# Strategies

All Strategies sorted by stages!

# Bob Omb Battlefield (BOB)

All stars of Bob Omb Battlefield

# BOB ChainChomp

## Behind Chain Chomp's Gate (BOB ChainChomp)

### Established Strats

#### **BEGINNER - LockCam Groundpounds**

##### Info

Difficulty: Beginner  
Time: 14.53

##### Reference

<iframe allowfullscreen="allowfullscreen" height="202" src="https://www.youtube.com/embed/YE47OUnZP4w" style="width: 360px; height: 202px;" width="360"></iframe>

##### Explanation

Counts: 3TB, CL, CD, CUP, CD, 5LJ U (if hit reset), U till fence, L LJ, U after landing until wall, R until wall, UR corner, PBneutral, punch wall, 3punch, CRmax, switch to lock cam, hold lock cam, wait for chain chomp sound then immidately beatcount (1chainchomp sound, 4Zbuffer L, 11J,12GP). Jtap GP x2 more, wait for cutscene, CLmax, switch back to mario cam, L LJ into UL mash A for more LJ and wallkick into star

#### **ADVANCED - Bubzia's BombClip**

##### Explanation

CD+CL on entry on beat 1+2, LJ x2, J dive, LJ x2, reach fence and beatcount: 1 CR, 2 UL tap (small), 4.5 punch neutral for bomb, L walk 2-3 steps, Jump + throw, regrab D into CL D tap. jump tap 3 times U into throw, backflip L notch into UL, either instant stargrab or corner, backup from corner: CL L kick DJ D GP (or old backup PB neutral, DJ kick DL)

### Additional Star Info

Usually the first star that you need to grab in any category. Difficult for beginners but important to master. Spend lots of time practicing this one! It does barely cost time to try for a bombclip if you are confident, use the beginner strat as the backup if the bomb blows up or you cannot manage the regrab. Since this star is basically in every category, make sure to practice it a lot.

### Ideas / Snippets

#### Johannes faster backup

<iframe allowfullscreen="allowfullscreen" height="197" src="https://www.youtube.com/embed/Qbcxe04JZi0?si=UtiUDjX37o3BMu52&t=111" style="width: 351px; height: 197px;" width="351"></iframe>

"slightly faster backup for missed star grab, from corner: pb kick, jump D + gp"

#### Nora TJ strat

<iframe allowfullscreen="allowfullscreen" height="198" src="https://www.youtube.com/embed/uDJr8h4pdDQ" style="width: 355px; height: 198px;" width="355"></iframe>

"my old strategy was to double jump over the chomp, which involved very precise timing, but i misremembered it, found a way to triple jump over the chomp and then realized I found something more consistent. once you reach the fence, wait for mario to "scratch" the wall four times (sound cue). hold left (might want to buffer the stick input unless on keyboard) and start to beat count. after 3.5 beats tap C left, and on beat 5 kick (must press A+B on the same frame, if you hold A you will dive) do a 1 or 2 frame double jump and triple jump as fast as possible. HOLD NEUTRAL UPON LANDING, that comes down to muscle memory ultimately. then do a punch cancel jump holding left (punch cancel is imperative as it keeps your angle but moves forward faster), if you ground pound at the correct time (also muscle memory) you will be on the log and from there it should be easy."

### Single Star PBs / References

RTA Reference (70 Star):

<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="allowfullscreen" frameborder="0" height="182" src="https://www.youtube.com/embed/cfbEjVEw_Yw?si=xWDrA-Q7yR7NYvmc&start=87" style="width: 324px; height: 182px;" title="YouTube video player" width="324"></iframe>

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.781px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7969px;"><td style="height: 29.7969px;">**Runner**</td><td style="height: 29.7969px;">**Time**</td><td>**Notes**

