Strategies

All Strategies sorted by stages!

Bob Omb Battlefield (BOB)

All stars of Bob Omb Battlefield

Bob Omb Battlefield (BOB)

BOB ChainChomp

Behind Chain Chomp's Gate (BOB ChainChomp)

Established Strats

BEGINNER - LockCam Groundpounds

Info

Difficulty: Beginner
Time: 14.53

Reference
Explanation

Counts: 3TB, CL, CD, CUP, CD, 5LJ U (if hit reset), U till fence, L LJ, U after landing until wall, R until wall, UR corner, PBneutral, punch wall, 3punch, CRmax, switch to lock cam, hold lock cam, wait for chain chomp sound then immidately beatcount (1chainchomp sound, 4Zbuffer L, 11J,12GP). Jtap GP x2 more, wait for cutscene, CLmax, switch back to mario cam, L LJ into UL mash A for more LJ and wallkick into star

ADVANCED - Bubzia's BombClip

Explanation

CD+CL on entry on beat 1+2, LJ x2, J dive, LJ x2, reach fence and  beatcount: 1 CR, 2 UL tap (small), 4.5 punch neutral for bomb, L walk 2-3 steps, Jump + throw, regrab D into CL D tap. jump tap 3 times U into throw, backflip L notch into UL, either instant stargrab or corner, backup from corner: CL L kick DJ D GP (or old backup PB neutral, DJ kick DL) 

Additional Star Info

Usually the first star that you need to grab in any category. Difficult for beginners but important to master. Spend lots of time practicing this one! It does barely cost time to try for a bombclip if you are confident, use the beginner strat as the backup if the bomb blows up or you cannot manage the regrab. Since this star is basically in every category, make sure to practice it a lot.

Ideas / Snippets

Johannes faster backup

"slightly faster backup for missed star grab, from corner: pb kick, jump D + gp"

Nora TJ strat


"my old strategy was to double jump over the chomp, which involved very precise timing, but i misremembered it, found a way to triple jump over the chomp and then realized I found something more consistent. once you reach the fence, wait for mario to "scratch" the wall four times (sound cue). hold left (might want to buffer the stick input unless on keyboard) and start to beat count. after 3.5 beats tap C left, and on beat 5 kick (must press A+B on the same frame, if you hold A you will dive) do a 1 or 2 frame double jump and triple jump as fast as possible. HOLD NEUTRAL UPON LANDING, that comes down to muscle memory ultimately. then do a punch cancel jump holding left (punch cancel is imperative as it keeps your angle but moves forward faster), if you ground pound at the correct time (also muscle memory) you will be on the log and from there it should be easy."

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

Tylord 12.53
https://youtu.be/eYwSAVaKD-Mhttps://www.youtube.com/watch?v=safgmyJUuDk
Haribo 12.70
https://youtu.be/az3dTAY0xvQ
Bubzia 13.43
https://www.twitch.tv/bubzia/clip/DrabFairGnatAliens-gRhw9agoDm-gvgYb

Discord Discussion

https://discord.com/channels/439533103933816833/1397977663401889862

Bob Omb Battlefield (BOB)

BOB 100 Coins

BOB 100 Coins

Established Strats

Full Star

Start with BombClip cam angle, LJ R tap into dive for box, 6-7 steps R into D break box with Z instant BF for coins, ledgegrab box punch x2, FJ R GP normalize on box L again, 2xpunch J GP DJ for coins. Important: Reset if less than 2 coins here or so. try to listen for the coin sounds.

Flight2: 5Dtap 7.5 Dhold GP highest peak
Flight3: 5Dtap 7.5Dhold 2 peaks into U notch for ground and red coin area

RedCornerToRingTree: JU 2.5LJ 4th LJ UL (doesnt matter which cap)
Ring: CU lockcam, Zbuffer U 3UR4R5D6L8D J tree

Getting to ChainChompPoleBackup from RedCorner: CDL, U into corner, 1R2-3LJx2 6UR, 7LJ land neutral, wait for BF animation, J UR kick into UL wall into U wall, UR wall corner
ChainChompPoleBackup: corner, J neutral, BFx3, CDL mash, CR, wait for pan, lock cam, 5.5-6 after bark ZbufferDL for pole

Additional Star Info

Requires Wingcap and very slow star.

Ideas / Snippets

Single Star PBs / References

RTA Reference (120 Star):

Runner Time

Notes

Video

Bubzia 10:45.47

2nd slowest star in the game?

