2026 Bubzia Ocarina of Time - Any% Blindfolded (WW Marathon Route)
This document will record all the strats used in the Ocarina of Time - Any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia. 2026 Marathon Safety Edition after AGDQ and Gamescom.
New megasidehop from reentry: shieldturn R into LR 3NR,LR NR into 3LR shield into megasidehopSplits
ExitForest
CUP (Daytime 8000)
3steps left, ULR out of house
Mash for text cutscene
Uptap Z, backflip Dwalk till different footsteps 35.5 into BF RRNRreZ, 3180 UR,Z, 2LR10 steps, 2RR, backwalk few steps into U6BF, holdget forrupees, fencerelease U hold jump into getup again into jump again mash roll U hold intoZ, A for hole
Backup: TODO
U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 1LR, L wall, U wall rupee, 4RR NR, 1 RR into backwalk till wood into release Z A for sword, mash TBs
U hold, Retarget, 417 stepsbackwalk 8RR, U intorupee, 3LR rollsNR LR NR, backwalk into 6LRnrreZ,release UR tap UA into hole
On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +910 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 98 LR, 1DR, 6DR backwalk into woods
LostWoods: reholdZ,2LR, 2NR,9RRnr,6URhold mashed,L 4RR,retarget Dwalkwall,wall 9RR,DR,, 2 RR,NRreZ, backwalk , 6 steps after wood, 9 RR, 11backwalk after wood, 3RR, 180Z, U till wall, UL into jumpcorner, intoLR, neutralBF grab,(draw sword), RR 1 , slash 2.5 (or 2) beatcount for clip, hold UR if works
Backup: 3RR, U wall, LR, 2 Z ,getpunch, up,BF Ztap,neutral, navi glitchdive B mash CUP mashintomash into hold down A for textbox into portal
Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab
Backup: if no tunnel: 2 RR into normal setup
HyruleField:HyruleField
ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into water release Z hold U till second fall into mash b till blue rupee, (tiniest UL tap) then hold up till getup reZ, LR, 2DR,beatcount: RR,LR,2DR1BF, 7RR,UL hold into neutralrupee, tillR redhold into R2 swimrupees, till rupee into UR 2 rupees into U 2 rupeesrupees,
New swimRunnerguy setup: UR hold till land into U till loading (on land)
HyruleField:
180Z,11Ubackwalk, mashed3LR inNR waterreZ tillwall, land,U 1rolls mashed, LR,RR,NRreZ, DRrollreZ RR intoreZ, backwalk tilldown secondroll roadA end,before 9RR,water, 180 Z Upwards, backwalk till wall, 5RR,3RR into release Z UR intoladder ladder, get up with Z, 5.5 steps into 9RR,10RR, UL tap into 7RR into cutscene
LakeHylia1:LakeHylia1
DR,NRreZ,DR,NRreZ,3 rolls U (spaced), 2RR , R tap reZ on wall, backwalk till 1stfall, soft ground,LRrollreZ,backwalk till softgroundBF, release Z roll into water, 18Dfastswims,intofast getup , reZ 2RRswim into URledgegrab
reZ, intoRR, 2 u rolls open door
Fishing
R tap, LR ,U hold, A press on door (if no door: L )
Fishing:
2NR, RR R hold, Atalktalk until rod sound, wait a bit,
Downwalk LR2LR downwalk till wall into 5LRnrreZ (target), 3 dry rolls, cast rod (backup if no target: TODO)
12D taps into hope for fish catch, DL catch ; else recast
After catch: CUP cancel, Z target try to reach for fish CUP cancel again
R tap Z into U hold water into R hold till wall,water R till wall, Uexit, UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U
BACKUP: target wall, backwalk water TODO
Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening
TODO backup if fish escapes for marathon
TODO save reload in fishing pond
HylianLake2:HylianLake2
Z,2LR,NR,LR U hold until getup animation
32.5 swims up into A dive to bottle
A, reZ, righttap 90 Z, 9U11U into dive U into zora loading
(UL tap)
Zora’s Domain:Domain
Buffer D mash b until getup water intokeep neutral,D 4hold rolls1 intoroll, walk180 Z, backwalk till wall reZ,
1LR,4DR into punch for nut cutscene, 2RR U into UL for shop
If instant shop: 5LR,2BF,RR R holdUR into shop
From Shop: RR nr release Z, neutral punch (rupee 5)
//If only nut: 1RR,4BF into punch
If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut
UreZ, roll walkjumpslash past sign, rollLR x3tiniest tillL wallhold reZ,into BFbackwalk 19into LR,shop
repeat thensame onemovement, morewithout slowlycutscenes just 2LR after stick 180Z after nut, seathe sword, 4 steps into UR 3 steps into U (1-2 rolls) for stairs,wall,
