# Project Blindfolded Ocarina of Time (Ganonless (Volvagia warp)) by twitch.tv/katun24

Project Blindfolded Ocarina of Time (Ganonless (Volvagia warp)) by twitch.tv/katun24

Phase A (DONE) - strat all segments individually

Phase B (DONE) - full run: 06:13:48 &gt; https://www.twitch.tv/videos/256438102

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SETTINGS

game version: Zelda no Densetsu - Toki no Ocarina (J) (V1.0)

emulator: Project64 1.7.0.50.Ver.23 (default settings except controller plugin to allow GC controller input, see below)

graphics plugin: Jabo's Direct3D8 1.7.0.57-ver5

controller plugin: N-Rage's Direct-Input8 V2 1.83, button configuration same as on GC

controller setup: - official Nintendo Gamecube controller with 'GC Controller Adapter for Wii U' (3rd party)

\- Gamecube USB Adapter Driver - v3.2.1 - left analog stick deadzone = 15% (0% in other programs)

\- TocaEdit X360 Controller Emulator 3.2.8.77 (2015-10-04) 64-bit

in-game settings: - sound: surround

\- z targeting: hold

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NOTATIONS AND ABBREVIATIONS

\_5 = for 5 beats of the music (example)

\_5e = for 5 beats of the enemy music (example)

\_5f = for 5 footsteps (example)

\_5s = for 5 swim sounds (example)

\_5t = for 5 timer sounds (example)

AIM = charge projectile weapon (weapon) in target mode (hold Z + hold CL/CD/CR + \[direction\], release CL/CD/CR)

ATK = swing sword (B)

B/\_B/D/\_D = move backward (down)

B-BR = move between backward and backward-left (example) (hold between backward and backward-left)

BF = backflip (tap down + tap A)

BL/\_BL/DL/\_DL = move backward-left (down-left)

BLANKA = perform blank A (A + NUT (1 frame later))

BOTTLE = use bottle (CL/CD/CR)

BR/\_BR/DR/\_DR = move backward-right (down-right)

BSH = backwards sidehop (D (hold analog stick halfway down) + tap A)

CAM = turn the camera (tap \[direction\], Z) (CAM\_B = CAM\_R x2)

CHU = pull out bombchu (CL/CD/CR)

CHUL = pull out bombchu and launch it (CHU, PUT)

CLIMB = climb a block (F, A &gt; climb)

CRAWL = enter a crawlspace (A)

CU = C-up to normalize camera angle (C-up x2)

CUCCO = use cucco (inventory item) (CL/CD/CR)

DIVE = dive (hold A)

DLG = go through dialogue (A, mash B &gt; no dialogue) (options)

DOOR = open door (A)

DRO = diagonal roll (after backflip/sidehop) (Z + A)

DROP = drop from ledge/ladder/vines (A)

EQUIP = equip \[item\] in menu

F/\_F/U/\_U = move forward (hold up)

FCAST = cast Farore's Wind (CL/CD/CR)

FL/\_FL/UL/\_UL = move forward-left (hold up-left)

FR/\_FR/UR/\_UR = move forward-right (hold up-right)

FWARP = warp to Farore's Wind spot (CL/CD/CR, DLG)

FWIND = cast Farore's Wind and warp to the spot (FCAST, FWARP)

FWSAVE = cast Farore's Wind and save (FCAST, SAVE)

GORT = equip goron tunic (EQUIP (goron tunic))

GRAB = push/pull a block (hold A + F/B)

HEAR = change the camera angle with C-up by listening

HKS = use hookshot/longshot (CL/CD/CR)

JS/\_JS = jumpslash (have weapon drawn, Z + A)

KOKT = equip kokiri tunic (EQUIP (kokiri tunic))

L/\_L = move left (left)

MAX = \[motion\] until you can't go further

MENU = open/close menu (start)

NC = normalize camera angle against wall F + mash Z

NRO = neutral roll (do not have sword drawn, Z + A)

NUT = use deku nut (CL/CD/CR)

PB = pause buffer for timing (MENU, MENU + timing)

PCS = power crouch stab (S + mash ATK)

PCUCCO = use pocket egg or pocket cucco (CL/CD/CR)