 

https://www.youtube.com/live/OZ-zqPK3X28?t=4062

Discord Discussion

https://discord.com/channels/439533103933816833/1317662892904022026

Whomp's Fortress (WF)

Cool, Cool Mountain (CCM)

Jolly Roger Bay (JRB)

Jolly Roger Bay (JRB)

Plunder in the Sunken Ship (JRB Ship)

Plunder in the Sunken Ship (JRB Ship)

Established Strats

Perigon Chests:

Hold lock cam + U entering ship. Wait 6 beats then 6 punches.

chest 1+2: U slow swims, 6UL, 8.75U, 13UL, 19U, 25UR, 26U, 27N stop swims, punch into first chest

chest 3: U for a little bit, UR for 4.75 beats, 2 slow swims then punch into chest

chest 4: Begin holding U, UR for 6 beats, 3 slow swims then punch into chest

To hit the 0.75 beats, I ignore the first swim sound and instead count the following swims in double time and hit half beats with that rhythm. I also only count up to 8 before repeating so i can count fast enough. I would realistically think of the first beat count as:

1    1 2 3 4 5 6 7 8   (1) 2 3 4 5 6 (.5) 7 8   1 2 3 4 5 6 (7) 8   1 2 3 4 5 6 7 8   1 2 (3) 4 5 6 7 8   1 2 3 4 5 (6) 7 (8)

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Shifting Sand Land (SSL)

Shifting Sand Land (SSL)

Free Flying For 8 Red Coins (SSL Reds)

Free Flying For 8 Red Coins (SSL Reds)

Established Strats

First coin: U tap, 2xpunch, CLCC DL, 4xpunch, U 4 LJ mash dive rollout into coin, D 4LJ with last bit DR, UR press into kick DJ TJ J dive over slope, normalize fence DR D , kick corner, BF, CR, Zbuffer U 3LJ mash x2 7L 10 J GP WC, J DL U tap A for sign,


NEW STRAT:

CLCC setup on the box:
NewFlight (OUTDATED, with turn): 12D,15DR, 3.5 (lateish) D, 7N, 4GP
NewFlight (straight angle): 12D, 18GP, CL max, R tap, wait for block to pass, fly again with D hold 14D, 3-3.5 neutral GP, anchor CR into U ESS coin

After sign normalization1: anchor CR lockcam Zbuffer U 9neutral, full J DR, CRx2, L ESS getup, mario cam switch, Zbuffer U 1, 4J, 10.5 PB neutral, J kick lakitu cam CR max, L ESS tap into flight 5D 6neutral 10R 11.5 neutral 17 GP ( hit coin 2),

After landing1: anchor CL, L ESS ledgegrab, bit less than full J R,  U 4 , neutral on coin ESS rest if needed, Zbuffer D 5 neutral, R ESS; mario cam CD, Zbuffer U 3.5LJ, 8 CR, delayed 9 CR, and then CR every beat till cannon
Backup if missed cannon: lakitu cam D hold slide getup into send full left with U tap

Cannon1: Shoot cannon neutral, land, CR max, Zbuffer L 5 neutral, CR max, R ESS tap, kick neutral R Triple into 1 beat U 1 UR punch for sign, CL max, Zbuffer DR 5.5 neutral J GP, for WC
Backup if missed WC or not instant: CL max, 5 UL punch for sign and repeat

after WC: CR, full J L land neutral, punch x2, U ESS tap, strat flight 15.5 D 23 neutral (PB), 3 beats GP, CR full J L, ESS L ledgegrab getup, U LJ slide on pyramid into U ESS A for sign, anchor D ESS tap, J UR full, J GP for WC refresh, J DL into U ESS A for sign

after sign normalization2: J tap U / UL for ledgegrab on sign, CR, L ESS tap, flight into 4.5 D 8 neutral crash into ground, during slide hit anchor CR, Zbuffer U 4UL 5U until pillar sound, J neutral for angle, mario cam, Z buffer U for straight line, hear 5 coins and anticipate 5-6 steps on second pillar, go neutral and let mario finish walk animation until footsteps change, confirm if coin above you, then lakitu cam into U ESS tap flight 4U (FULL), 6 L 11 GP, switch lockcam, lock in to 1-2 J U for tree, use oasis sound change as backup

