# DDD 100 + Reds

## DDD 100 + Reds (WIP)

### Established Strats

#### <span style="text-decoration: underline;">**FIRST PART**</span>

#### OLD BEGINNING  


Columns: 2R (instant on sound N), 6N, 6U, 4fastU, hold into 5 coins, fast into 2slow x3 with one R tap, PB on coin sound into D 3 more coins, 3.5DL, 7D surface, 5ish N for wall, CRmax RintoUR on land fish for bonk, normalize in corner,   
  
5row mountain: PB R into water, 10N, 2.5-3UR for coin row N till 5 coins, then 5.5DL,3D surface 5ish N wall, U fish into UR fish for bonk, normalize with kick R UR  
  
FirstRing: full U into 2 slow start , 16(.5)fast swims into A+D hold for 5 coins , PB noA UL for 1-2 swim beats, then reswim neutral into U UL for last 3 coins, 2 N into resurface (avoid fish), at wall, CL mash L fish till bonk, renormalize

####   
ADVANCED - New strat August 2026 (Ring first)

Counts first ring and back to the border: 1 slow swim. 6 fast swims, hold A until landing / CU DR, hold D, after falling into the water hold U, 30U, 12N, 4DR, 3UR, 9 fast swims D, 5 fast swims N, go to the corner on the right

Counts row and 2 columns of coins: Normalize in the corner, pause buffer R, after water 4 punches, UR 3(early) beats, hold U, swim until 4th coin (14 swims), then N and stop swimming, U and A at the same time, 5 slow swims, 6 fast swims in the 6th swim or before hold DL (Bubzia: ON 6th beat), then 12 slow swim sound, 2 fast swims DL into D resurface // NOT TESTED YET -&gt; 4 fast swims DR, 5 fast swims D, 7 fast swims N, back to corner max CD and CR, jumps dive U to UR

Either 3.5 L for redo rings wall, or 5.5R for wall towards CL mash L fish bonk  
  
TunnelRings: normalize, neutral cam CLmax CR, PB D into water, 2 slow into 8 fast N, 12U, 13punch, full D, 12A hold (either hear 3 or 5 coins, change punch count accordingly), N angle wait, punch x4, full U wait, punch x2, (get remaining coins -1), neutral wait (last coin), punch x5, 5UL turn, punch neutral angle, full D wait , punch x4, N wait, punch for 1-2 coins, slowly fall N into the next 1-2, punch x2 into D for last rings, 4.5-5UR turn for tunnel angle

#### <span style="text-decoration: underline;">**SECOND PART**</span>

### Additional Star Info

### Ideas / Snippets

### Single Star PBs / References  


RTA Reference (Test run):

<iframe height="314" src="https://www.youtube.com/embed/noG-_2iWc9M?t=7306" width="560"></iframe>

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</td><td style="height: 29.7875px;">**Video**

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### Discord Discussion