Target wall, BF, 20 LR neutral
Ltap reZ , talk to the guy with ZCR
CutsceneMweep cutscene
BufferRtap, D3RR, walkU 5wall stepsreZ, 7RR, 2BF, 2LR, U buffer, one roll into 2fish rolls, reZ 2LR into reZ Ltap reZ, backwalk till wall into 3LR release Z U hold during jump, then after getup from water 3 steps U 3 UL into bottle mashRNG for fish (LR RR if no fish there)bottle
NewGhomaGhoma
Check health for retries QPA
Forest2
CUP,3L steps into UL into exit
180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop
A,R, A mash for shield,B mash D hold
DR into exit
3LR,DR,3LRnrreZ 2DR,1LRnrreZ U mash rolls A till talk
U till wallURwall (UR tap) UR Ztarget wall,9LR
Backwalk with shield till hit, slash into stick RNG
2RR slash stick 2LR
(if no stick: try jumpslash into DR)
180 turnaround into jumpslash for secondthird stick
Then farm until 23 stick gets, U till wall into RR till cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
DekuTree
OldRoute:Z,RR RR,, 5UR till navi, reZ,U for vines 15climb getup reZ
6RR,4DR,2RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,19U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance,
180shieldturn,180Z backwalk into navi text, UL buffer into vines
getup, reZ, shielded6RR, backwalk till wood, 2LR, BF, Ltap reZ roll into jump , few steps into 3LRnrreZ, RR mash A for TB skip
buffer Z into target, dry roll x2 hold U mash A for talking, CUP cancel U roll into wall A door
RR nrreZ, release Z into U hold UR tap during jump, getup vines into 2LR U into chest
reZ after slingshot, U till 2 jumps into A door
reZ , equp slingshot CR, 2 rolls U door
RRnrreZ, U roll jump into neutral, target into slingshot kill, reZ U into vine, cancel out, BF slingshot look up into target, 2 sounds ,then kill. U into vines, 35U 13L, release, 2LR into U, NR corner, shieldturn 180 reZ, slash jumpslash, target, kill into shieldturn D AFTER DEATH SOUND, backwalk ledgegrab, reZ, jumpslash buffer 3 BF w shield, 2RR, DR shieldturn ladder
TODO backup ladder find
Megasidehop Ladder: LR nrreZ, 2LR, shieldturn L , 2 NR, 3LR, shield hit, megasidehop R, 1LR, 1DR, 4LR, L tap target wall, LR target wall, R tap, 3 NR, retarget (skull sound changes headphone), D shieldturn, take out stick and flame it via BF mash 3CL, BF2RR, afterR web,target 2RRwall, (ifBF, hitLR, do3BF, 3BF RR), DR shieldturn into UD tap forcrouch ladder,to do ladder megasidehop
QuickPutAway:
From cutscene:Shieldturn R, 2LR(fast),!7NR!,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder
On reentry: Shieldturn R, 2LR(fast),4NR,2LR shield hold, wait for get hit, pull stick, wait for audio que (4.5) and pausebuffer, do quick putaway, then shieldturn R, DR, 3jumpslash, 3 BF into 4RR UR hold for ladder
MegaSideHopLadderQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR 2BF RRx2 crouchstab into shield Rturn Z, mash B for jumpslash recoil (if multiple attempt on QPA => no recoil into neutral till water land into no Z D hold land shield into LR U for scrub;
Else from recoil Z 180 into 1-2 L tap U hold for scrubs
MegaSideHopLadderNOQPA: 1LR nrreZ,2LR, shieldturn L, 2NR, 2LR with shield get hit, audio cue for mega sidehop into LR BF 5LR NR reZ onto wall, 180 D shieldturn into BF mash stick, RR Rshieldturn, reZ ,2DR,1LR,2DR 180 turnaround mash sword for recoil
//QPA B1: BF LR BFx2 crouchstab into Rturn tap mash B for jumpslash
flame,
Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk), triple slash for recoil dmg
7LR wall, Ltap target wall, L tap target again, 4LR L tap into U shield for scrub 1, 4RR scrub 2, 9LR, BF 1RR into scrub 3 (take one dmg first)
HINT: if in water after 7LR, adjust sidehops first TODO
talk to scrub WITHOUT Z hold
Z,RR(avoid heart),U till slow door, A to enter ghoma
(if no wall after certain steps: 5DR,backwalk wall, into 5LR into 2 jumpslash into L reZ enter ghomas roomroom,
Ghoma
QPAbackup:stick
CUPcancel, ULshieldturn cup cancel U 1 rollstorage into Z into LR into U till navi TB into U vines, 6RR into slingshot route, for doorcutscene after navi2 NRrolls into
(can enterget CUPhit strat;
Thenif onforgotten exitto scrubtake room: equip slingshot on CR, UR shieldbuffer into U till jump,U till vine into release,