</td><td style="height: 29.7969px;">**Video**

</td></tr><tr style="height: 35.3906px;"><td style="height: 35.3906px;">Tylord</td><td style="height: 35.3906px;">12.53</td><td>  
</td><td style="height: 35.3906px;">[https://youtu.be/eYwSAVaKD-M](https://youtu.be/eYwSAVaKD-M "https://youtu.be/eYwSAVaKD-M")[https://www.youtube.com/watch?v=safgmyJUuDk](https://www.youtube.com/watch?v=safgmyJUuDk "https://www.youtube.com/watch?v=safgmyJUuDk")</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Haribo</td><td style="height: 29.7969px;">12.70</td><td>  
</td><td style="height: 29.7969px;">[https://youtu.be/az3dTAY0xvQ](https://youtu.be/az3dTAY0xvQ "https://youtu.be/az3dTAY0xvQ")</td></tr><tr style="height: 29.7969px;"><td style="height: 29.7969px;">Bubzia</td><td style="height: 29.7969px;">13.43</td><td>  
</td><td style="height: 29.7969px;">[https://www.twitch.tv/bubzia/clip/DrabFairGnatAliens-gRhw9agoDm-gvgYb](https://www.twitch.tv/bubzia/clip/DrabFairGnatAliens-gRhw9agoDm-gvgYb "https://www.twitch.tv/bubzia/clip/DrabFairGnatAliens-gRhw9agoDm-gvgYb")</td></tr></tbody></table>

### Discord Discussion

[https://discord.com/channels/439533103933816833/1397977663401889862](https://discord.com/channels/439533103933816833/1397977663401889862)

# BOB 100 Coins

## BOB 100 Coins

### Established Strats

#### Full Star

Start with BombClip cam angle, LJ R tap into dive for box, 6-7 steps R into D break box with Z instant BF for coins, ledgegrab box punch x2, FJ R GP normalize on box L again, 2xpunch J GP DJ for coins. Important: Reset if less than 2 coins here or so. try to listen for the coin sounds.  
  
Flight2: 5Dtap 7.5 Dhold GP highest peak  
Flight3: 5Dtap 7.5Dhold 2 peaks into U notch for ground and red coin area  
  
RedCornerToRingTree: JU 2.5LJ 4th LJ UL (doesnt matter which cap)  
Ring: CU lockcam, Zbuffer U 3UR4R5D6L8D J tree  
  
Getting to ChainChompPoleBackup from RedCorner: CDL, U into corner, 1R2-3LJx2 6UR, 7LJ land neutral, wait for BF animation, J UR kick into UL wall into U wall, UR wall corner  
ChainChompPoleBackup: corner, J neutral, BFx3, CDL mash, CR, wait for pan, lock cam, 5.5-6 after bark ZbufferDL for pole

### Additional Star Info  


Requires Wingcap and very slow star.

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (120 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 152.562px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 63.2px;"><td style="height: 63.2px;">Bubzia</td><td style="height: 63.2px;">10:45.47</td><td style="height: 63.2px;">2nd slowest star in the game?

</td><td style="height: 63.2px;">https://www.youtube.com/live/OZ-zqPK3X28?t=4062</td></tr></tbody></table>

### Discord Discussion  


[https://discord.com/channels/439533103933816833/1317662892904022026](https://discord.com/channels/439533103933816833/1317662892904022026)

# Whomp's Fortress (WF)

# Cool, Cool Mountain (CCM)

# Jolly Roger Bay (JRB)

# Plunder in the Sunken Ship (JRB Ship)

## Plunder in the Sunken Ship (JRB Ship)

### Established Strats

##### Perigon Chests:

Hold lock cam + U entering ship. Wait 6 beats then 6 punches.

chest 1+2: U slow swims, 6UL, 8.75U, 13UL, 19U, 25UR, 26U, 27N stop swims, punch into first chest

chest 3: U for a little bit, UR for 4.75 beats, 2 slow swims then punch into chest

chest 4: Begin holding U, UR for 6 beats, 3 slow swims then punch into chest

To hit the 0.75 beats, I ignore the first swim sound and instead count the following swims in double time and hit half beats with that rhythm. I also only count up to 8 before repeating so i can count fast enough. I would realistically think of the first beat count as:

1 1 2 3 4 5 6 7 8 (1) 2 3 4 5 6 (.5) 7 8 1 2 3 4 5 6 (7) 8 1 2 3 4 5 6 7 8 1 2 (3) 4 5 6 7 8 1 2 3 4 5 (6) 7 (8)

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Shifting Sand Land (SSL)

# Free Flying For 8 Red Coins (SSL Reds)

## Free Flying For 8 Red Coins (SSL Reds)

### Established Strats

First coin: U tap, 2xpunch, CLCC DL, 4xpunch, U 4 LJ mash dive rollout into coin, D 4LJ with last bit DR, UR press into kick DJ TJ J dive over slope, normalize fence DR D , kick corner, BF, CR, Zbuffer U 3LJ mash x2 7L 10 J GP WC, J DL U tap A for sign,   
  
  
NEW STRAT:  
  
CLCC setup on the box:  
NewFlight (OUTDATED, with turn): 12D,15DR, 3.5 (lateish) D, 7N, 4GP  
NewFlight (straight angle): 12D, 18GP, CL max, R tap, wait for block to pass, fly again with D hold 14D, 3-3.5 neutral GP, anchor CR into U ESS coin  
  
After sign normalization1: anchor CR lockcam Zbuffer U 9neutral, full J DR, CRx2, L ESS getup, mario cam switch, Zbuffer U 1, 4J, 10.5 PB neutral, J kick lakitu cam CR max, L ESS tap into flight 5D 6neutral 10R 11.5 neutral 17 GP ( hit coin 2),   
  
After landing1: anchor CL, L ESS ledgegrab, bit less than full J R, U 4 , neutral on coin ESS rest if needed, Zbuffer D 5 neutral, R ESS; mario cam CD, Zbuffer U 3.5LJ, 8 CR, delayed 9 CR, and then CR every beat till cannon  
Backup if missed cannon: lakitu cam D hold slide getup into send full left with U tap  
  
Cannon1: Shoot cannon neutral, land, CR max, Zbuffer L 5 neutral, CR max, R ESS tap, kick neutral R Triple into 1 beat U 1 UR punch for sign, CL max, Zbuffer DR 5.5 neutral J GP, for WC  
Backup if missed WC or not instant: CL max, 5 UL punch for sign and repeat  
  
after WC: CR, full J L land neutral, punch x2, U ESS tap, strat flight 15.5 D 23 neutral (PB), 3 beats GP, CR full J L, ESS L ledgegrab getup, U LJ slide on pyramid into U ESS A for sign, anchor D ESS tap, J UR full, J GP for WC refresh, J DL into U ESS A for sign  
  
after sign normalization2: J tap U / UL for ledgegrab on sign, CR, L ESS tap, flight into 4.5 D 8 neutral crash into ground, during slide hit anchor CR, Zbuffer U 4UL 5U until pillar sound, J neutral for angle, mario cam, Z buffer U for straight line, hear 5 coins and anticipate 5-6 steps on second pillar, go neutral and let mario finish walk animation until footsteps change, confirm if coin above you, then lakitu cam into U ESS tap flight 4U (FULL), 6 L 11 GP, switch lockcam, lock in to 1-2 J U for tree, use oasis sound change as backup  
  
IF PILLAR COIN IS MISSED: go instantly to warp, Zbuffer R 4 neutral, J D GP for WC, enter cannon R, max R shot neutral, after getup in water punch, J DJ UL into tree, do 100 coin getup on pyramid: anchor, 1U2neutral landing, lakitu neutral cam, lock, Zbuffer U 4 LJ 8,9 kick UL kick x2, land neutral, D ESS tap into flight for coin, GP at 12 for tree  
  
after tree: anchor CL, climb up to top angle, Z release, CUP wait for pan, lock, Zbuffer U 5LJ neutral before landing, get to land with punch or A hold, Zbuffer D J DR tap DJ dive rollout J neutral for tree, warp  
  
after warp: hold R for cannon (speed up via DR tap after few beats), neutral shot, CD CL max on landing ( be careful of goombas), lock cam, UL till first few steps stone into L hold for box wall, J getup, punch x2, D ESS, GP red cutscene, CUP lock, Zbuffer U 7neutral, D ESS tap, neutral kick TJ dive D till getup, CL, J D into DL for star

