket
13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading
HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl
Just mash A to get to castle
Cutscene
Need to make cycle for 2 times on bridge
Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading
//45g?
LR, UL into A for house, if not A mash on wall till entry
PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout
3DLR into market
2NR,Lhold till jump off box into U A mash for door
U A for shop: A,R,R,A buy nuts, L A mash (buy shield)
Rbuffer 10beats R, then U into transition
URR,UR mash into pothouse, repeat farm
UR into field
QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g
Shield(old route, early deku tree)
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ
RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee,
Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop
//if you miss water rupee you can get behind shop
A,A,R,A mash for shield get 3B mash
DR exit shop
Ghoma:
3LR,DR,3LR,2UR,LRspam till talk
U till tall Ztarget wall,9LR
Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ
OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene
Mash AB for cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit
Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times
NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup,
OoBB1
(up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z
2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform
!DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner
180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk
Cutscene
U till slow door, A to enter ghoma
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
Z,3UR,U big fall, change to L into 3LR on landing, U,A get up
3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma
Ghoma: 3UR with walk, 2LR, UR into heart container
U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash,
TODO WW SETUP
GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461
//with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup
TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip
1min for getting into water vine with 1st try sidehop
Reenter: 17s
//TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob
oldForestRoute
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,
TODO
CLEAR Test ganon hit dmg for heartcontainers for equip swap safety
CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup
CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword
seed upgrade (slingshot in lost woods) //not needed, slingshot bad
4 heartpieces child; no just 4 hearts for escape , ganon without getting hit
kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no
Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually
Hyrulian shield + 5 hearts work with fairy dupe safety
Phase 1: slingshot 10hits
Dekunuts 10 hits
Just blessRNG for mastersword else repeat
Phase 2: slingshot 18+hit //last hit needs to be sword
Mastersword
Dekunuts nut into sword x10
Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch
Master sword cutscene fail
Instant deathabuse into mastersword stalfos with 1 potion and OI
Route
Sword
65 rupees + shield + 5nuts;
Get 1x stick for fire;
Ghoma, savequit x2) //kokiri shop 15=5xnuts, 30x10xnuts
Forest Escape through lost woods
Hyrule field -> lake
Lake hylia fishing scale 20 rupees 36 -> 16
Lake bottle
Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm
//red potion market = 30 rupees ;
80 rupees, shield + 5 nuts //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market
New TODO 01.09.2020
Lake UR after soft
Fishing more consistent getting to shopkeeper
Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup
Can also farm again after ghoma1
Rupee Tests: aftersword reset to mido = 40s
Back through crawlspace +5 rupees = +10s
Shop rupee= 5s
River 17-18 ; forest 20 + 4 green; zora 20;
78 total ;
Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2
New TODO 02.09.2020
DONE Zoras River1 consistency maybe L90Z turn
DONE Zoras Domain nut farm consistency strat
DONE Deku Tree1 web jumpslash consistency strat
DONE Backup failed ghoma take dmg for retry
DONE Backup run from house back to tree
Stalfos beginning script / try consistent nut strat
Escape practice, last room setup and entrances UL/UR
Practice megasidehop
Practice equipswap
LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree
Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma
Ocarina of Time - Ganonless Blindfolded Notes
This document will record all the strats used in the Ocarina of Time - Ganonless Blindfolded Speedrun using the King Dodongo Wrong Warp. By Bubzia.