PLAY = play an ocarina song with ocarina items + dialogue (mash BOTTLE &gt; catch, DLG, BF + BOTTLE + ATK, note buttons, DLG)

PUT = put down object (A)

R/\_R = move right (right)

RESET = save and reset (SAVE, reset)

RO = roll forward (hold F + mash A)

SAVE = save the game (MENU, B, A)

SH = sidehop (tap \[direction\] + tap A)

SHOP = shop dialogue + buy item (F\_1, DLG, buy item at \[direction1\]-\[direction2\])

SRO = normalized sideways angle roll (D (hold analog stick halfway down) + tap A\_1.25, Z)

STICK = pull out deku stick (CL/CD/CR)

W = wait (hold no button)

WARP = play a warp song and warp (PLAY, DLG)

Z = Z-target (Z)

ZRO = normalized diagonal angle roll (SH\_\[direction\], DRO\_1.25, Z)

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PROCEDURES

\[castlerupees\] {Market Entrance} FR

{Hyrule Field} NRO x5, Z\_L &gt; MAX, Z\_B &gt; MAX, tap R, Z\_F &gt; bonk, R

\[foresttomarket\] {Zora's River} Z\_L &gt; climb, (Z\_FL\_, Z\_L\_, Z\_BL\_ x2) &gt; splash, Z\_L &gt; dry, Z\_BL

{Hyrule Field} W &gt; day, Z\_F &gt; path, Z\_R &gt; wood, Z\_FR

\[kokiristart\] {Link's House} DLG, CU, L &gt; slow, UL

{Kokiri Village} DLG, NRO x2, tap Z\_F &gt; ladder, DROP, BF &gt; MAX

\[lwpondtodomain\] {Lost Woods} \[lwpondtoriver\]

{Zora's River} F &gt; MAX, BF, PLAY (zelda's lullaby), F

\[lwpondtoriver\] {Lost Woods} CAM\_L, SH\_R, F &gt; MAX, DIVE\_ (F\_4, FL)

\[navidive\] &gt;&gt; Z + (mash STICK &gt; jump, mash CU &gt; DLG)

\[owl\] &gt;&gt; DLG (bottom)

\[reload\] &gt;&gt; Z\_B x2

\[resettolwcentre\] &gt;&gt; RESET, \[kokiristart\], B &gt; climb, Z\_FL\_24f, FR &gt; climb, Z\_F\_24f, Z\_BL

{Lost Woods} F &gt; grass x3, SH\_R (&gt; wood, &gt; grass x3), F &gt; wood

\[resettolwpond\] {Lost Woods} \[resettolwcentre\], SH\_L, F

{Goron City} B

\[tottokakariko\] &gt;&gt; RESET, F

{Temple Path} B &gt; slow, BR

{Market} R\_24f, F

{Market Entrance} FR

{Hyrule Field} \[gatetokakariko\]

{Death Mountain Crater}

\[bolerotogc\] NRO x7, SH\_L x14, CAM\_L, HKS &gt; pull, Z\_FL

\[dmctofiretemple\] WARP (bolero of fire), Z\_ (F &gt; jump, FR &gt; climb), mash DROP\_F &gt; land, B

{Fire Temple}

\[daruniatovolvagia\] &lt;Darunia Room&gt; CAM\_B, Z\_B &gt; slow, RO &gt; climb, RO\_FL &gt; door

\[todaruniaback\] &lt;Entrance&gt; \[firetempleentrance\]\_L

&lt;Darunia Room&gt; Z\_F &gt; slow, CAM\_L, F &gt; climb, SH\_R &gt; MAX

{Great Fairy's Fountain}

\[greatfairyfountain\] F &gt; MAX, BF, CAM\_B, PLAY (zelda's lullaby)

{Hyrule Field}

\[gatetokakariko\] F\_8f, CAM\_L, F\_60, SH\_L &gt;&gt;

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GLOBAL BACK-UPS

deku nuts (10) (child) {Kokiri Shop} SHOP (R-DR)

deku stick (child) {Kokiri Shop} SHOP (R-UR)

magic (adult) {Death Mountain Crater} \[bolerotogc\]

