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120 Star Practice Changelog

09:09:08 WR -> next run

  • new HMC Blue coin Switch, LJ L through the coins for more time
  • HMC pre blue, no lockcam through pit into L U UL corner
  • HMC reds TJ unref U full notch wallkicks
  • SSL Red oasis air red from standstill 3D,5DL,5L,7GP into tree
  • MC mario cam stargrab dive into wall (wait for pan)
  • WF 100+reds: move a bit further for plant bounce
  • TTM + CCM camera thingy with releasing anchor
  • RR100 + Rainbow : max DR cannonshot into pole for repeat (do 3R ESS first)
  • RR Reds: from pole to TJ : J dive rollout, UL LJ L LG
  • SSL100 new pokey kills and new coin route
  • SSL Top + Eyerock crawl instead of 9v ESS turns
  • CCM100 bigger L tap in slide
  • WDW 100: lock cam BEFORE water crystal downtown, DRwallalign into PBkick 3punches D ESS for ledgegrab on top of downtown pillar house
  • THI stuck in buggy corner BIG: test for jump height into L kick 5BF UL real corner
  • THI LJ bridge: DR tap neutral on beat 6
  • THI wiggler: go instantly for the slider star grab (with netural slidekick possible)
  • THI Koopa manip: one jump over the edge, ESS R ledgegrab, 2nd jump over the edge (confirms the position)
  • THI chukuya manip: if you hear that chuck turns, get up normally into U ESS tap BF L into punchcancel UR punch grab
  • DDD100: blue coin switch, 1 fullJĀ  2 GP 8.5 PB DR into D ESS camera, unlock D tap, BF UR instant normalization
BOB100: new tree + ring: 2.5 LJx3 U into LJ UL tree, full N J to ring, CL max lock cam , punch x3, Zbuffer L 2 coins, UR 2 coins , R 3 coins D LJ into tree, anchor CL, UR J from tree into U J UR into tree, continue to cannon BOB 100: chainchomp red with bob music: on bark start: 4ZbufferL, 8D 9LJ DL tap for coin