Ref: https://www.youtube.com/watch?v=byLA_Jr805w
Route
the route will be: sword, shield + nuts, scale (yes, the fishing hole again), bottle + fish, DoT skip, pocket egg, rba for golden gauntlets, cojiro, dodongo's cavern, mushroom, potion, saw, rba for lullaby/prelude, magic meter, steal epona for Gerudo bridge, broken sword, rba for shadow/spirit medallion, warp to Temple of Time for FW, credits warp in dodongo's cavern
it has a few new tricks: rba and a staircase hover to steal Epona
all in all this route should be a little shorter than the Volvagia warp one
parisianplayer04.05.2018
yeah, I was wondering if you would have needed the epona song
I forgot you can hover out of lon lon ranch and it thinks you escaped with epona
(if I'm right)
katun2404.05.2018
that's right
also, one of the RBAs cancels Epona's Song, so it would be useless learning it, but I immediately dismount Epona after stealing her, then save, then mount again
that way her initial position is saved
....cause the narrow plank thingy at the start of Gerudo Valley sucks balls with Epona, there's no way to normalize the camera at all with her
Splits
ExitForest
CUP
3steps left, ULR out of house
Mash for text cutscene
Up 180Z,12DR,2RR,NR, reZ, and just up into getups 3xZ spam, 3UR/U till wall,
2LR, up A into enter
Backup: RR corner, Rtap(not getup) into 2DR L90
UZwall,DR,LR,DR,RR,UR into U wall get in for rupees(15)
All the way through
Get up sounds into Z
3NR, 3RR into 5c
4LR wait till rock is close then LR, up 2ruupies, UR till wall, 2RR,DR,U, 6LR, UR, DR, NR, up till chest into A for sword
Savequit
CUP,2UR,LR into exit
U DR into backwalk till wall, getup reZ, 5RR into rupee 4LR up till wall, UR release Z into vines
6U getup, Z,
R90,8LR,DR,5RR,Dbackwalk into lost woods
LostWoods:reholdZ, 2NR,9RR,7UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal
Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab
Fishing
ZorasRiver:Hold up during water till get up, U into UR, Ltap9Z, 3RR, U hold into ZR2 strat
Old:Z, 7LR mashed into water, fastswim L till 4 coins, then fastswim D for 12, 9L till waterfall into 6D till waterfall, 7L after 2nd waterfall,8L into 4D into fall ,downright fastswims till land into D loadingzone //48g 15-20g in river
HyruleField:
7Up in water till land, 3 rolls mashed, LR,RR,NRreZ, DRrollreZ into backwalk till wall,5DR,back till wall, backwalk till next wall, backflip over it, 15RR, backwalk till wall, 6RR,NR reZ up into ladder(only if no enemies, else upright taps into it), get up with Z, 5NR, 15RR, 2UR into cutscene
LakeHylia1:
DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground into DR mash into water, 18Dfastswims,into D releaseZ getup, reZ, 1UR U 16 steps/after fast corner,A into fishing //if no backflip into water: reZ and then Dswims
Fishing:
RR, Atalk, wait a bit, Z 7steps U, talk,x for yes,mash B till sound
Z into D till wall3RRcorner, 4LR,6DR,8LR,lockon B for fishing
Land in water, hold A, slow D 6x, then tiny A taps
//if no bite:
10s wait, Second throw: B repeat
If bite: hold L A and hope no escape ; else reset/reenter fishing game/ TODO backup
2A into random camera position
CUP into search audio cue with navi fish lockon (close fish)
Z hold CUP again at navi goes away left of fish,
U into water, R till soft, UR wall, U till wall 6 steps A talk
talk to him for golden scale
A again, A,2D,2A, Z, D to wall, 2RR, Rtap, 2LR,A to exit
ExitZora
HylianLake2:
Z,2LR,NR,LR neutral wait for water position
35 swims up into A dive to bottle
A, reZ, righttap 90 Z, 9U into dive U into zora loading
Zora’sDomain:
Neutral till dive up
Z, hold D till no sound, LRroll,DR,punch(5rupees), U hold into shop
Shop: just back out again
slash,jumpslash,RR,releaseZslash(5rupees),Z,4RR,3DR,slash into stick
RR,RRrollreZ, RR, non Z slash, get nuts, Z 2LR backwalk into shop
Repeat x2 for 15 nuts but with LR,DR,Jumpslash instead pickup cs (2Ujumpslash into LR D shop is also good)
On last time just seathe, 180Z;RRrollNRreZ hold U releaseZ 25stepsUhold till wall,3UR normalization
R90tap,Z,RR,reZ,NR,20DR+Dtap,180Z
Nuts CD,L Stick CL, D Bottle CR
X, mash B till cutscene (25weeps)
2CUP after cutscene, 180Z, 2UR, 180Z, backwalk till wall, CR bottle, 2LRroll3NR (fall), RR,reZ,4NR,2RR instant CR for fish //might need to mash a while, or do LR/RR alternates
reZ after caught/ RR position if alternates
Backwalk till wall/no sound, slash pot
13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading
HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl
Just mash A to get to castle
Cutscene
Need to make cycle for 2 times on bridge
Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading
//45g?