{Goron City} Z\_B

{Death Mountain Crater} CAM\_R, F\_3f, S + ATK, BF, Z\_R

rupees (child) {Hyrule Field} (from Market Entrance) \[castlerupees\]

zora's river to kakariko village {Hyrule Field} CAM\_FR, F &gt; slow, SH\_R

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FULL ROUTE

01xx - KOKIRI

0100 - &gt;&gt; \[kokiristart\]

0110 - {Kokiri Village} Z\_FR\_10, Z\_F &gt; slow, SH\_L, SH\_R x2, DRO &gt; crawl, Z\_F &gt; MAX, BF

Z + (L &gt; MAX, F &gt; MAX) (if hit: W\_8, Z), SH\_L, BF, SH\_R, DRO &gt; open (KOKIRI SWORD), RESET

0120 - &gt;&gt; \[kokiristart\]

0121 - {Kokiri Village} ZRO\_L x2, SH\_R x3, F\_16, SH\_L &gt; DLG, SH\_L

0130 - {Kokiri Shop} SHOP (R-UR) (DEKU STICK)

02xx - MARKET

0200 - &gt;&gt; \[resettolwcentre\]

0210 - {Lost Woods} F &gt; grass x3, SH\_R &gt; MAX, tap R, NC, Z\_FL &gt; MAX, SH\_R, BF, tilt Z\_BR &gt; hang, tap U, \[navidive\], L

0220 - &gt;&gt; \[foresttomarket\], \[castlerupees\] x2

0230 - {Market Entrance} BL

0231 - {Market} BL\_9, W, F &gt; MAX, DOOR

0240 - {Bazaar} SHOP (R-BL) (HYLIAN SHIELD), SHOP (R-BR) (DEKU NUTS), EQUIP (hylian shield), B

03xx - ZELDA

0300 - {Market} BL\_9.5, F

0310 - {Hyrule Castle} F &gt; \[owl\], W &gt; night, Z\_B &gt; slow, Z\_R

0311 - {Market} F

0320 - {Hyrule Castle} SH\_R &gt;&gt; DLG x2 (WEIRD EGG), CAM\_BR, Z\_F &gt; vines, Z\_F &gt; slow, SH\_L x6, Z\_F\_20f, Z\_BL &gt; grass, Z\_B &gt; slow

Z\_BL &gt; MAX, SH\_L x2, CAM\_BL, Z\_F &gt; water, Z\_BR &gt; MAX, R &gt; climb, NRO, Z\_L &gt; MAX, SH\_R, CAM\_R

CUCCO, DLG x2, SAVE, Z\_BL &gt; MAX, Z\_R &gt; MAX, GRAB\_F &gt; MAX, \[blockside\]\_L + S, Z\_BR &gt; MAX, CAM\_L

SH\_R, GRAB\_F &gt; MAX, SH\_L, NRO, CAM\_R, GRAB\_F &gt; MAX, CLIMB, F &gt; MAX, W &gt; day, (tap L/R, F + NRO) &gt; crawl

0330 - {Castle Courtyard} B\_4, mash SH\_L &gt; music loop, (FL\_16, R\_2, F\_2) x2, FL

0340 - {Zelda's Courtyard} mash RO &gt; DLG (ZELDA'S LETTER), Z\_F &gt; SONG (ZELDA'S LULLABY)

B\_0320 - {Hyrule Castle} (after malon) CAM\_R, F &gt; vines, Z\_F &gt; slow

(after falling in water) W &gt; MAX, HEAR (water behind), NC, Z\_L &gt; MAX, Z\_B\_6s, Z\_R &gt; up, R &gt; climb

R\_0320 - {Hyrule Castle} (after boxes) CAM\_B, SH\_L x3

B\_0330 - {Hyrule Castle} (after getting caught) CAM\_L, SH\_L x2, F &gt; MAX, CLIMB, F &gt; MAX, NRO

04xx - BOMBCHUS

0400 - {Hyrule Field} DLG, BF, SH\_L

0410 - &gt;&gt; \[castlerupees\] x2

0411 - {Market Entrance} FR

0420 - {Hyrule Field} \[gatetokakariko\]