IF PILLAR COIN IS MISSED: go instantly to warp, Zbuffer R 4 neutral, J D GP for WC, enter cannon R, max R shot neutral, after getup in water punch, J DJ UL into tree, do 100 coin getup on pyramid: anchor, 1U2neutral landing, lakitu neutral cam, lock, Zbuffer U 4 LJ 8,9 kick UL kick x2, land neutral, D ESS tap into flight for coin, GP at 12 for tree

after tree: anchor CL, climb up to top angle, Z release, CUP wait for pan, lock, Zbuffer U 5LJ neutral before landing, get to land with punch or A hold, Zbuffer D J DR tap DJ dive rollout J neutral for tree, warp

after warp: hold R for cannon (speed up via DR tap after few beats), neutral shot, CD CL max on landing ( be careful of goombas), lock cam, UL till first few steps stone into L hold for box wall, J getup, punch x2, D ESS, GP red cutscene, CUP lock, Zbuffer U 7neutral, D ESS tap, neutral kick TJ dive D till getup, CL, J D into DL for star

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (Stage RTA):

Runner Time

Notes

Video

Bubzia 5:19.88   https://www.youtube.com/live/n6Q5DYm5u20?t=8224
       
       

Discord Discussion

https://discord.com/channels/439533103933816833/1423700002890453063

Shifting Sand Land (SSL)

SSL 100 Coins (SSL 100)

FULL STAR NAME (BOB ChainChomp)

Established Strats

TODO:
- pillar coins from tree OR fast directly on way to oasis
- inside goomba routing ALL OF THEM
- rush first pokey and return strategy

Reroute 14th Sep 2026: 
- only require 2 pokey coins
- get more coins (reds?) that are not pokey related?
- get pokey RNG out of the way ASAP
- still have enough coins for spawning on top in pyra

Ideas:
- skip the early bounce box and go to pokey asap
- that would miss lots of coins though


Coin Count:
- box 4-5
- guaranteed pokey 5
- reds 10 (sometimes 8)
- box2 5
- pillar row 5
- pyra row 5
- 3 goombas + tiny box + shy guy 1-4
- pillar coin 1

(what we dont grab RN
- pillar coins 3
- shy guys
- 1 flying reds (RED ROUTE) 2
- lone starting red (RED ROUTE) 2

36 w/ one pokey plus RNG coins
41 w/ two pokey plus RNG coins

Inside: 
- blues 15
- bottom goombas right 3
- bottom goombas left 2
- bottom lone goomba 1
- standing 2 
- hanging 8
- goomba up 3
- ceiling + stairs 10
- moving stairs 4
- top 11
- secrets 2

52 w/o goombas +7 required with 2 pokey, +2 required with 3
61 w/ all goombas

after air red pyra entry: 15.5 red, 2 peaks into GP, R notch slide into air UR ,or if no air UR after getting up

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Lethal Lava Land (LLL)

Lethal Lava Land (LLL)

LLL 100

FULL STAR NAME (BOB ChainChomp)

Established Strats

Full Star

 

WC to Tiny bullies: 15.5 D, 19GP

Additional Star Info

Coin Counts:
16 Reds
4-5 Puzzle
5 row to warp
2 slope to warp
5 blue
4-5 bridge
1 pre bully slope
5 bully
8 bully ring
0-2 bully coins
5 bullies slope
8 eye ring
(5 crazy eye)
8 bully2 ring
5 vulcano straight
1 vulcano entry

Inside Vulcano:
20 normal
3 backup
1 backup backup bottom

Total: 104 coins 


Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Lethal Lava Land (LLL)

LLL Hot-Foot-It into the Vulcano (LLL Lavaboost)

LLL Hot-Foot-It into the Vulcano (LLL Lavaboost)

Established Strats

Full Star
Secret to LockCam Lavaboost: try holding beat 7 UR a tiniest bit longer (1.2 beats or smt)

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Hazy Maze Cave (HMC)

Hazy Maze Cave (HMC)

HMC 100 Coins

HMC 100 Coins (HMC 100)

Established Strats

Full Star

after dropdown: CUP mash, lock, kick U into UL U corner, punch, delock, CLC L, UR kick till wall into LJ J U , N / D slowdown after jump for snuffit kill and coins
...
Blue Switch: R 1J 2kick, 9PB neutral, kick, 1BF 2GP 8UL, 9U 11.5L, 18 (after 3rd coin) U 3 beats PB neutral into J kick for coins
...
ToxicStarRoom: CLCC DL punchx3, cup cancel, U for 5 coins, sideflip R DJ kick for bat kills, LJ D into delock R wall UR U door
BatGroup: CLCC punchx4 UL punchx2, metal cap bgm 1cancel U, 9.5UR 10.5 J GP metal cap