LR, UL into A for house, if not A mash on wall till entry
PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout
3DLR into market
2NR,Lhold till jump off box into U A mash for door
U A for shop: A,R,R,A buy nuts, L A mash (buy shield)
//TODO check exact rupee count and nuts stick
MarketToTemple: beatcount: 3L,1UL,6.5L into U
Lbuffer,4LR, 5UR with UR tap
Cutscene
Temple(Dotskip):
Setup:RRsideNRreZx2,2LR,RRsideNRreZ
RRsideNRreZ, backwalk ESS NRreZ, 17LR,DR,LR,2DR
Dotskip: D ESS roll into mash (timed) sidehop full down stick into clip timed B jumpslash
4LR, mash cutscene
Cupx2 mash UR for adult
Long cutscene
Save quit
RBA1
//TODO check daycycles
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market: DRshieldbuffer, just hold DR until zombie scream end 3slow steps, shield U buffer,Urolls into exit
PreBridge: UR4rolls into exit
HyruleField1ToKakariko:
DRsideNRreZ, backwalk 5 into slow, backflip over , backwalk all the way to kak
Kakariko:
Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR, 5DR talk, get pocket egg
reZ, backwalk till second navi sound, 5LR,DR,2LR, backwalk till slow, 2RR, D into field
Field(bottle on B):
180Z,5DR,14RR,UZtarget, Zslash,nonZshlash, CR fish, Zslash,RR,bottle into sword B press 1-2frames before water (TODO practice) into neutral, after getup, U into LRnr, 180Z,shieldswipe fish //TODO backup
15RR wait for hatch into backwalk kak
Kakariko2: 180Z,backwalk till slow, 8RR, 4DR, RR, 3UR grass,4RR,5DR,10RR into dirt, 2DR,RRmash into DMT
DMTtoDodongo:
Go to dodongo entrance and wait for hatch, on hatch RBA gauntlets and enter //and dupe bottle over sword while doing it
Finish dodongo
Back to kak for 2 trade items
Just do quest
2023 Bubzia Ocarina of Time - any% Blindfolded (GIM route)
This document will record all the strats used in the Ocarina of Time - any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia.
TODO
Deku tree scrubs practice / new setup reentry,QPA,nonQPA for all megasidehops
Backups for collapse skip
New megasidehop from reentry: shieldturn R into LR 3NR,LR NR into 3LR shield into megasidehopSplits
ExitForest
CUP (Daytime 8000)
3steps left, ULR out of house
Mash for text cutscene
Uptap Z, backflip Dwalk till different footsteps 3 into BF RRNRreZ, 3 UR, 2LR into U hold for fence U hold jump into getup again into jump again mash roll U hold into A for hole
U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 4RR into backwalk till wood into release Z A for sword, mash TBs
Retarget, 4 steps U into 3 rolls into 6LRnrreZ, UR tap U into hole
On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +9 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 9 LR, 1DR, 6DR
LostWoods: reholdZ, 2NR,9RRnr,6UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal
Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab
Backup: if no tunnel: 2 RR into normal setup
HyruleField:
ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into release Z hold U till second fall into mash b till blue rupee, then hold up till getup reZ, LR, 2DR, RR,LR,2DR into neutral till red into R swim till rupee into UR 2 rupees into U 2 rupees swim till loading
11U mashed in water till land, 1rolls mashed, LR,RR,NRreZ, DRrollreZ RR into backwalk till second road end, 9RR, backwalk till wall, 5RR, release Z UR into ladder get up with Z, 5.5 steps into 9RR, UL tap into 7RR into cutscene
LakeHylia1:
DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground release Z into water, 18Dfastswims,into getup , reZ 2RR into UR into A press on door (if no door: L )
Fishing:
2NR, RR R hold, Atalk until rod sound, wait a bit,
Downwalk LR downwalk till wall into 5LRnrreZ (target),cast rod
12D taps into hope for fish catch, else recast
After catch: CUP cancel, Z target try to reach for fish
R tap Z into U hold water into R hold till wall, R till wall, U UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U
Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening
TODO backup if fish escapes for marathon
TODO save reload in fishing pond
HylianLake2:
Z,2LR,NR,LR U hold until getup animation
32.5 swims up into A dive to bottle
A, reZ, righttap 90 Z, 9U into dive U into zora loading
Zora’s Domain:
Buffer D mash b until getup water into neutral, 4 rolls into walk till wall reZ,
1LR,4DR into punch for nut cutscene, 2RR U into UL for shop
If instant shop: 5LR,2BF,RR R hold into shop
From Shop: RR nr release Z, neutral punch (rupee 5)
If only nut: 1RR,4BF into punch
If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut
U roll walk past sign, roll x3 till wall reZ, BF 19 LR, then one more slowly for stairs,
Ltap reZ , talk to the guy with Z
Cutscene
Buffer D walk 5 steps into 2 rolls, reZ 2LR into reZ Ltap reZ, backwalk till wall into 3LR release Z U hold during jump, then after getup from water 3 steps U 3 UL into bottle mash for fish (LR RR if no fish there)
NewGhoma
Check health for retries QPA
CUP,3L steps into UL into exit
180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop
A,R, A mash for shield,B mash D hold
DR into exit
3LR,DR,3LRnrreZ U mash rolls A till talk
U till wallUR Ztarget wall,9LR
Backwalk with shield till hit, slash into stick RNG
(if no stick: try jumpslash into DR)
180 turnaround into jumpslash for second stick
Then farm until 2 stick gets, U till wall into RR till cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
OldRoute:Z, RR, 5UR till navi, reZ,U for vines 15climb getup reZ
6RR,4DR,2RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,19U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance,
180shieldturn, backwalk into getup, reZ, shielded jumpslash BF mash 3 BF after web, 2RR (if hit do 3BF RR), DR shieldturn into U tap for ladder, do ladder megasidehop
QuickPutAway:
From cutscene:Shieldturn R, 2LR(fast),!7NR!,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder
On reentry: Shieldturn R, 2LR(fast),4NR,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder
MegaSideHopLadderQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR 2BF RRx2 crouchstab into shield Rturn Z, mash B for jumpslash recoil (if multiple attempt on QPA => no recoil into neutral till water land into no Z D hold land shield into LR U for scrub;
Else from recoil Z 180 into 1-2 L tap U hold for scrubs
MegaSideHopLadderNOQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR BF 5LR NR reZ onto wall, 180 D shieldturn into BF mash stick, RR Rshieldturn, reZ ,2DR,1LR,2DR 180 turnaround mash sword for recoil
//QPA B1: BF LR BFx2 crouchstab into Rturn tap mash B for jumpslash
Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk)
Z,RR(avoid heart),U till slow door, A to enter ghoma
(if no wall after certain steps: 5DR, into 5LR into 2 jumpslash into L reZ enter ghomas room
QPAbackup:
CUPcancel, ULshieldturn cup cancel U 1 roll into Z into LR into U till navi TB into U vines, 6RR into slingshot route, for door after navi NR into enter CUP strat;
Then on exit scrub room: equip slingshot on CR, UR shieldbuffer into U till jump,U till vine into release,
Slingshot into max U into shot kill into reZ shoot till kill, into UR hold for vine into 1L 34U 15L, 2LR, punch x2 into 180 turnaround Z on enemy, jumpslash kill into reZ, 180 shieldturn, backwalk ointo edge, jumpslash into BF mash shield hold 1 BF 1R 4BFs into corner, then release Z and UR buffer release shield for ladder, do megasidehop, then 1LR,1DR,6LR no shield NR into reZ, old stick route from here
Ghoma:
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
Wait a bit (6th pseudo beat) nut Utap crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
WrongWarp
Slingshot: 2UR, RR 4UR mash U vines,5RR into backwalk till 5 diff steps into shieldturn L, U jump few steps into 4LR till corner, U hold for text into U corner UL Z into 3 UL beats Z A for door
Cup cancel into shield, hit into instant U roll mash talk, after cutscene CUP into U hold for A door
Buffer UR till wall into U till vines, reZ, 2LRNR U into A for slingshot, reZ into U hold for door after 2 jumps,
Z in door U 3rolls for door, UL corner into A open
Z into U till jump, D hold into reZ wall ladder
Megasidehop ladder setup
MegasidehopReentry:
90R shieldturn, 2LR, 5NR into 3LR shielded into megasidehop (mash after first shield hit); 1L 2D into DL hold till getup from water into L for heart into mash LR till door corner mash into long fall L hold (get healed), L land, 2BF into 8LR L tap reZ A for door (if not door TODO)
TODO backflip amount
WrongWarp
Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF,
Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5-24), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door
Escape
4LR 1U 5LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip
Ganon
BIG CUTSCENE D buffer rolls into cutscene
Ganon Phase1: after navi TB :
Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill
From here: CUP (hold Z during it) cancel into 2NR,Z,8RR R hold into sword
//Backup if no nuts: do normal fight, then backup for sword with holding U during TB, UR till wall into U renormalize a few times 2LR U hold into notch then backwalk into sword
Second phase start: slash, BF 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo)
Important: on first jumpslash we need to hit the head: for that U hold first then jumpslash with holding, then 2 neutral jumpslashes into U hold for next hit prep, L hold slash
LastInput: L hold slash after 2-4 steps
Old:mash start to equip kokiri sword, Z,L,L,U,A
Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat
Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword
Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore
Phase3: mash cutscene text till sword glow, Target jumpslash
GG
Notes
//WESS: 5.5U into UL 9reZ on wall, crouch stab U twice, PB, WESS L into 3.5 turnaround, then 70 hold into reZ backwalk into BF check for slope, then 5 R backwalk into 5 RR repeat till corner + ladder, Z on ladder into 5 steps U into 7RR fall into UL reZ 9 RR loading => does not work as we dont have shield
NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
No nutfarm to vine = 10s
One nut farm to vine = 26s with good rng
Mido house + shop = 18s + 5s ; 25s total still better then farm
Get zora nuts x2 , if didnt get you can still farm
Now we have 5 nuts: nut farm opportunities x2 so max 15…
Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee
OldHylianShieldRouteMarket
13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading
HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl
Just mash A to get to castle
Cutscene
Need to make cycle for 2 times on bridge
Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading
//45g?
LR, UL into A for house, if not A mash on wall till entry
PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout
3DLR into market
2NR,Lhold till jump off box into U A mash for door
U A for shop: A,R,R,A buy nuts, L A mash (buy shield)
Rbuffer 10beats R, then U into transition
URR,UR mash into pothouse, repeat farm
UR into field
QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g
Shield(old route, early deku tree)
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ
RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee,
Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop
//if you miss water rupee you can get behind shop
A,A,R,A mash for shield get 3B mash
DR exit shop
Ghoma:
3LR,DR,3LR,2UR,LRspam till talk
U till tall Ztarget wall,9LR
Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ
OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene
Mash AB for cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit
Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times
NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup,
OoBB1
(up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z
2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform
!DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner
180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk
Cutscene
U till slow door, A to enter ghoma
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
Z,3UR,U big fall, change to L into 3LR on landing, U,A get up
3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma
Ghoma: 3UR with walk, 2LR, UR into heart container
U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash,
TODO WW SETUP
GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461
//with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup
TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip
1min for getting into water vine with 1st try sidehop
Reenter: 17s
//TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob
oldForestRoute
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,
TODO
CLEAR Test ganon hit dmg for heartcontainers for equip swap safety
CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup
CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword
seed upgrade (slingshot in lost woods) //not needed, slingshot bad
4 heartpieces child; no just 4 hearts for escape , ganon without getting hit
kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no
Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually
Hyrulian shield + 5 hearts work with fairy dupe safety
Phase 1: slingshot 10hits
Dekunuts 10 hits
Just blessRNG for mastersword else repeat
Phase 2: slingshot 18+hit //last hit needs to be sword
Mastersword
Dekunuts nut into sword x10
Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch
Master sword cutscene fail
Instant deathabuse into mastersword stalfos with 1 potion and OI
Route
Sword
65 rupees + shield + 5nuts;
Get 1x stick for fire;
Ghoma, savequit x2) //kokiri shop 15=5xnuts, 30x10xnuts
Forest Escape through lost woods
Hyrule field -> lake
Lake hylia fishing scale 20 rupees 36 -> 16
Lake bottle
Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm
//red potion market = 30 rupees ;
80 rupees, shield + 5 nuts //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market
New TODO 01.09.2020
Lake UR after soft
Fishing more consistent getting to shopkeeper
Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup
Can also farm again after ghoma1
Rupee Tests: aftersword reset to mido = 40s
Back through crawlspace +5 rupees = +10s
Shop rupee= 5s
River 17-18 ; forest 20 + 4 green; zora 20;
78 total ;
Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2
New TODO 02.09.2020
DONE Zoras River1 consistency maybe L90Z turn
DONE Zoras Domain nut farm consistency strat
DONE Deku Tree1 web jumpslash consistency strat
DONE Backup failed ghoma take dmg for retry
DONE Backup run from house back to tree
Stalfos beginning script / try consistent nut strat
Escape practice, last room setup and entrances UL/UR
Practice megasidehop
Practice equipswap
LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree
Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma
Potential b1 skip: https://www.youtube.com/watch?v=xPg5Tv6-G60
QPA data: Data: 16384 beginning,
140.333.16384 before LRs
22978 after hit, 6598
23128 after hit,
6742 after shield turn
After cutscene: -4 597
Bad after hit: 95, 177, 6598
Before shield hit: 139,159,
Before Hit: 121, 159, 16384 => 23102
Neede: 93, 180 6742/ 6710
Bad:
2026 Bubzia Ocarina of Time - Any% Blindfolded (WW Marathon Route)
This document will record all the strats used in the Ocarina of Time - Any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia. 2026 Marathon Safety Edition after AGDQ and Gamescom.
ExitForest
CUP (Daytime 8000)
3steps left, ULR out of house
Mash for text cutscene
Uptap Z, backflip Dwalk till different footsteps 5.5 into RRNRreZ, 180 Z, 10 steps, 2RR, backwalk few steps into 6BF, get rupees, release Z, A for hole
Backup: TODO
U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 1LR, L wall, U wall rupee, 4RR NR, 1 RR into backwalk till wood into release Z A for sword, mash TBs
U hold, Retarget, 17 backwalk 8RR, U rupee, LR NR LR NR, backwalk into release A into hole
On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +10 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 8 LR, 1DR, 6DR backwalk into woods
LostWoods: 2LR, hold L retarget wall , 2 RR, backwalk , 6 steps after wood, 9 RR, 11backwalk after wood, 3RR, 180Z, U till wall, UL into corner, LR, BF (draw sword), RR 1 , slash 2.5 (or 2) beatcount for clip, hold UR if works
Backup: 3RR, U wall, LR, 2 Z punch, BF neutral, navi dive B mash CUP mash into hold down A for textbox into portal
HyruleField
ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into water release Z hold U till second fall into mash b till blue rupee, (tiniest UL tap) then hold up till getup reZ, LR, beatcount: 1BF, 7RR,UL hold into rupee, R hold into 2 rupees, till rupee into UR 2 rupees into U 2 rupees,
New Runnerguy setup: UR hold till land into U till loading (on land)
HyruleField: 180Z, 12steps backwalk, 3LR NR reZ wall, U reZ, backwalk down roll A before water, 180 Z Upwards, backwalk till wall, 3RR into release Z UR ladder , get up with Z, 5.5 steps into 10RR, UL tap into 7RR into cutscene
LakeHylia1
3 rolls U (spaced), 2RR , R tap reZ on wall, backwalk till fall, BF, release Z roll into water, fast swim into ledgegrab
reZ, RR, 2 u rolls open door
Fishing
R tap, LR ,U hold, A talk until rod sound, wait a bit,
Downwalk 2LR downwalk till wall into 5LRnrreZ (target), 3 dry rolls, cast rod (backup if no target: TODO)
12D taps into hope for fish catch, DL catch ; else recast
After catch: CUP cancel, Z target try to reach for fish CUP cancel again
R tap Z into U hold water into R hold till water exit, UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U
BACKUP: target wall, backwalk water TODO
Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening
HylianLake2
Z,2LR,NR,LR U hold until getup animation
32.5 swims up into A dive to bottle
A, reZ, righttap 90 Z, 11U into dive U into zora loading (UL tap)
Zora’s Domain
Buffer D mash b until getup water keep D hold 1 roll, 180 Z, backwalk till wall 5RR, UR into shop
From Shop: RR nr release Z, neutral punch (rupee 5)
//If only nut: 1RR,4BF into punch
If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut
reZ, jumpslash past sign, LR tiniest L hold into backwalk into shop
repeat same movement, without cutscenes just 2LR after stick 180Z after nut, seathe sword, 4 steps into UR 3 steps into U (1-2 rolls) for wall,
Target wall, BF, 20 LR neutral
Ltap reZ , talk to the guy with CR
Mweep cutscene
Rtap, 3RR, U wall reZ, 7RR, 2BF, 2LR, U buffer, one roll into fish RNG for bottle
Ghoma
Forest2
CUP,3L steps into UL into exit
180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop
A,R, A mash for shield,B mash D hold
DR into exit
3LR, 2DR,1LRnrreZ U mash rolls A till talk
U till wall (UR tap) UR Ztarget wall,9LR
Backwalk with shield till hit, slash into stick RNG
2RR slash stick 2LR
(if no stick: try jumpslash into DR)
180 turnaround into jumpslash for third stick
Then farm until 3 stick gets, U till wall into RR till cutscene
reZ,RR,180,backwalk into dekutree
DekuTree
RR , 180Z backwalk into navi text, UL buffer into vines
getup, reZ, 6RR, backwalk till wood, 2LR, BF, Ltap reZ roll into jump , few steps into 3LRnrreZ, RR mash A for TB skip
buffer Z into target, dry roll x2 hold U mash A for talking, CUP cancel U roll into wall A door
RR nrreZ, release Z into U hold UR tap during jump, getup vines into 2LR U into chest
reZ after slingshot, U till 2 jumps into A door
reZ , equp slingshot CR, 2 rolls U door
RRnrreZ, U roll jump into neutral, target into slingshot kill, reZ U into vine, cancel out, BF slingshot look up into target, 2 sounds ,then kill. U into vines, 35U 13L, release, 2LR into U, NR corner, shieldturn 180 reZ, slash jumpslash, target, kill into shieldturn D AFTER DEATH SOUND, backwalk ledgegrab, reZ, jumpslash buffer 3 BF w shield, 2RR, DR shieldturn ladder
TODO backup ladder find
Megasidehop Ladder: LR nrreZ, 2LR, shieldturn L , 2 NR, 3LR, shield hit, megasidehop R, 1LR, 1DR, 4LR, L tap target wall, LR target wall, R tap, 3 NR, retarget (skull sound changes headphone), D shieldturn, take out stick and flame it via BF mash CL, 2RR, R target wall, BF, LR, 3BF, D tap crouch to flame,
Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk), triple slash for recoil dmg
7LR wall, Ltap target wall, L tap target again, 4LR L tap into U shield for scrub 1, 4RR scrub 2, 9LR, BF 1RR into scrub 3 (take one dmg first)
HINT: if in water after 7LR, adjust sidehops first TODO
talk to scrub WITHOUT Z hold
Z,RR(avoid heart),U till slow door, A to enter ghoma
(if no wall after certain steps: backwalk wall, into 5LR into 2 jumpslash into L reZ enter ghomas room,
Ghoma
stick jumpslash storage into cutscene after 2 rolls
(can get hit once if forgotten to take dmg)
U into cutscene, Cstick up into D ESS until cutscene
Wait a bit (5.5th pseudo beat) slingshot double , 2 NR, crouchstab x2 lockon jumpslash into double kill
Wait for cutscene, die, save and continue for Deku tree
WrongWarp
MegasidehopReentry:
90R shieldturn, 2LR, 4NR into 3LR shielded into megasidehop R (mash after first shield hit); 2DR into DL hold +shield till getup from water 10LR LreZ A for door
Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF, bottle over slingshot menu
Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5-24), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door
Collapse Skip
3LR 2U 4LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip
13LR, 180 backwalk into transition
U instant 3 roll U zelda talk
Avoid Rocks: 1LR, Ltap target wall, 11RR, R tap target wall, RRnr,LRnr,LR, Dtap target wall, LR buffer D into cutscene, UR into ganon
Ganon
BIG CUTSCENE D buffer rolls into cutscene
Ganon Phase1: after navi TB :
Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill
From here: CUP cancel , Ltap reZ, LR, backwalk 10, 2RR, backwalk into sword, if missed U into sword after a while TODO check if 1 RR is enough
Second phase start: BF pull sword, 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo)
LastInput: TB during cutscene!!! , L hold slash after 2-4 steps