0430 - {Kakariko Village} B

0431 - {Hyrule Field} W &gt; die, DLG, B

0440 - {Kakariko Village} Z\_F &gt; MAX, SH\_L x3, Z\_F &gt; water, Z\_B &gt; MAX, tap B, tap U &gt; top, NUT, \[navidive\], FL &gt; walk, F

0450 - {Bottom of the Well} SAVE, Z\_F &gt; MAX, CRAWL\_F &gt; MAX, (STICK, BLANKA, CRAWL) &gt; no crawl, Z\_R &gt; MAX, Z\_B &gt; MAX, CAM\_B (single turn)

Z &gt; target, S + CU, S\_10, S + tap Z\_10, CAM\_FR, S + Z\_10, SH\_R, JS, BF, (SH\_L, BF) x2, JS\_ (1.5e, 1.75e), SH\_L, CAM\_L

Z\_F &gt; soil, NC, SH\_R &gt; slow, Z\_ (W, B\_12, W\_8, BR\_4, B\_3, F &gt; slow), NC, BF, CAM\_R, NRO &gt; open (BOMBCHUS), RESET, B

0460 - {Kakariko Village} EQUIP (kokiri sword), Z\_F &gt; MAX, SH\_L x2, Z\_F

05xx - SCALE

0500 - {Hyrule Field} F\_8f, Z\_FL &gt; slow, Z\_L &gt; climb, CAM\_B, Z\_B &gt; slow, Z\_R &gt; MAX, FR &gt; top, NRO x5, SH\_R &gt;&gt; MAX, F

0510 - {Lake Hylia} CAM\_L, SH\_R &gt; climb, CAM\_BR, Z\_F &gt; slow, Z\_R\_8f, CAM\_FL, W &gt; cuckoo, NRO &gt; door

0520 - {Fishing Pond} CAM\_FR, NRO &gt; DLG, Z + (BL &gt; slow, BF, SH\_L x2, F\_8f, ATK, ((ATK, tap R &gt; bite, (if jump: W\_1e; else: GRAB\_B)) &gt; no reel) &gt; catch)

DLG, HEAR (stream), F &gt; slow, NC, Z\_ (L/R &gt; water, NC, SH\_L x2, Z\_F &gt; slow), CAM\_BR, Z + (SH\_R x11, F &gt; slow, DLG (GOLDEN SCALE))

DLG (bottom), F &gt; slow, CAM\_R, Z\_FL &gt; MAX, CAM\_L, SH\_L x2, DOOR

0530 - {Lake Hylia} Z\_F\_22s, W, R\_3 (PB), Z, DIVE\_F

06xx - BOTTLE

0600 - {Zora's Domain} B\_1, DIVE\_B

0610 - {Lake Hylia} F\_4s, DIVE\_F &gt; DLG (LETTER IN A BOTTLE), Z, B\_8s, DIVE\_B

0620 - {Zora's Domain} B &gt; MAX, CAM\_FR, Z\_B

0621 - {Zora Shop} B

0622 - {Zora's Domain} CAM\_FL, BF\_5, Z\_FL\_12, BF, CAM\_L, RO &gt; DLG, Z + BOTTLE, F &gt; slow, NC, Z\_BL &gt; slow, Z\_F &gt; MAX

SH\_L &gt;&gt; MAX, Z\_B &gt; land, SH\_L &gt;&gt; MAX, SH\_R x4, mash BOTTLE &gt; catch (FISH)

07xx - MAGIC

0700 - &gt;&gt; \[resettolwpond\]

0710 - {Lost Woods} F &gt; \[owl\], HEAR (music), Z\_BL

0720 - {Goron City} CHUL, CAM\_B, Z\_B &gt; climb, SH\_R &gt; slow, Z\_B &gt; slow, SH\_R &gt; slow, Z\_F &gt; slow, SH\_L x2, Z\_F

0730 - {Death Mountain Trail} Z\_F &gt; slow, SH\_L, Z\_FR &gt; goron, Z\_B &gt; slow, Z\_BR &gt; slow, SH\_L x3, B &gt; climb, Z\_F &gt; climb, CAM\_R, CHUL x2, Z\_F &gt; climb

FL &gt; climb, SH\_L x2, F &gt; climb, CAM\_B, Z\_B &gt; MAX, SH\_L x3, L &gt; MAX, tap S\_U &gt; shield, Z\_FL &gt; slow, CHU + F

