2026 Bubzia Ocarina of Time - Any% Blindfolded (WW Marathon Route)
This document will record all the strats used in the Ocarina of Time - Any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia. 2026 Marathon Safety Edition after AGDQ and Gamescom.
ExitForest
CUP (Daytime 8000)
3steps left, ULR out of house
Mash for text cutscene
Uptap Z, backflip Dwalk till different footsteps 5.5 into RRNRreZ, 180 Z, 10 steps, 2RR, backwalk few steps into 6BF, get rupees, release Z, A for hole
Backup: TODO
U hold for 5th sound, then Z D BF,2RR into backwalk 3.5 rupee sound, 1LR, L wall, U wall rupee, 4RR NR, 1 RR into backwalk till wood into release Z A for sword, mash TBs
U hold, Retarget, 17 backwalk 8RR, U rupee, LR NR LR NR, backwalk into release A into hole
On exit: hold U into Z target BF into Dwalk till wall into BF 2LR into Dwalk till change of steps +10 release Z into D hold getup retarget, 4RR rupee, 4 LR into U roll UR hold for vines getup into reZ, R turn reZ into 8 LR, 1DR, 6DR backwalk into woods
LostWoods: 2LR, hold L retarget wall , 2 RR, backwalk , 6 steps after wood, 9 RR, 11backwalk after wood, 3RR, 180Z, U till wall, UL into corner, LR, BF (draw sword), RR 1 , slash 2.5 (or 2) beatcount for clip, hold UR if works
Backup: 3RR, U wall, LR, 2 Z punch, BF neutral, navi dive B mash CUP mash into hold down A for textbox into portal
HyruleField
ZorasRiver: Hold up Z during water till get up, 5LR into L hold no Z, retarget wall into RR, UL hold mash B till 4th rupee, then DL 5 pseudo rupee, UL 5pseudo rupee, then fall into water release Z hold U till second fall into mash b till blue rupee, (tiniest UL tap) then hold up till getup reZ, LR, beatcount: 1BF, 7RR,UL hold into rupee, R hold into 2 rupees, till rupee into UR 2 rupees into U 2 rupees,
New Runnerguy setup: UR hold till land into U till loading (on land)
HyruleField: 180Z, 12steps backwalk, 3LR NR reZ wall, U reZ, backwalk down roll A before water, 180 Z Upwards, backwalk till wall, 3RR into release Z UR ladder , get up with Z, 5.5 steps into 10RR, UL tap into 7RR into cutscene
LakeHylia1
3 rolls U (spaced), 2RR , R tap reZ on wall, backwalk till fall, BF, release Z roll into water, fast swim into ledgegrab
reZ, RR, 2 u rolls open door
Fishing
R tap, LR ,U hold, A talk until rod sound, wait a bit,
Downwalk 2LR downwalk till wall into 5LRnrreZ (target), 3 dry rolls, cast rod (backup if no target: TODO)
12D taps into hope for fish catch, DL catch ; else recast
After catch: CUP cancel, Z target try to reach for fish CUP cancel again
R tap Z into U hold water into R hold till water exit, UR into wall, U hold for shopkeeper : if more then 6 concrete steps: L tap a bit before talk U
BACKUP: target wall, backwalk water TODO
Get scale, then talk again after first TB(non if Ahold) 2D into finish talk, U hold reZ into D walk into 3RR releaseZ reZ into 2LR into A for door opening
HylianLake2
Z,2LR,NR,LR U hold until getup animation
32.5 swims up into A dive to bottle
A, reZ, righttap 90 Z, 11U into dive U into zora loading (UL tap)
Zora’s Domain
Buffer D mash b until getup water keep D hold 1 roll, 180 Z, backwalk till wall 5RR, UR into shop
From Shop: RR nr release Z, neutral punch (rupee 5)
//If only nut: 1RR,4BF into punch
If stick nut: 3RR,3DR into punch, cutscene, reZ,2RRnrreZ, RR into release Z punch nut
reZ, jumpslash past sign, LR tiniest L hold into backwalk into shop
repeat same movement, without cutscenes just 2LR after stick 180Z after nut, seathe sword, 4 steps into UR 3 steps into U (1-2 rolls) for wall,
Target wall, BF, 20 LR neutral
Ltap reZ , talk to the guy with CR
Mweep cutscene
Rtap, 3RR, U wall reZ, 7RR, 2BF, 2LR, U buffer, one roll into fish RNG for bottle
Ghoma
Forest2
CUP,3L steps into UL into exit
180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop
A,R, A mash for shield,B mash D hold
DR into exit
3LR, 2DR,1LRnrreZ U mash rolls A till talk
U till wall (UR tap) UR Ztarget wall,9LR
Backwalk with shield till hit, slash into stick RNG
2RR slash stick 2LR
(if no stick: try jumpslash into DR)
180 turnaround into jumpslash for third stick
Then farm until 3 stick gets, U till wall into RR till cutscene
reZ,RR,180,backwalk into dekutree
DekuTree
RR , 180Z backwalk into navi text, UL buffer into vines
getup, reZ, 6RR, backwalk till wood, 2LR, BF, Ltap reZ roll into jump , few steps into 3LRnrreZ, RR mash A for TB skip
buffer Z into target, dry roll x2 hold U mash A for talking, CUP cancel U roll into wall A door
RR nrreZ, release Z into U hold UR tap during jump, getup vines into 2LR U into chest
reZ after slingshot, U till 2 jumps into A door
reZ , equp slingshot CR, 2 rolls U door
RRnrreZ, U roll jump into neutral, target into slingshot kill, reZ U into vine, cancel out, BF slingshot look up into target, 2 sounds ,then kill. U into vines, 35U 13L, release, 2LR into U, NR corner, shieldturn 180 reZ, slash jumpslash, target, kill into shieldturn D AFTER DEATH SOUND, backwalk ledgegrab, reZ, jumpslash buffer 3 BF w shield, 2RR, DR shieldturn ladder
TODO backup ladder find
Megasidehop Ladder: LR nrreZ, 2LR, shieldturn L , 2 NR, 3LR, shield hit, megasidehop R, 1LR, 1DR, 4LR, L tap target wall, LR target wall, R tap, 3 NR, retarget (skull sound changes headphone), D shieldturn, take out stick and flame it via BF mash CL, 2RR, R target wall, BF, LR, 3BF, D tap crouch to flame,
Scrubs: FromRecoil: 3BF 180 shieldturn reZ shield hold for hit 1, 4RR wait hit2, 9LR, DR,RR hit 3 into U hold UR (NON Z) mash A for talk (if not 0.5 health: get hit before last talk), triple slash for recoil dmg
7LR wall, Ltap target wall, L tap target again, 4LR L tap into U shield for scrub 1, 4RR scrub 2, 9LR, BF 1RR into scrub 3 (take one dmg first)
HINT: if in water after 7LR, adjust sidehops first TODO
talk to scrub WITHOUT Z hold
Z,RR(avoid heart),U till slow door, A to enter ghoma
(if no wall after certain steps: backwalk wall, into 5LR into 2 jumpslash into L reZ enter ghomas room,
Ghoma
stick jumpslash storage into cutscene after 2 rolls
(can get hit once if forgotten to take dmg)
U into cutscene, Cstick up into D ESS until cutscene
Wait a bit (5.5th pseudo beat) slingshot double , 2 NR, crouchstab x2 lockon jumpslash into double kill
Wait for cutscene, die, save and continue for Deku tree
WrongWarp
MegasidehopReentry:
90R shieldturn, 2LR, 4NR into 3LR shielded into megasidehop R (mash after first shield hit); 2DR into DL hold +shield till getup from water 10LR LreZ A for door
Buffer D into Z go instant neutral after, 2slash, 5DR, jumpslash shield, 2BF, bottle over slingshot menu
Drop fish CR, recatch, reZ, wait for audio cue (pseudocount slider 22 beats) B cancel OI, D hold 1-1.5 steps (23.5-24), CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door
Collapse Skip
3LR 2U 4LR BF D tap reZ, LR,RRNR,LR,RR reZ, backwalk BFpull sword, do collapse skip
13LR, 180 backwalk into transition
U instant 3 roll U zelda talk
Avoid Rocks: 1LR, Ltap target wall, 11RR, R tap target wall, RRnr,LRnr,LR, Dtap target wall, LR buffer D into cutscene, UR into ganon
Ganon
BIG CUTSCENE D buffer rolls into cutscene
Ganon Phase1: after navi TB :
Quickkill: Buffer shield into Shieldturn R into LR nut, RR LR nut RR, LR nr BF stick jumpslash, shield RR LR DR restick jumpslash quickkill
From here: CUP cancel , Ltap reZ, LR, backwalk 10, 2RR, backwalk into sword, if missed U into sword after a while TODO check if 1 RR is enough
Second phase start: BF pull sword, 9LR into retarget U tap into jumpslash for first hit, then normal fight (without slow turnaround), 3 slash into UR turnaround retarget repeat for 4 hits (only jumpslash on 1st hit combo)
LastInput: TB during cutscene!!! , L hold slash after 2-4 steps
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