Slingshot into max U into shot kill into reZ shoot till kill, into UR hold for vine into 1L 34U 15L, 2LR, punch x2 into 180 turnaround Z on enemy, jumpslash kill into reZ, 180 shieldturn, backwalk ointo edge, jumpslash into BF mash shield hold 1 BF 1R 4BFs into corner, then release Z and UR buffer release shield for ladder, do megasidehop, then 1LR,1DR,6LR no shield NR into reZ, old stick route from here
Ghoma:
Jumpslash with stick into crouch stab with sworddmg)
U into cutscene, Cstick up into D ESS until cutsccenecutscene
Wait a bit (6th5.5th pseudo beat) nutslingshot double Utap, 2 NR, crouchstab x1 into instant nut mash, crouchstab x1,x2 lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for dekuDeku tree
WrongWarp
Slingshot: 2UR, RR 4UR mash U vines,5RR into backwalk till 5 diff steps into shieldturn L, U jump few steps into 4LR till corner, U hold for text into U corner UL Z into 3 UL beats Z A for door
Cup cancel into shield, hit into instant U roll mash talk, after cutscene CUP into U hold for A door
Buffer UR till wall into U till vines, reZ, 2LRNR U into A for slingshot, reZ into U hold for door after 2 jumps,
Z in door U 3rolls for door, UL corner into A open
Z into U till jump, D hold into reZ wall ladder
Megasidehop ladder setup
MegasidehopReentry:
90R shieldturn, 2LR, 5NR4NR into 3LR shielded into megasidehop R (mash after first shield hit); 1L 2D2DR into DL hold +shield till getup from water into10LR L for heart into mash LR till door corner mash into long fall L hold (get healed), L land, 2BF into 8LR L tap reZLreZ A for door (if not door TODO)
TODO backflip amount
WrongWarp
Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF, bottle over slingshot menu
Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5-24), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door
EscapeCollapse Skip
3LR 2U 4LR 1U 5LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip
13LR, 180 backwalk into transition
U instant 3 roll U zelda talk
Avoid Rocks: 1LR, Ltap target wall, 11RR, R tap target wall, RRnr,LRnr,LR, Dtap target wall, LR buffer D into cutscene, UR into ganon
Ganon
BIG CUTSCENE D buffer rolls into cutscene
Ganon Phase1: after navi TB :
Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill
From here: CUP (hold Z during it) cancel into, 2NR,Z,8RRLtap RreZ, holdLR, intobackwalk sword
//Backup if no nuts: do normal fight, then backup for sword with holding U during TB, UR till wall into U renormalize a few times 2LR U hold into notch then2RR, backwalk into sword, if missed U into sword after a while TODO check if 1 RR is enough
Second phase start: slash,BF BFpull sword, 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo)
Important:LastInput: onTB firstduring jumpslashcutscene!!! we need to hit the head: for that U hold first then jumpslash with holding, then 2 neutral jumpslashes into U hold for next hit prep, L hold slash
LastInput:, L hold slash after 2-4 steps
Old:mash start to equip kokiri sword, Z,L,L,U,A
Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat
Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword
Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore
Phase3: mash cutscene text till sword glow, Target jumpslash
GG
Notes
//WESS: 5.5U into UL 9reZ on wall, crouch stab U twice, PB, WESS L into 3.5 turnaround, then 70 hold into reZ backwalk into BF check for slope, then 5 R backwalk into 5 RR repeat till corner + ladder, Z on ladder into 5 steps U into 7RR fall into UL reZ 9 RR loading => does not work as we dont have shield
NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
No nutfarm to vine = 10s
One nut farm to vine = 26s with good rng
Mido house + shop = 18s + 5s ; 25s total still better then farm
Get zora nuts x2 , if didnt get you can still farm
Now we have 5 nuts: nut farm opportunities x2 so max 15…
Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee
OldHylianShieldRouteMarket
13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading
HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl
Just mash A to get to castle
Cutscene
Need to make cycle for 2 times on bridge
Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading
//45g?