0740 - {Great Fairy's Fountain} \[greatfairyfountain\] (MAGIC METER)

08xx - FARORE

0800 - &gt;&gt; \[resettolwpond\]

0810 - &gt;&gt; \[lwpondtodomain\]

0820 - {Zora's Domain} Z\_FR\_11, Z\_FL\_16, Z\_ &gt; MAX (L, R, F, L, B, L)

0830 - {Zora's Fountain} NRO, SH\_R &gt; slow, CAM\_BR, F &gt; MAX, CHU + F

0840 - {Great Fairy's Fountain} \[greatfairyfountain\] (FARORE'S WIND)

09xx - ADULT

0900 - &gt;&gt; \[resettolwpond\]

0910 - {Lost Woods} \[lwpondtoriver\]

0920 - &gt;&gt; \[foresttomarket\]

0930 - {Market Entrance} BL

0931 - {Market} BL\_12, F

0940 - {Temple Path} L &gt; slow, FR

0941 - {Temple of Time} B

0942 - {Temple Path} F

0950 - {Temple of Time} CAM\_BR, NC, ZRO\_R, BF, SRO, Z\_B &gt; slow, SH\_L &gt; slow, Z\_F\_8f, SH\_L &gt; slow, Z\_BL &gt; MAX

BSH\_(1.5f or 1f), Z\_B\_1f, BF\_1f, Z\_L\_0.5f, JS\_L &gt; DLG, RO &gt; DLG (MASTER SWORD) (LIGHT MEDALLION)

10xx - HOOKSHOT

1000 - &gt;&gt; \[tottokakariko\]

1010 - {Kakariko Village} F &gt; MAX, SH\_L, F &gt; MAX, Z\_R &gt; MAX, NRO &gt; DLG (POCKET EGG), F &gt; MAX, Z\_B\_4, SH\_L, F

1020 - &gt;&gt; \[reload\]

1021 - {Graveyard} ((SH\_R x4, Z\_F\_2f, SPIN, Z\_F &gt; slow, SH\_R, (SH\_L x2, Z\_B\_1f) (+ reverse x3)) &gt; DLG (MAGIC JAR), HEAR (windmill), F) &gt; magic jar

Z\_FL &gt; poe, Z\_BL &gt; MAX, NRO x4, CAM\_R, F &gt; MAX, GRAB\_B &gt; MAX, CLIMB, NRO &gt;&gt;

1030 - {Dampe's Grave} F &gt; DLG, CAM\_B (quick) + W\_4t, Z\_t ( B-5, SH\_L-5, SH\_R + W-1, B-5, (SH-2\_, B-3) (R, L, R), L-4, F-4, SH\_L-6, F-4,

BF-1, SH\_L-2, F-6, R-2, F-7, mash SH\_L-3, BL-3, mash SH\_L-3, F-2, FR &gt; MAX )

BF x2, CAM\_L, F &gt; climb, Z + NRO &gt; DLG, CAM\_FR, NRO &gt; open (HOOKSHOT), RESET

11xx - GORON

1100 - &gt;&gt; \[tottokakariko\]

1110 - {Kakariko Village} Z\_ &gt; slow (F, FL, L, B), Z\_FL &gt; steps, Z\_ (L &gt; slow, F &gt; slow, L)

1120 - {Death Mountain Trail} Z (F &gt; slow, FR &gt; stuck, R &gt; slow)

1121 - {Dodongo's Cavern} B

1122 - {Death Mountain Trail} &gt;&gt; F &gt; hit, Z\_BR &gt; fall, SH\_R &gt;&gt;

1130 - &gt;&gt; \[reload\]

1131 - {Goron City} (Z\_F &gt; jump, Z\_B &gt; slow, NRO, CAM\_L, CHU)\_23, PUT &gt; DLG, NRO &gt; DLG (top, bottom) (GORON TUNIC), GORT

CAM\_FL, Z\_F &gt; MAX, CAM\_FL, NC, SH\_L x2, F &gt; slow, SH\_R x2, F &gt; slow, GRAB\_B &gt; MAX, SH\_L, Z\_FR

1140 - &gt;&gt; \[reload\]

1141 - {Death Mountain Crater} Z\_FL &gt; MAX, NRO &gt; hang, tap U, CAM\_B, AIM (HKS) (D\_1) &gt; shot, F &gt; SONG (BOLERO OF FIRE), \[dmctofiretemple\]

R\_1131 - {Goron City} F &gt; slow, SH\_L, F &gt; slow, BF, SH\_R, F &gt; slow, GRAB\_B &gt; MAX, SH\_L, Z\_FR

12xx - FIRE

{Fire Temple} --FARM MAGIC DURING SEGMENT--

1200 - &lt;Entrance&gt; \[firetempleentrance\]\_L

1201 - &lt;Darunia Room&gt; DLG, Z\_F &gt; slow, CAM\_L, Z\_F &gt; slow, R &gt; open, \[goroncell\]\_L (SMALL KEY), RESET

1210 - &lt;Entrance&gt; \[firetempleentrance\]\_R

1211 - &lt;Lava Lake Room&gt; CAM\_FL, F &gt; climb, W\_1, FL &gt; climb, CU, F &gt; slow, DOOR

1212 - &lt;Left Lake Key&gt; \[goronbentcell\]\_R (SMALL KEY), RESET

1220 - &lt;Entrance&gt; \[firetempleentrance\]\_R

1221 - &lt;Lava Lake Room&gt; Z\_R &gt; MAX, Z\_FR &gt; slow, Z\_BR &gt; MAX, B &gt; climb, NRO x2, CHU &gt; boom, F &gt; slow, DOOR

1222 - &lt;Right Lake Key&gt; Z + \[goroncell\]\_R (SMALL KEY), RESET

1230 - &lt;Entrance&gt; \[firetempleentrance\]\_R

1231 - &lt;Lava Lake Room&gt; Z\_F &gt; slow, OPEN

1232 - &lt;Fence Room&gt; SH\_R x3, HKS &gt; pull, S\_U, CAM\_L, NRO, SH\_R, GRAB\_F + S, NRO, W &gt; bonk, B &gt; slow, DOOR

1233 - &lt;Block Room&gt; FWSAVE, F &gt; slow, CAM\_L, F &gt; climb, FR &gt; climb, CU, F\_3e, FR &gt; climb, Z\_FR &gt; MAX, CAM\_L, Z\_FR &gt; MAX, CAM\_FR (no Z)

PCS &gt; switch, (Z, CAM\_L)\_6.5t, CHU, Z\_B &gt; fastest timer x5, S\_1.75 (PB), B-BR (PB) &gt; land, HEAR (flame), NC, Z\_R &gt; MAX

SH\_L, Z\_B &gt; gate, FWARP, F &gt; jump, NRO x4, CAM\_R, NRO &gt; key (SMALL KEY), CAM\_R, F &gt; slow, Z\_R &gt; MAX, F &gt; slow

1240 - &lt;Boulder Room&gt; Z\_R &gt; climb, CAM\_FR, NRO &gt; door

1241 - &lt;Fire Wall Room&gt; SH\_L &gt; climb, F &gt; climb, SH\_L x3, CAM\_L, SH\_R x4, F &gt; climb, CAM\_FR, NRO &gt; door

1242 - &lt;Empty Tunnel&gt; Z + \[fdoor\]

1250 - &lt;Rising Flame Room&gt; SH\_R &gt;&gt; hit + S, SH\_L x2, DRO x2, SH\_R &gt; MAX, CAM\_FR, NRO &gt; door

1251 - &lt;Compass Room&gt; \[exitroom\]

1252 - &lt;Rising Flame Room&gt; (SH\_R, SH\_L, DRO) x2, Z\_F &gt; slow, Z\_R\_1.5, mash SH\_R &gt; hit, FL &gt; MAX, DOOR

1253 - &lt;Song Of Time Room&gt; \[exitroom\]

1254 - &lt;Rising Flame Room&gt; FWSAVE, SH\_L, Z\_FR &gt; slow, Z\_F &gt; MAX, SH\_L x6, BF x2, SH\_L x3, F &gt; switch

L\_4t, F\_2t, FR\_6t, F &gt; slow, Z\_FR &gt; MAX, CHU &gt; boom, Z\_FR &gt; MAX, CAM\_FL, NRO &gt; door

1260 - &lt;Flare Dancer 1&gt; \[flaredancer\], F &gt; climb, W &gt; bonk, FR &gt; slow, RO\_FR &gt; door

1261 - &lt;4F Room&gt; SH\_R &gt; MAX, CAM\_BL, F + S, NRO, SH\_R, CAM\_R, CHU, PUT &gt; switch, CAM\_L, F &gt; MAX, R &gt; MAX, DROP, CAM\_R, SH\_R, DOOR

1270 - &lt;Hammer Room&gt; SH\_L x3, Z\_F &gt; climb, Z, SH\_L &gt; switch, F\_5.5t, FR\_2.5t, F\_1, FR\_12.5, F\_3.5, NC, OPEN (MEGATON HAMMER), FWARP, F &gt; slow

1271 - &lt;Song Of Time Room&gt; CAM\_B, F &gt; climb, HMR\_JS, \[goroncell\]\_L (SMALL KEY), RESET

1280 - &lt;Entrance&gt; Z\_FR &gt; MAX, CAM\_L, F &gt; MAX, HMR x3, CAM\_FR, NRO &gt; door

1281 - &lt;Small Enemy Room&gt; \[smallenemies\], \[fdoor\]

1282 - &lt;Floor Tiles Room&gt; SAVE, S &gt; no tiles, CAM\_FL, NRO &gt; door

1283 - &lt;Flare Dancer 2&gt; \[flaredancer\], Z\_L &gt; MAX, CAM\_FL, NRO &gt; door

1284 - &lt;Boss Key Room&gt; HMR\_JS &gt; open, SH\_L, NRO &gt; chest (BOSS KEY), RESET

1290 - &gt;&gt; \[todaruniaback\], \[daruniatovolvagia\]

1291 - &lt;Volvagia&gt; F &gt; ctsn, (Z\_F\_7, SEARCH (target), HMR\_JS x2, if stun: (BF\_4, HMR\_JS), SH\_R, Z\_R &gt; hang, W &gt; silent) &gt; kill, SAVE, WARP (bolero of fire)

R\_1201 - &lt;Darunia Room&gt; Z\_FR &gt; MAX

R\_1271 - &lt;Song Of Time Room&gt; Z\_B &gt; slow

R\_1281 - &lt;Small Enemy Room&gt; SH\_L

R\_1291 - &lt;Volvagia&gt; (heart container) Z\_F &gt; lava, SH\_L x2, F

\[flaredancer\] &gt;&gt; JS, (W &gt; spin, WALK (Z &gt; target), HKS\_5, PCS &gt; hit) &gt; kill, FWIND

\[firetempleentrance\] &lt;Entrance&gt; F &gt; slow, BF, SH\_\[direction\] &gt; MAX, CAM\_\[direction\], DOOR

\[goronbentcell\] &gt;&gt; NRO x5, CAM\_\[direction\], Z + \[goroncell\]\_\[opposite direction\]

\[goroncell\] &gt;&gt; F &gt; MAX, NC, Z\_\[direction\] &gt; MAX, SH\_\[opposite direction\], JS, CAM\_\[direction\], NRO &gt; key

\[timerfireroomend\] &gt;&gt; R &gt; MAX, DROP, CAM\_R, SH\_R, DOOR

13xx - WARP

1300 - {Death Mountain Crater} \[bolerotogc\]

1310 - {Goron City} Z\_F &gt; MAX, NC, SH\_L, Z\_ &gt; MAX (F, R), Z\_B\_3, SH\_L &gt; slow, F

1320 - &gt;&gt; \[lwpondtodomain\]

1330 - {Zora's Domain} Z\_FR\_10, Z\_FL &gt; slow, BF, CAM\_R, Z\_F &gt; slow, Z\_B\_5, W, PCUCCO, Z\_F &gt; slow

Z\_B\_8, CAM\_B, S + DLG (EYEBALL FROG), KOKT, WARP (bolero of fire)

