Ocarina of Time - any% No IM/WW Blindfolded by Bubzia

This document will record all the strats used in the Ocarina of Time - any% No IM/WW GSA Blindfolded Speedrun. By Bubzia.


Route


//TODO ZL cutscene skip doable, need to setup health and loses bombchu tho, and we need deku shield


Splits

KokiriForest

Watch cutscene and mash trough deku tree

Watch navi cutscene mash trough navi until get up sounds

3steps left, ULR out of house

Cutscene Mash 1TB

Utap(super slight) 180Z,DR,6beatsD,LR,D into midos house

Midos house: 2steps R,U into Achest,2.5steps R, U into Achest,

L till slow, U into exit (3L into UL)

2RR,D till slow,releaseZ hold D into getup, reZ

2NR,7RR,3DR,sideNRreZ,U into jumps till 5rupees,

2LR, U till mash text with B,U till fall into LR into shop

Shop:3R.Utill coin,5D, UL mash A for shop

A,R,U,AA(mash) for 5nuts,mash with B till exit, 2A for shop again, 2R,Amash for 1stick

Bmash till exit; 

Start:Menu: Z,L,CL,L,CR start //nuts CL, stick CR

D into exit shop

No reset: 6NR,16RR, 2DR, 1RR,U into getup,reZmash, just U until 5-6 slow steps on wall, A for crawlspace //38-40s

All the way through

Get up sounds into Z

Fast Cycle: 2NR,2LR,U till wall, quickly,4LR,U till wood step Achest into kokiri sword //slow cycle wait after 1LR for boulder to pass

Mash 2TB with B, Z into Uhold (2UR after sign) till wall, 6LR, sideNR. U till wall into A crawlspace

All the way through mashZ to target rocks for navi? On going out mash CUP navi as fast as possible, when you get navi text wait for text box to come out and CL for nut into WWT


//WWT has bit of RNG on where navi is, if you get the wrong navi angle TODO different strat

WWT: 15D into fast walk, L till after second fast steps, D till jump, ~5D a bit, R into tunnel/wall, if not tunnel then D into tunnel, R to exit


Backup if left Navi: D doesnt lead into fast walk but steady beat

R till slow walk(2jumps), DR into jump,2beatsUR into R, wood steps into UR

If no wood : either U/UR, or if too low DR


Mash saria till ocarina get, mash till hyrule field cutscene

HyruleField1Child

U (5UR) till wall, Zmash into 2LR,U normalize, 4RR into owl

3TB hold DR mash till fly

//IMPORTANT listen to where the owl flies to!!!

If owl goes right: 

LR,sideNRreZ,LR,sideNRreZ, 2RR, 180Z into backwalk 67-70beats, DR,LR,continue holding D into second owl  hold DR mash till fly 

If owl goes left: 

Rtap, LRsideNRreZ,3RR,180Z,backwalk 67beats with 3LR, if slow walk at fence continue till fast walk

If second owl goes right: 

Just hold up(5UR) into stairs, if no enemies yet Ztarget wall into RRs into kakariko

If second owl goes left: 

R till wall, URroll, 4UR, wall into Z LRs into kakariko


Kakariko1Child

180Z, backwalk till slow, RR, backwalk till slow, 9LR, backwalk till slow, LR, backwalk into graveyard

18ßZ,backwalk till slow, 3RR,backwalk till fall, LR U into A for gravestone, pull back into let go

RRsideNR, LRsideNR,NR,Lhold into A drop into grave

Grave1: U (3UR) into A chest, reZ, U (4UR) into exit

DR,5LR,backwalk into fall,2RRsideNR,U into A grave pull back into let go

LRsideNR,RRsideNR,Rhold into A drop into grave

3UR neutral into get killed by zombie

Mash for restart

Backwalk into exit

ZU hold until bonk(or quick inair neutral), U till grave wall, 2RR, U till wall (4UR but if slow dampe talk), LR, URs into kakariko 

Kakariko2: 180Z,backwalk till slow, 6LR,4NR(first side),6LR,5NR(first side), during 6th NR reZ onto well, U hold into getup //navi dive prepare

Z U jump into neutral on landing, SUPER slow backwalk into hang, get up again, CR stick, wait for navi, navi dive

Hold UL upon clearing TB

Enter BotW

BotW

Start: Equip Shield Z,L,A , B SAVE

Z,U till wall(1UR), A get through crawlspace, continue holding U into reZ mash on wall

CR stick, blank A, LR,backwalk till after dmg, LR,Ajumpslash, wait animation,RR,DR, target skultullas (quick double Z), release into CUP, shieldturn 90°left, Uhold into A for pot,A again for throw, 2DR,3LR, quick DR, reZ, NR, A mash for double jumpslash, clip oobs with second one, time LR oobs (after links sound) into neutral, on first water sound hold U till land, LRsideNR,LRsideNR,2LR into dmg, RRsideNR,2DR,LR,DR into water hold down, fast cripple swims into normal swim for first clip(aruond 14), then wait for cripple swims again (Uhold starting on 5;end of 4;4.5), if they dont start go neutral for a sec into probably fall hold D again,

//second cripples are slower than first ones

Uhold into room/walk, U till wall, retarget on wall, 2LR,DRroll reZ, Uhold into A on third step for bombchu chest

Start: L,U,A for sword, Rbutton,3R CR for bombchu CR, L CL for ocarina CL save 

SQ reset

Z backwalk into exit

Kakariko2Child to Castle

Just U until jump over sign, go a bit forward into 180Z, backwalk all the way until slow,2RR backwalk into kakariko exit

HyruleField2Child to Castle

Instant 180Z into LR,backwalk into owl

//Check again in which direction owl flies very important

If owl flies right: 

Just U, after some steps(10), Z into 3RR, U onto bridge into !quick RRsideNRreZ, U into bridge getup


If owl flies left:

RRsideNRreZ,RRsideNRreZ,RRsideNRreZ, 3RR, U till bridge sounds (3 steps on bridge),RRsideNRreZ, U into bridge getup


18LR into RR,LR alternates till daytime, just U into castle entrance concrete floor sounds, LRsideNRreZ, U into wall, reZ, DR,RRs into town

CastleTown

Entrance: DLwalk (2rolls) till slow, Lrolls into main area

Main area: D2rolls into wall/slow, Z into shieldbuffer Rhold till slow, super short UL into U hold into castleyard

Cutscene into backwalk into castetown again

Uroll/hold into courtyard again //run into the loading zone

3RR into owl

//listen which direction owl flies again

If owl flies right:

4NR into mash talk, 

If owl flies left: 

DRsideNRreZ,3NR into mash talk


continue mashing with A for second talk into egg

DRshieldturn into Uhold 10-11hops into Uclimb with Z

Start: Z,L,CR for chicken/egg

reZ,180Z,backwalk into wall

6RR,4DR,10RR,3NR(first side), 2RR, 180Z, backwalk into wall,

Lshieldturn, reZ, Uhold into wall getup, might 5~ cripples //one roll on slowwalk ok

Getup, 180Zshieldturn, backwalk into hang, hold everything till getup animation then go complete neutral, reZ after getting up

3DR into water, Uhold for 2swims into wall, L hold (b mash for speed) until land,

L hold (UL/U) into getup,3LR, backwalk into wall, LRsideNR,RR, 

Uhold neutral into A for push, 8push box, backwalk into wall, reZ, NR, Rshieldturn, reZ,U into wall neutral A for box, 2push, RRsideNR, Lshieldturn, reZ, U into neutral A for box, 8push, LRsideNR,RR,reZ for target, CR for chicken , A mash for talk again // no B since sword atk

Cutscene

LRsideNR,NR,LR,Rshieldturn,reZ, A for box, 9push into neutral //IMPORTANT NEUTRAL

DR,RRsideNR,NR, Lshieldturn, LRsideNR,RR, Rshieldturn, neutral A into box, 5push, release into U hold A for getup, reZ, U(roll) hold into wall, (Ltap) into A for crawlspace

Guards

D into wall, Lsidehops till 45LR // 5loadings,

Backup if caught: 2DR,reZ,NR,Lshieldturn,Uinto box, reZ holdU A getup, U(roll) hold into wall, (Ltap) A into crawlspace

//needs to be daytime, if it gets nighttime you have to wait a whole cycle again


Lshieldturn, 3UR(side),1RR(back),9UR(side),Lhold roll into tunnel,LR into walk, Uhold into transition

//TODO check footsteps katun?

Uhold (5rolls), into mashed A zelda talk cutscene

Mash all the way till letter get

After letter: Z into Uhold (rolls after a few steps) into ZL cutscene

Learn ZL, CL CUP CR mash further till hyrule field //after shiek nut

DoT skip

DR,9LR (mashed) into castletown entrance

Entrance: DLwalk (2rolls) till slow, Lrolls into main area

MainArea: D2rolls into wall/slow, Z into Lhold till slow, 3stepsU(noZ),URhold(noZ) into loading

PreCastle: 4Lrolls into change, 2UR,RR,3URs into castle 

DoT skip: from cutscene: NR into setup

From entrance: LR, U8roll(bonk ok), U reZ, into UL corner, DR,reZ,NR,ULshieldturn,U into wall, reZ,LR,RRsideNRreZ, super slow backwalk into NRreZ, DR, Dshieldturn ,2LR,DR into dot skip

Dot skip: super slow backwalk NR into Full D mashed 1frame A sidehop, into timed 1frame sword jumpslash, double B

If sword hits wall, dont punch again, just put sword away, reZ,LR,DR,try again. If it fails completely with angle try to line up with dot again into setup

If you land after the jumpslash, just reZ, 3LRs into cutscene if you made it through, if not after a few LRs check if wall is there with Z L.

If you void out, just setup again and repeat

2TB reZ, Umash rolls into master sword

Ultra long cutscene, mash all the way through till after shiek

Start: D,R,CR for bombchu CR//TODO check again with menu

SQ reset

Adult1(Hookshot)

Z, Uhold(4rolls) into exit

PreTemple: Z, D3roll, 6RR, Droll into exit

Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit

PreBridge: UR4rolls into exit

HyruleField1ToKakariko:

Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko

Kakariko:

Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard

Graveyard:

Z, U(3roll) into getup fence, reZ, 9LR,DR,LR,RRsideNR,Utap, Rshieldturn, A for grave, pull back till sound, release A, RRsideNR,LRsideNR,Lhold into graveedge, complete neutral into A; if troll getup, reZ,backwalk into neutral A for gave

DampeRace: 

Z Uhold into Dampe, mash text with A; count timer 

3Z,6U till wall, 6RR,U till wall, 2LR, U till wall, 4RR,U till wall/door sound), 4LR, U till wall/after door closing, 4RR,backwalk till wall, 10RR(stairs watch out), backwalk into wall, wait for door sound if too fast, 3RRsideNR,RR,4DR,3LRsideNR, backwalk till wall into releaseZ for grabgetup, reZ quickly(better right after releaseZ 180, 2UR+ 2steps, 11LR, backwalk tap DR, 11LR, 3UR, 4RR, URs into goal, continue U A mash for dampe, if lost lock on strats

Z target, U A roll mash into chest

From Hookshot: 

Mash TBs with A!

2NR,RR,2DR,LR,Rshieldturn,RRquickLR into void out

Backwalk into exit

From Gravestone:

2Usteps, LR, UR, 5RR,UR+2steps into 7RR mash for exit //if no exit check if stuck on wall

From KakarikoGraveyardEntrance:

//TODO house heartpiece ; 20s

DLshieldturn, RR, backwalk into wall, 3RR, backwalk into stairs.5LR.4DR.5LR,backwalk into wall, 5LR,U into box getup,reZ,Ujump neutral on landing, 6LR,DR,LR mash until DM

DeathMountainPass:

180shieldturn, into backwalk with shield(1hit),till wall, URshieldturn into backwalk till slow, wait for boulder to pass into L3steps backwalk into DC

DodongosCavern

Room1: on a cycle so need to be quick: 

Chu (CR) into U till wall, shieldrelease slash into cutscene reZ Uhold into navi text, A into reZ, Uhold for double jump getup, (noreZ), 3RR into dmg quick U hold into getup, Rshieldturn into wait for top reach sound, Then Uhold into slow, continue till super slow wall,2RR Uhold into getup, Uhold into switch cutscene

reZ, Uhold into jump into neutral, 3RR, Uhold into jump neutral, wait for top reach sound, jump , , Uhold into jump jump, 3RR Uhold till wall A for exit

Room2: seathe sword with A mash at beginning, reZ, 180shieldturn, backwalk into wall, 3RR,2DR,LRsideNR,Chu(CR) wait for explosion into cutscene

2xCUP for cam, Rshieldturn, 8DR, Rshieldturn, U(2rolls) till wall, reZ,RR,DR,slash,jumpslash into health (should have 1-2hearts), U short till wall again, 11LR,4DR, 4LR, Lshieldturn into A for Room3

Room3:

Instant Z into hold U, auto grab getup just hold up, continue through cutscene, just A, go neutral in jump for no roll into U wall A for door (before the bats hit you)

Room4:

Seathe sword, Z Just URs, 7 into U till jump, 7 after jump for no music corridor change

180shieldturn into backwalk to ledge, get up into reZ(slowly, cam glitch), 2NR, 180shieldturn, LRsideNRreZ,Uroll into jump getup, hold Z all the way into reZ on standing still, ULshieldturn, Uhold into jump, LR U hold into get up, U hold into chest wall, A for bombbag

//backup if angle bad, reZ on wall behind chest, LR corner, DR,reZ,NR,DR,RR,Uchest

SQ reset

Backwalk out of DC

Magic

DRshieldturn into backwalk till second slow wall, reZ,2NR,URshieldturn, Uhold(4rolls), till second getup(one giltched;second jump is normal), reZ on wall, Rshieldturn into Z Chudrop, ZChudrop after explosion for second boulder, Uhold into getup ,Lshieldturn, Uhold for 2getups, 

180shieldturn, backwalk till meteor end/wall, 180shieldturn, 3RRsideNR, Uhold into climb

Climb: Just U all the time with 2L somewhere close after the first skultula, 

//WATCH OUT FOR THE SKULLTULAS, go slow into 1-2 steps if they see you or try to wait them out

After getup: 3LR pull chu U hold into fairy fountain after explosion

Z Uhold(3rolls+steps) into CL Ocarina, play ZL into mash TBs till magic get

On fairy exit, reZ into backwalk out of fairyfountain

Minuet

//if heartpiece: 6LR,backwalk into crater; LRsideNRreZ, 10RR,180shieldturn, backwalk into grab, letgo into U after a while to grab below, Uhold into heartpiece, just down into voidout, backwalk into exit again ; 50seconds

No Heartpiece: 180shieldturn, 3DR into big fall, hold D till stone (bit after dmg sound end) LR, backwalk until ledgegrab, go neutral (probably will getup, then reZ after still into backwalk neutral ledge again),A for drop, reZ into 6LRmash for goron city entrance

If 0.5hearts: Uhold into jump, neutral at the very end to land on the second level with dmg

2RR, backwalk a bit into corner, 180reZ, Chu(CR) drop hold U into lost woods entrance

LostWoods:

Start: R,R CL, Hookshot on CL 

NR,10LRsideNRreZ,LRsideNRreZ,2LR,backwalk into mido, setup Rtap with hookshot

mido skip with single jumps until you hit wood floor, reZ,backwalk a tap into wall, 

8LR,DR,6LR,9DR,4LRmashed into SFM

SFM:

7NR into groundjump setup, 2UR into groundjump up fast! (before the fatass hit you),1RR, Uhold 3jump, 180shieldturn, backwalk into grab edge get up reZ for turnaround, 1LR, 6DR(safe), DR, now timed based on fatass hits: LR,DR / RR,DR total of 5 times then 3DRsideNR,RRsideNR,LR,buffer D,Z, and bomb CD for minuet cutscene skip

Save into not continue reset, mash A for start again


ShadowTempleEntrance

//TODO hookshot jump method

If dodongo heartpiece: 50s slower 

If reset: same as adult1Hookshot

Z, Uhold(4rolls) into exit

PreTemple: Z, D3roll, 6RR, Droll into exit

Market: DRshieldbuffer, just hold DR until zombie screen end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit

PreBridge: UR4rolls into exit

HyruleField1ToKakariko:

Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko

Kakariko:

Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard

Graveyard:

HookshotHouseSeam: DRsideNR,Uhold A slash  Uhold into getup, reZ, 3NR into A jumpslash instantly for ghost kill, 3LR,releaseZ,A for seathe, RR,LRsideNR, Uhold into fence, RR,LRsideNR off fence, LR,RRsideNR,A slash, Uhold into ghost spawn timed A jumpslash into kill, DR,8RR into

Dhold into wall, releaseZ, getup, reZ, 3RR,U jump off, 180shieldturn, seathe sword A, Uhold into get up, reZ, 5DRsideNRshieldhold, ISG with sign, if sign drops you got it; if sign without drop URshieldturn repeat,
ISGget: 

reZ, U till wall into reZmash, seathe sword A, LR Uhold until get up fence, if still at wall repeat, 

Fence: reZ,4RRsideNR, releaseZ ,Dtap reZ, CL hookshot into Dtap shoot till hit, 180tap, Z Dhold,  DR, Uhold into edge, Ltap90°turn, backwalk to edge, 

Hover: 

Count footsteps: 1st Hover: bomb on step, jump on 5

2-6hover: bomb on step, jump on 4.5 exactly timed 

Seam: 

Rtap turn, noZ, L till seam, Uhold until trap corner (if slow walk U, DR L into edge, noZU hold into trap corner), noZ U into trap corner UL pausebuffer, Z RR Rhold into neutral NR, releaseZ,  U into URpausebuffer, LRsideNR,LRsideNR,LRsideNR,neutral pausebufferL into edge,U  into edge, neutral pausebufferL into edge, U into edge neutral, U without Z, URstartbuffer, LRsideNR,3LRinto sideNR U hold, release Z, U, URstartbuffer, Z D into edge, 5LR, Lhold into seam, U hold into seam, UL hold alternates into cornerseam, backwalk into seam, slow walk sideNR, neutral, 180tap, reZ, 4NR, Rhold into edge RR mash into shadow early  

Shadow Temple

//Uhold(1roll) into wall, DRsideNRreZ, RR,LRsideNR, CL 

Rshieldturn, 5LR

hookshot Dtaps into hook, getup, reZ, 180shieldturn, 2DR into B for navi text, reZ DR, 5RRsideNR, Uhold(1roll after fake) into A for door

Room2:

Z, Uhold 2roll into navi text, B into A for clear, Uhold till wall, 2RR, Uhold 2roll till wall, DR,2LR, Uhold into navi text, Uhold roll into navi text, Uhold into wall, 2RRsideNR, Uhold into navi text, Uhold 2roll into wall/door, A to enter

Deadhand:

Z Uhold into hands, wait till lock on into 3DR mash out of hands, A slash, store jumpslash, release Z, CUP twice for cam, crouch stab him twice, wait for dissapear, Uhold again into hand, repeat with 2DR after lockon (RNG now, he can spawn everywhere, try to mash out of hands as fast as possible always to not lose health), slash for first dmg into DR jumpslash storage crouchstab second dmg kill

Cutscene, seathe A, reZ, Uhold roll mash into hovers chest

Mash text with A, reZ, Uhold (2rolls) into wall/door, A for exit

//TODO backup for chest

//TODO SQ reset for health

Room2.2:

Uhold 3roll till wall, 2RRsideNR Uhold 1roll till wall, LRsideNR Uhold 1roll till wall, RRsideNR Uhold 1roll into wall/door, A for exit

TruthSpinner:

Z, 180Z into backwalk until ledgegrab, getup, reZ, 2LR, Uhold until spinner TB, A mash, reZ, NR, DR, 2RR, ISG till sign sound ( if fail target sign into Lshieldturn repeat), A seathe, reZ

,RR,2DRsideNRreZ, A for push, first one 2push U, go neutral during push for cam

Backwalk into fail or good

Fail: U A repeat

Good: TODO

2nd fail: U A repeat

Good: TODO

3rd good: cutscene into full neutral, LR, reZ, 3NR, RR,reZ, 180shieldturn, start: Z L A into hover boots, backwalk over bridge until wall with 1RR during slope, backwalk till wall, 5RRsideNR 4RR start L A for normal shoes, RRsideNRreZ into A for door //ZUR tap into neutralRtap into A

Room3:

Rshieldturn, 4DR, 8RR, 180shieldturn, Uhold into jump hold up for no dmg, U till wall, RR into corner

Wallclip:

3LR, CUP,Rtap,shield stab, Z jumpslash mash, if through: long fall

Else, reZ on Uwall into 4RRs seathe repeat

After clip, U till wall , reZ, RR corner, 180shieldturn,RRsideNRreZ, DRsideNRreZ,3LR,RRsideNRreZ, LRsideNR,Uhold roll into jump, hold up into wheel grab instant neutral, getup reZ, 2NR,3LR

Start: Rbutton, R,R,D CR, ocarina for bombchus ?

Boat: 

CR ocarina, play ZL, buffer D during cutscene into walk, till 2 steps slow into shield, Lshieldturn, wait till end of boat shaking/bells end (enemies should not hit you, they should run of)

Uhold into jump go neutral , try 12URsideNR, Rtap A for door

If not backup: reZwall, Lshieldturn, backwalk into edge, getup, reZ,3NR,Rtap into A for door 

PreBosskeyRoom1:

RRsideNRreZ, Uhold (3rolls) till wall reZmash, 6LR,3steps(1roll), 6RR,Uhold till topwall super slow, RR into A for timed bosskey door 

BosskeyRoom:

Buffer U during entering, pausebuffer after 1step into UR into dmg A mash slash wall for zombie wake up, glitch trough wall 

Continue UR till second zombie cry into neutral, reZ, U reZ, quick 2LR, RR, 180Z, 3A jumpslash into U into chest A //not much time for everything, around 1 seconds to waste

Wait for void out

After voidout, Dhold into A for exit

PreBosskeyRoom2:

RRsideNRreZ, Uhold(3rolls) till wall, reZmash, 9LR, Uhold(1roll) till wall, 4LR A into door

KeyRoom:

Wait for enemy to attack, lockon into jumpslash for kill, quickspins until kill

//TODO if he somehow respawns, try to shield  his attack into jumpslash quickspins, 1hit means death

Cutscene

Seathe sword A, U hold mash A for chest (key)

Uhold(1roll) till wall/door, A for exit

PreBosskeyRoom3:

//quick, enemies will kill you

180shieldturn, RR, backwalk into wall (6slower steps), LRsideNRreZ, Uhold(3rolls) into wall, LR A into exit

BoatRoomSuperslide:

LR,Lshieldturn, 3RR superslide setup into hoverboots

Superslide: beatcount, 1bombdrop RR, 3bombdrop, DR 5reZ,6NR7NRshield Amash into start after explosion for hoverboots ; buffer L and R during menu //TODO menu

After landing: start L A for normal boots

180Z reZ wall, 7LR,Utill wall, UL hold into few steps A for enter

LastRoom:

Uhold into jump neutral, 180shieldturn, backwalk into edge, reZ, NR, Rshieldturn, Uhold into jump full U get up, reZ, Rshieldturn, Start equip hovers: R,A , Uhold into ledgegrab get up reZ, URshieldturn, U hold until fixed ground, start: L,A for normal boots, Z A NR mash till enter bossroom

Boss:

Quickkill setup: LRsideNR,LR,RRsideNR,NR,bombdrop, Lshieldturn, wait a bit, D hold into jumpslash fall, quickspin mash until kill

Cutscene

Seathe sword A, LR,RRsideNR, Uhold into heartcontainer

reZ, backwalk into warp

Cutscene mash all the way

DoubleDefense

Bombfarm:

reZ, Uhold into fence,Ujump (4roll) into fence, Ujump(4roll) ,LR,Uhold (4rolls) into exit

Backwalk back into graveyard

DLshieldturn, 4DR,LR,charged blade into bombfarm, Uhold (4rolls) into repeat

After 2 bomb drops: SQreset

//magic drops sound with refill, use to distinguish


Z, Uhold(4rolls) into exit

PreTemple: Z, D3roll, 6RR, Droll into exit

Market:Lshieldbuffer, release till after zombie scream, shieldbufferU (2roll) into ganons castle

Cutscene

DLshieldturn, 2RR, backwalk until navi

DRsideNRreZ,2LR,Dtill wall, ,DRsideNRreZ, DL shieldturn, Dhold crouchstab second frame pause into hoverboots into fairy fountain ,Z, Z,L,A I think

Start: equip normal boots Z,L,L,A

Uhold(4rolls) into CR ocarina, play ZL

Mash all the way through fairy

GerudoVillage

SQreset

Z, Uhold(4rolls) into exit

PreTemple: Z, D3roll, 6RR, Droll into exit

Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit

PreBridge: UR4rolls into exit

HyruleField:

DLshieldturn, superslide RR setup

Slide all the way till 3rd cow into LR mash into gerudoBridge

GerudoBridge:

ULshieldturn, RRsideNR,RRsideNR, 180shieldturn, backwalk for 23 beats (gerudo theme), 

RR, LRsideNRreZ,RR,superslide setup RR, on landing equip normal boots start: L,A

URshieldturn, RR backwalk into gerudo // superslide setup RR // supersllide saves 2 seconds

GerudoVillage:

DLshieldturn, backwalk into trapped 

Trapped/GateSkip:

LRsideNRreZ, NR,CL hookshot all the way up into B mash for jumpslash, 2NR, 180shieldturn, hookshot into slowest Utaps till very edge hit, clip through floor, Rshieldturn, U reZ on wall, DR,RRsideNRreZ, Uhold into getup, DRshieldturn,reZ,Dwalkledgegrab

Learn gate skip blindfolded timing, 3.5 UL into UR reZ LR, frameperfect jumpslash

8UR, URshieldturn, DR, backwalk into desert

TODO

MegaflipGateSkip: from reenter: LR,Dshieldturn,RRsideNRreZ,Dshieldturn,RRsideNRreZ,Dshieldturn,Beatcount: 1bombdrop,3roll,5backflip,8megaflip roll



Wasteland: beattimed backwalk over gap, then normal shoes normalized movement 

Till spirit TODO







Heartpiece Stuff

//TODO house heartpiece from entrance is super easy, 180Z,backwalk into  3DR, Lhold into house

HouseHeartpiece:backwalk past anju, 4LR, Uhold jump over fence, LR, 180Z, 2DR, Dhold into release Z into getup entrance

DR into Heartpiece1

U/UL into exit

HouseToGraveyard: LR,Uhold till jumproll, 2LR, 180Z, backwalk into graveyard

//TODO man on the roof with child? Kind of a detour but only like 1min,20s

//dodongo top heartpiece? Kind of a detour 1 min

//Crater after magic?


Dupeing heartpiece man on roof, zfg nsr vod TODO

Notes

 


Revision #1
Created 2026-07-13 08:01:56 UTC by Bubzia
Updated 2026-07-13 08:04:13 UTC by Bubzia