Nessy Elevator lockcam: corner delock, CDR mash, CU lock cam, L into UL corner, kick, 1J 2L 3U (activate elevator), keep counting, U corner, neutral punch BF, punch x2, Zbuffer 22U till falldmg, 1J down, Zbuffer R 5D 6L 7U 8 turnaround D into delayed LJ
LongElevator: corner setup, tiny bit R into DL for 3 coins, D hold till coin + 10 wallsounds, neutral kick for 2 coins, UL U UR for last 2 coins UL LJ for door

NEWEST lockcam upper ring: from corner ledgegrab, BF , punchcancel DR notch into wall (3 coins), D into coin + 2 pseudo), PB kick into 2 coins, UL into U UR for last 2 coins, UL LJ L for door

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (120 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

https://discord.com/channels/439533103933816833/1395422273720291349

Dire Dire Docks (DDD)

Dire Dire Docks (DDD)

DDD 100 + Reds

DDD 100 + Reds (WIP)

Established Strats

FIRST PART

OLD BEGINNING

Columns: 2R (instant on sound N), 6N, 6U, 4fastU, hold into 5 coins, fast into 2slow x3 with one R tap, PB on coin sound into D 3 more coins, 3.5DL, 7D surface, 5ish N for wall, CRmax RintoUR on land fish for bonk, normalize in corner, 

5row mountain: PB R into water, 10N, 2.5-3UR for coin row N till 5 coins, then 5.5DL,3D surface 5ish N wall, U fish into UR fish for bonk, normalize with kick R UR

FirstRing: full U into 2 slow start , 16(.5)fast swims into A+D hold for 5 coins , PB noA UL for 1-2 swim beats, then reswim neutral into U UL for last 3 coins, 2 N into resurface (avoid fish), at wall, CL mash L fish till bonk, renormalize


ADVANCED - New strat August 2026 (Ring first)

Counts first ring and back to the border: 1 slow swim. 6 fast swims, hold A until landing / CU DR, hold D, after falling into the water hold U, 30U, 12N, 4DR, 3UR, 9 fast swims D, 5 fast swims N, go to the corner on the right

Counts row and 2 columns of coins: Normalize in the corner, pause buffer R, after water 4 punches, UR 3(early) beats, hold U, swim until 4th coin (14 swims), then N and stop swimming, U and A at the same time, 5 slow swims, 6 fast swims in the 6th swim or before hold DL (Bubzia: ON 6th beat), then 12 slow swim sound, 2 fast swims DL into D resurface // NOT TESTED YET -> 4 fast swims DR, 5 fast swims D, 7 fast swims N, back to corner max CD and CR, jumps dive U to UR

Either 3.5 L for redo rings wall, or 5.5R for wall towards CL mash L fish bonk

TunnelRings: normalize, neutral cam CLmax CR, PB D into water, 2 slow into 8 fast N, 12U, 13punch, full D, 12A hold (either hear 3 or 5 coins, change punch count accordingly), N angle wait, punch x4, full U wait, punch x2, (get remaining coins -1), neutral wait (last coin), punch x5, 5UL turn, punch neutral angle, full D wait , punch x4, N wait, punch for 1-2 coins, slowly fall N into the next 1-2, punch x2 into D for last rings, 4.5-5UR turn for tunnel angle

SECOND PART

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (Test run):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Dire Dire Docks (DDD)

DDD Chests

DDD Chests (DDD Chests)

Established Strats

Beginning: 2.5 start swims and then 3UL after wall

New (old) chest 3 safe strat: corner fish CL , normalize, L tap water, full U, 2 slow start into beatcount fast swims, ON 8th UL (tiny bit early), ON 12U 2 for chest into resurface D

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Big Boo's Haunt (BBH)

Wet Dry World (WDW)

Wet Dry World (WDW)

WDW Top

WDW Top (WDW Top)

Established Strats

CR, R LJ , on landing: 1R 2U+CD, 4 ; recount: 1-2 UL, 1L 2dive rollout, 4.5 D 6.5R kick U twice with UR taps into DL sideflip DJ CL x2

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Wet Dry World (WDW)

WDW Elevator

WDW Elevator (WDW Elevator)

Established Strats

New 2026 strat: after box TJ: 1-2U,1UL,1-2U 3CR, 6UL LATE 8L 8.5dive, 9DL 11D12DR->R kick twice U w/ UR taps into DR sideflip DJ CL , N DJ D tap ledgegrab, kick twice D into mash GP

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Tiny Huge Island (THI)

Tall, Tall Mountain (TTM)

Tall, Tall Mountain (TTM)

TTM 100

TTM 100 (TTM 100 Coins)

Established Strats

Additional Star Info

Coin Counts:
Outside:

3 Goomba (1)
8 Ring
5 Box
16 Reds
5 Hanging
3 Goomba (1)
5 Bridge
5 Box
5 Slide Entry
3 Goomba (green)


Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Snowman's Land (SL)

Snowman's Land (SL)

SL Reds

Red Coins (SL Reds)

Established Strats

Tree to red 7-8: from warp, CD lock cam, Zbuffer UR, 7R tap 7.5UR 8J R into tree, climb up till 13, 1U2UR4U5J9J 10dive, 19 J dive L tap

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Rainbow Ride (RR)

Rainbow Ride (RR)

RR 100

FULL STAR NAME (BOB ChainChomp)

Established Strats

Beginning: normalize at right edge, then Zbuffer L 4LJ 8DL 11LJ 12L (mash 2nd LJ)

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Tick Tock Clock (TTC)

Bowser Stages

Bowser Stages

Firesea Reds (FS Reds)

Firesea Reds (FS Reds)

Established Strats

Backup Reds at the end if amp hit etc.:
amp hit: R LJ try to get to the platform (1 boost after 1 LJ with neutral kinda works)
normalize U and R corner of the platform after healing. kick DJ neutral L TJ LAAAAAATE GP , start neutral kick just when fire spitter starts, then D into R LJ for safety again (if lavaboost try to land and heal again)

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Cap Stages

Castle Movement

Test Page

Behind Chain Chomp's Gate (BOB ChainChomp)

Description: Usually the first star that you need to grab in any category. Difficult for beginners but important to master. Spend lots of time practicing this one! test this is a test

drawing-1-1783408702.png

drawing-1-1783324739.png

COllapsable text: 

COllapsable

yooyo whats up

drt

img uploads:

120 star grind 185.jpg

Strats: 

Beginner: https://www.youtube.com/watch?v=YE47OUnZP4w 


3TB, CL, CD, CUP, CD, 5LJ U (if hit reset), U till fence, L LJ, U after landing until wall, R until wall, UR corner, PBneutral, punch wall, 3punch, CRmax, switch to lock cam, hold lock cam, wait for chain chomp sound then immidately beatcount (1chainchomp sound, 4Zbuffer L, 11J,12GP). Jtap GP x2 more, wait for cutscene, CLmax, switch back to mario cam, L LJ into UL mash A for more LJ and wallkick into star

xdgx



xcvbv xcg


xcv xcv


xcv








SM64 Strat Page Template

FULL STAR NAME (BOB ChainChomp)

Established Strats

BEGINNER - LockCam Groundpounds

Info

Difficulty: Beginner
Time: 14.53

Reference
Explanation

Beatcounts Section 1-2
Backup: 

General Backups

ADVANCED - BombClip

...

Additional Star Info

Ideas / Snippets

Single Star PBs / References

RTA Reference (70 Star):

Runner Time

Notes

Video

       
       
       

Discord Discussion

Aqua Reds

New Ending: 4 neutral, 2L (end of 2 ; ON 3), 18-19 (with recount) into 8 pattern R

Cloud Reds (WMOTR)

New beatcount in the beginning: 
1-2-3 moving TJ from box: 12D, 16DR, recount at 20, 3 neutral (instant), 21GP

DDD Skip

Nico's explanation video: https://www.youtube.com/watch?v=og6IEBhqLFw
this is cosma's tutorial: https://youtu.be/xl90_Y1r9Xs?si=Bil0IoP9LhE60bXW
8 times dddskip with input viewer: https://youtu.be/y-8vAKrMaqE

Troubleshooting:

lose speed and not clip ON the 3rd jump = overspeed; lose speed and clip ON the 3rd jump = oversped OR too much up hold during the 2nd jump; clip and speed lose ascending or on the push = too early up; clip and lose speed after the left hold after the push = too late left