1340 - {Death Mountain Crater} (F &gt; no boil, CAM\_R, NC, Z\_ &gt; MAX (L, F, L), BF, ATK\_1t, SH\_R) (if 10 sec: GORT, KOKT), DROP\_6t, GORT, \[dmctofiretemple\]

{Fire Temple}

1350 - &gt;&gt; \[todaruniaback\], if no beep: (tap Z\_B &gt; hang, DROP &gt; hit, F &gt; climb, SH\_R &gt; MAX), \[daruniatovolvagia\]

1360 - &lt;Volvagia&gt; mash BOTTLE &gt; catch, DLG, Z\_F &gt; jump x2 + S, CAM\_R, SH\_L, CAM\_R, BF x2, KOKT, W\_2t, BF + BOTTLE + ATK, W\_12, ATK

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RANDOM INFO

\- navi text triggers (for navi dives) reappear after dying

\- blank A only works if you have not equipped any sword yet in the run

\- possible ways to softlock the run:

\- if you equip the sword before getting the bombchus and then save

\- if you waste a bombchu and then save

\- if you mess up anything after getting the eyeball frog and then save

\- map movement:

&gt; at the start or after a reset, the menu will be on the MAP screen

&gt; after a scene transition (incl. FWIND/void) or after a death, the menu will be on the ITEMS screen

&gt; always navigate between screens with Z (MAP &gt; ITEMS / ITEMS &gt; EQUIP) and R (EQUIP &gt; ITEMS)

&gt; on the ITEMS and EQUIP screens, moving left/right from an arrow will select the topmost of the horizontally nearest option

&gt; if there is no option directly between the selection and a side (arrow) but there is one on the column between them, moving towards the side will select

the nearest option below it

&gt; final layout of the ITEMS screen:

\[STICK\] \[NUT\]

\[CHU\] \[HKS\] \[FWIND\]

\[HMR\]

\[BOTTLE\] \[PCUCCO\] \[CUCCO\]

&gt; final layout of the EQUIP screen:

\[kokiri sword\] \[master sword\]

\[HYLS\]

\[kokiri tunic\] \[goron tunic\]

\[KOKB\]

\- shop layout (kokiri shop + bazaar, relevant items):

\- - - \[deku stick (10r)\]

\- - \[shield (40r/80r)\] \[10/5 deku nuts (30r/15r)\]

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RELEVANT RULES FOR GANONLESS ON SPEEDRUN.COM

\- Complete the game without defeating Ganon

\- You must use Project64 1.6 or 1.7

\- You must use the default settings for emulation (graphics plugin, emulator settings, etc.)

\- Timing starts when selecting "Yes" on the file select screen

\- Timing ends on the first frame of the fade in.

\- Any method of starting a run which causes your first pause to begin anywhere other than the Map subscreen is banned. This includes reaching file select from a "no save, no continue"

\- Tricks and glitchles exclusive to 1.0/1.1 cannot be used on emulator to save time &lt;&lt; RULE BROKEN (Blank A is 1.0 exclusive)

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RESOURCES

\- blindfolded glitchless strats &gt; https://docs.google.com/document/d/1mt2GNrL95w-7ykBR6qr1Hqz7KTSQGJW7GC6odsx9zOk

\- route comparison to possible other Ganonless route &gt; https://docs.google.com/document/d/1mAr8zxCgIgLmjVX8wvYVSndOPqc1zN2niv1jXjXbLOc

\- Ganonless VC route (old route) &gt; https://docs.google.com/document/d/1QeBltx8yyIPEkZNvGnLvuR9DGmqu71wVju7xepOWp4s

\- speedrun WR vod &gt; https://www.youtube.com/watch?v=H8igiwzZxFY

\- ganonless tutorial &gt; https://www.youtube.com/watch?v=MkS44YJ5ihk

\- Runnerguy's child dungeons route &gt; https://docs.google.com/document/d/1zgeomHRtIiOxy93Ladk0jwuABUXhT4q1aZwmgZ0dm64

\- speedrun info &gt; http://zelda.speedrun.com/oot/

\- maps with glitches &gt; https://rainingchain.com/zelda/oot/map#DC

\- list of glitches/skips &gt; https://docs.google.com/document/d/1Y45c7oojcXKxALppDMyhEdreGaIdyDUB5AmNHpvVpwc