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (Stage RTA):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;">Bubzia</td><td style="height: 35.3875px;">5:19.88</td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;">[https://www.youtube.com/live/n6Q5DYm5u20?t=8224](https://www.youtube.com/live/n6Q5DYm5u20?t=8224)</td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

[https://discord.com/channels/439533103933816833/1423700002890453063](https://discord.com/channels/439533103933816833/1423700002890453063)

# SSL 100 Coins (SSL 100)

## FULL STAR NAME (BOB ChainChomp)

### Established Strats

TODO:  
\- pillar coins from tree OR fast directly on way to oasis  
\- inside goomba routing ALL OF THEM  
\- rush first pokey and return strategy  
  
Reroute 14th Sep 2026:   
\- only require 2 pokey coins  
\- get more coins (reds?) that are not pokey related?  
\- get pokey RNG out of the way ASAP  
\- still have enough coins for spawning on top in pyra  
  
Ideas:  
\- skip the early bounce box and go to pokey asap  
\- that would miss lots of coins though

  
Coin Count:  
\- box 4-5  
\- guaranteed pokey 5  
\- reds 10 (sometimes 8)  
\- box2 5  
\- pillar row 5  
\- pyra row 5  
\- 3 goombas + tiny box + shy guy 1-4  
\- pillar coin 1  
  
(what we dont grab RN  
\- pillar coins 3  
\- shy guys  
\- 1 flying reds (RED ROUTE) 2  
\- lone starting red (RED ROUTE) 2  
  
36 w/ one pokey plus RNG coins  
41 w/ two pokey plus RNG coins  
  
Inside:   
\- blues 15  
\- bottom goombas right 3  
\- bottom goombas left 2  
\- bottom lone goomba 1  
\- standing 2   
\- hanging 8  
\- goomba up 3  
\- ceiling + stairs 10  
\- moving stairs 4  
\- top 11  
\- secrets 2  
  
52 w/o goombas **+7 required with 2 pokey, +2 required with 3**  
61 w/ all goombas  
  
after air red pyra entry: 15.5 red, 2 peaks into GP, R notch slide into air UR ,or if no air UR after getting up

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Lethal Lava Land (LLL)

# LLL 100

## FULL STAR NAME (BOB ChainChomp)

### Established Strats

#### Full Star

WC to Tiny bullies: 15.5 D, 19GP

### Additional Star Info

Coin Counts:  
16 Reds  
4-5 Puzzle  
5 row to warp  
2 slope to warp  
5 blue  
4-5 bridge  
1 pre bully slope  
5 bully  
8 bully ring  
0-2 bully coins  
5 bullies slope  
8 eye ring  
(5 crazy eye)  
8 bully2 ring  
5 vulcano straight  
1 vulcano entry  
  
Inside Vulcano:  
20 normal  
3 backup  
1 backup backup bottom

Total: 104 coins

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# LLL Hot-Foot-It into the Vulcano (LLL Lavaboost)

## LLL Hot-Foot-It into the Vulcano (LLL Lavaboost)

### Established Strats

Full Star  
Secret to LockCam Lavaboost: try holding beat 7 UR a tiniest bit longer (1.2 beats or smt)

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Hazy Maze Cave (HMC)

# HMC 100 Coins

## HMC 100 Coins (HMC 100)

### Established Strats

#### Full Star

after dropdown: CUP mash, lock, kick U into UL U corner, punch, delock, CLC L, UR kick till wall into LJ J U , N / D slowdown after jump for snuffit kill and coins  
...  
Blue Switch: R 1J 2kick, 9PB neutral, kick, 1BF 2GP 8UL, 9U 11.5L, 18 (after 3rd coin) U 3 beats PB neutral into J kick for coins  
...  
ToxicStarRoom: CLCC DL punchx3, cup cancel, U for 5 coins, sideflip R DJ kick for bat kills, LJ D into delock R wall UR U door  
BatGroup: CLCC punchx4 UL punchx2, metal cap bgm 1cancel U, 9.5UR 10.5 J GP metal cap

Nessy Elevator lockcam: corner delock, CDR mash, CU lock cam, L into UL corner, kick, 1J 2L 3U (activate elevator), keep counting, U corner, neutral punch BF, punch x2, Zbuffer 22U till falldmg, 1J down, Zbuffer R 5D 6L 7U 8 turnaround D into delayed LJ  
LongElevator: corner setup, tiny bit R into DL for 3 coins, D hold till coin + 10 wallsounds, neutral kick for 2 coins, UL U UR for last 2 coins UL LJ for door  
  
NEWEST lockcam upper ring: from corner ledgegrab, BF , punchcancel DR notch into wall (3 coins), D into coin + 2 pseudo), PB kick into 2 coins, UL into U UR for last 2 coins, UL LJ L for door

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (120 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

[https://discord.com/channels/439533103933816833/1395422273720291349](https://discord.com/channels/439533103933816833/1395422273720291349)

# Dire Dire Docks (DDD)

# DDD 100 + Reds

## DDD 100 + Reds (WIP)

### Established Strats

#### <span style="text-decoration: underline;">**FIRST PART**</span>

#### OLD BEGINNING  


Columns: 2R (instant on sound N), 6N, 6U, 4fastU, hold into 5 coins, fast into 2slow x3 with one R tap, PB on coin sound into D 3 more coins, 3.5DL, 7D surface, 5ish N for wall, CRmax RintoUR on land fish for bonk, normalize in corner,   
  
5row mountain: PB R into water, 10N, 2.5-3UR for coin row N till 5 coins, then 5.5DL,3D surface 5ish N wall, U fish into UR fish for bonk, normalize with kick R UR  
  
FirstRing: full U into 2 slow start , 16(.5)fast swims into A+D hold for 5 coins , PB noA UL for 1-2 swim beats, then reswim neutral into U UL for last 3 coins, 2 N into resurface (avoid fish), at wall, CL mash L fish till bonk, renormalize

####   
ADVANCED - New strat August 2026 (Ring first)

Counts first ring and back to the border: 1 slow swim. 6 fast swims, hold A until landing / CU DR, hold D, after falling into the water hold U, 30U, 12N, 4DR, 3UR, 9 fast swims D, 5 fast swims N, go to the corner on the right

Counts row and 2 columns of coins: Normalize in the corner, pause buffer R, after water 4 punches, UR 3(early) beats, hold U, swim until 4th coin (14 swims), then N and stop swimming, U and A at the same time, 5 slow swims, 6 fast swims in the 6th swim or before hold DL (Bubzia: ON 6th beat), then 12 slow swim sound, 2 fast swims DL into D resurface // NOT TESTED YET -&gt; 4 fast swims DR, 5 fast swims D, 7 fast swims N, back to corner max CD and CR, jumps dive U to UR

Either 3.5 L for redo rings wall, or 5.5R for wall towards CL mash L fish bonk  
  
TunnelRings: normalize, neutral cam CLmax CR, PB D into water, 2 slow into 8 fast N, 12U, 13punch, full D, 12A hold (either hear 3 or 5 coins, change punch count accordingly), N angle wait, punch x4, full U wait, punch x2, (get remaining coins -1), neutral wait (last coin), punch x5, 5UL turn, punch neutral angle, full D wait , punch x4, N wait, punch for 1-2 coins, slowly fall N into the next 1-2, punch x2 into D for last rings, 4.5-5UR turn for tunnel angle

#### <span style="text-decoration: underline;">**SECOND PART**</span>

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (Test run):

<iframe height="314" src="https://www.youtube.com/embed/noG-_2iWc9M?t=7306" width="560"></iframe>

<table id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# DDD Chests

## DDD Chests (DDD Chests)

### Established Strats

Beginning: 2.5 start swims and then 3UL after wall

New (old) chest 3 safe strat: corner fish CL , normalize, L tap water, full U, 2 slow start into beatcount fast swims, ON 8th UL (tiny bit early), ON 12U 2 for chest into resurface D

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Big Boo's Haunt (BBH)

# Wet Dry World (WDW)

# WDW Top

## WDW Top (WDW Top)

### Established Strats

CR, R LJ , on landing: 1R 2U+CD, 4 ; recount: 1-2 UL, 1L 2dive rollout, 4.5 D 6.5R kick U twice with UR taps into DL sideflip DJ CL x2

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# WDW Elevator

## WDW Elevator (WDW Elevator)

### Established Strats

New 2026 strat: after box TJ: 1-2U,1UL,1-2U 3CR, 6UL LATE 8L 8.5dive, 9DL 11D12DR-&gt;R kick twice U w/ UR taps into DR sideflip DJ CL , N DJ D tap ledgegrab, kick twice D into mash GP

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Tiny Huge Island (THI)

# Tall, Tall Mountain (TTM)

# TTM 100

## TTM 100 (TTM 100 Coins)

### Established Strats

### Additional Star Info

Coin Counts:  
Outside:

3 Goomba (1)  
8 Ring  
5 Box  
16 Reds  
5 Hanging  
3 Goomba (1)  
5 Bridge  
5 Box  
5 Slide Entry  
3 Goomba (green)

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Snowman's Land (SL)

# SL Reds

## Red Coins (SL Reds)

### Established Strats

Tree to red 7-8: from warp, CD lock cam, Zbuffer UR, 7R tap 7.5UR 8J R into tree, climb up till 13, 1U2UR4U5J9J 10dive, 19 J dive L tap

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Rainbow Ride (RR)

# RR 100

## FULL STAR NAME (BOB ChainChomp)

### Established Strats

Beginning: normalize at right edge, then Zbuffer L 4LJ 8DL 11LJ 12L (mash 2nd LJ)

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Tick Tock Clock (TTC)

# Bowser Stages

# Firesea Reds (FS Reds)

## Firesea Reds (FS Reds)

### Established Strats

Backup Reds at the end if amp hit etc.:  
amp hit: R LJ try to get to the platform (1 boost after 1 LJ with neutral kinda works)  
normalize U and R corner of the platform after healing. kick DJ neutral L TJ LAAAAAATE GP , start neutral kick just when fire spitter starts, then D into R LJ for safety again (if lavaboost try to land and heal again)

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table border="1" id="bkmrk-runner-time-video-ty" style="border-collapse: collapse; width: 100%; height: 124.75px;"><colgroup><col style="width: 33.3651%;"></col><col style="width: 33.3651%;"></col><col style="width: 16.6826%;"></col><col style="width: 16.6826%;"></col></colgroup><tbody><tr style="height: 29.7875px;"><td style="height: 29.7875px;">**Runner**</td><td style="height: 29.7875px;">**Time**</td><td style="height: 29.7875px;">**Notes**

</td><td style="height: 29.7875px;">**Video**

</td></tr><tr style="height: 35.3875px;"><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td><td style="height: 35.3875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr><tr style="height: 29.7875px;"><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td><td style="height: 29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Cap Stages

# Castle Movement

# Test Page

## Behind Chain Chomp's Gate (BOB ChainChomp)  


Description: Usually the first star that you need to grab in any category. Difficult for beginners but important to master. Spend lots of time practicing this one! test this is a test

<div drawio-diagram="14"><img src="https://wiki.rankedruns.com/uploads/images/drawio/2026-07/drawing-1-1783408702.png" alt="drawing-1-1783408702.png"/></div>

<iframe height="314" src="https://www.youtube.com/embed/YE47OUnZP4w" width="560"></iframe>

<div drawio-diagram="12"><img src="https://wiki.rankedruns.com/uploads/images/drawio/2026-07/drawing-1-1783324739.png" alt="drawing-1-1783324739.png"/></div>

COllapsable text:

<details id="bkmrk-collapsable-yooyo-wh"><summary>COllapsable</summary>

yooyo whats up

drt

</details>img uploads:

[![120 star grind 185.jpg](https://wiki.rankedruns.com/uploads/images/gallery/2026-07/scaled-1680-/120-star-grind-185.jpg)](https://wiki.rankedruns.com/uploads/images/gallery/2026-07/120-star-grind-185.jpg)

**Strats:**   
  
Beginner: [https://www.youtube.com/watch?v=YE47OUnZP4w ](https://www.youtube.com/watch?v=YE47OUnZP4w "video test")

  
3TB, CL, CD, CUP, CD, 5LJ U (if hit reset), U till fence, L LJ, U after landing until wall, R until wall, UR corner, PBneutral, punch wall, 3punch, CRmax, switch to lock cam, hold lock cam, wait for chain chomp sound then immidately beatcount (1chainchomp sound, 4Zbuffer L, 11J,12GP). Jtap GP x2 more, wait for cutscene, CLmax, switch back to mario cam, L LJ into UL mash A for more LJ and wallkick into star

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- 

# SM64 Strat Page Template

## FULL STAR NAME (BOB ChainChomp)

### Established Strats

#### BEGINNER - LockCam Groundpounds  


##### Info

Difficulty: Beginner  
Time: 14.53

##### Reference

Video link

##### Explanation

Beatcounts Section 1-2  
Backup:

##### General Backups

#### ADVANCED - BombClip

...

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (70 Star):

<table id="bkmrk-runner-time-video-ty" style="border-collapse:collapse;width:100%;height:124.75px;"><colgroup><col style="width:33.3651%;"></col><col style="width:33.3651%;"></col><col style="width:16.6826%;"></col><col style="width:16.6826%;"></col></colgroup><tbody><tr style="height:29.7875px;"><td style="height:29.7875px;">**Runner**</td><td style="height:29.7875px;">**Time**</td><td style="height:29.7875px;">**Notes**

</td><td style="height:29.7875px;">**Video**

</td></tr><tr style="height:35.3875px;"><td style="height:35.3875px;"> </td><td style="height:35.3875px;"> </td><td style="height:35.3875px;"> </td><td style="height:35.3875px;"> </td></tr><tr style="height:29.7875px;"><td style="height:29.7875px;"> </td><td style="height:29.7875px;"> </td><td style="height:29.7875px;"> </td><td style="height:29.7875px;"> </td></tr><tr style="height:29.7875px;"><td style="height:29.7875px;"> </td><td style="height:29.7875px;"> </td><td style="height:29.7875px;"> </td><td style="height:29.7875px;"> </td></tr></tbody></table>

### Discord Discussion

# Aqua Reds

New Ending: 4 neutral, 2L (end of 2 ; ON 3), 18-19 (with recount) into 8 pattern R

# Cloud Reds (WMOTR)

New beatcount in the beginning:   
1-2-3 moving TJ from box: 12D, 16DR, recount at 20, 3 neutral (instant), 21GP

# DDD Skip

Nico's explanation video: [https://www.youtube.com/watch?v=og6IEBhqLFw](https://www.youtube.com/watch?v=og6IEBhqLFw)  
this is cosma's tutorial: [https://youtu.be/xl90\_Y1r9Xs?si=Bil0IoP9LhE60bXW](https://youtu.be/xl90_Y1r9Xs?si=Bil0IoP9LhE60bXW)  
8 times dddskip with input viewer: [https://youtu.be/y-8vAKrMaqE](https://youtu.be/y-8vAKrMaqE "https://youtu.be/y-8vAKrMaqE")  
  
Troubleshooting:  
  
lose speed and not clip ON the 3rd jump = overspeed; lose speed and clip ON the 3rd jump = oversped OR too much up hold during the 2nd jump; clip and speed lose ascending or on the push = too early up; clip and lose speed after the left hold after the push = too late left