LR, UL into A for house, if not A mash on wall till entry
PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout
3DLR into market
2NR,Lhold till jump off box into U A mash for door
U A for shop: A,R,R,A buy nuts, L A mash (buy shield)
Rbuffer 10beats R, then U into transition
URR,UR mash into pothouse, repeat farm
UR into field
QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g
Shield(old route, early deku tree)
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ
RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee,
Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop
//if you miss water rupee you can get behind shop
A,A,R,A mash for shield get 3B mash
DR exit shop
Ghoma:
3LR,DR,3LR,2UR,LRspam till talk
U till tall Ztarget wall,9LR
Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ
OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene
Mash AB for cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit
Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times
NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup,
OoBB1
(up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z
2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform
!DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner
180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk
Cutscene
U till slow door, A to enter ghoma
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
Z,3UR,U big fall, change to L into 3LR on landing, U,A get up
3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma
Ghoma: 3UR with walk, 2LR, UR into heart container
U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash,
TODO WW SETUP
GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461
//with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup
TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip
1min for getting into water vine with 1st try sidehop
Reenter: 17s
//TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob
oldForestRoute
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,
TODO
CLEAR Test ganon hit dmg for heartcontainers for equip swap safety
CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup
CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword
seed upgrade (slingshot in lost woods) //not needed, slingshot bad
4 heartpieces child; no just 4 hearts for escape , ganon without getting hit
kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no
Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually
Hyrulian shield + 5 hearts work with fairy dupe safety
Phase 1: slingshot 10hits
Dekunuts 10 hits
Just blessRNG for mastersword else repeat
Phase 2: slingshot 18+hit //last hit needs to be sword
Mastersword
Dekunuts nut into sword x10
Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch
Master sword cutscene fail
Instant deathabuse into mastersword stalfos with 1 potion and OI
Route
Sword
65 rupees + shield + 5nuts;
Get 1x stick for fire;
Ghoma, savequit x2) //kokiri shop 15=5xnuts, 30x10xnuts
Forest Escape through lost woods
Hyrule field -> lake
Lake hylia fishing scale 20 rupees 36 -> 16
Lake bottle
Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm
//red potion market = 30 rupees ;
80 rupees, shield + 5 nuts //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market
New TODO 01.09.2020
Lake UR after soft
Fishing more consistent getting to shopkeeper
Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup
Can also farm again after ghoma1
Rupee Tests: aftersword reset to mido = 40s
Back through crawlspace +5 rupees = +10s
Shop rupee= 5s
River 17-18 ; forest 20 + 4 green; zora 20;
78 total ;
Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2
New TODO 02.09.2020
DONE Zoras River1 consistency maybe L90Z turn
DONE Zoras Domain nut farm consistency strat
DONE Deku Tree1 web jumpslash consistency strat
DONE Backup failed ghoma take dmg for retry
DONE Backup run from house back to tree
Stalfos beginning script / try consistent nut strat
Escape practice, last room setup and entrances UL/UR
Practice megasidehop
Practice equipswap
LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree
Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma
Potential b1 skip: https://www.youtube.com/watch?v=xPg5Tv6-G60
QPA data: Data: 16384 beginning,
140.333.16384 before LRs
22978 after hit, 6598
23128 after hit,
6742 after shield turn
After cutscene: -4 597
Bad after hit: 95, 177, 6598
Before shield hit: 139,159,
Before Hit: 121, 159, 16384 => 23102
Neede: 93, 180 6742/ 6710
Bad: