2020 Ocarina of Time - any% Blindfolded (WW route, No Collapse Skip)
This document will record all the strats used in the Ocarina of Time - any% Blindfolded Speedrun using the Ganondoor Wrong Warp in Deku Tree. By Bubzia.
New ESA notes:
For extra rupee: 9L 1D U 1RNR, 1R NR after rupee
Failfish1: Cup, look up Z hold cancel, 2BF, 1RR,1LRNR, target fish into 3BF
Target fish, CUP look up Zhold cancel, Zhold U into water , D hold back to land D hold until slow down (10steps) DR hold until concrete into instant pausebuffer U into slowdown talk to guy get scale
FailFish2 (keep holding DL till water getup into Z), Z into D hold instant stop after land (3-4 swims), L tap into target, 2 BF; 13 taps into catch fish,
R tap target fish, cup cancel,
CUP look up Zhold cancel, Zhold U into water , D hold back to land D hold until slow down (12steps) DR hold until concrete into instant pausebuffer U into slowdown talk to guy get scale
//without rolls: target when getting into water, buffer DL until land into buffer stop, 2BF into cast again, R target cup cancel Zhold U water DR land into UR U till shopkeeper
Table of Contents
Splits
ExitForest
CUP
3steps left, ULR out of house
Mash for text cutscene
Up 180Z,12DR,2RR,NR, reZ, and just up into getups 3xZ spam, 3UR/U till wall,
2LR, up A into enter
Backup: RR corner, Rtap(not getup) into 2DR L90
UZwall,DR,LR,DR,RR,UR into U wall get in for rupees(15)
All the way through
Get up sounds into Z
3NR, 3RR into 5c
4LR wait till rock is close then LR, up 2ruupies, UR till wall, 2RR,DR,U, 6LR, UR, DR, NR, up till chest into A for sword
Savequit
CUP,2UR,LR into exit
U DR into backwalk till wall, getup reZ, 5RR into rupee 4LR up till wall, UR release Z into vines
6U getup, Z,
R90,8LR,DR,5RR,Dbackwalk into lost woods
LostWoods:reholdZ, 2NR,9RR,7UR mashed, 4RR, Dwalkwall, 9RR,DR,RR,NRreZ,U into jump into neutral grab, Z ,get up, Ztap, navi glitch B mash CUP mashinto hold down A for textbox into portal
Backup: wall behind monument into LR,,punch, DR, slowwalk down till grab
Fishing
ZorasRiver:Hold up during water till get up, U into UR, Ltap9Z, 3RR, U hold into ZR2 strat
Old:Z, 7LR mashed into water, fastswim L till 4 coins, then fastswim D for 12, 9L till waterfall into 6D till waterfall, 7L after 2nd waterfall,8L into 4D into fall ,downright fastswims till land into D loadingzone //48g 15-20g in river
HyruleField:
7Up in water till land, 3 rolls mashed, LR,RR,NRreZ, DRrollreZ into backwalk till wall,5DR,back till wall, backwalk till next wall, backflip over it, 15RR, backwalk till wall, 6RR,NR reZ up into ladder(only if no enemies, else upright taps into it), get up with Z, 5NR, 15RR, 2UR into cutscene
LakeHylia1:
DR,NRreZ,DR,NRreZ, backwalk till 1st soft ground,LRrollreZ,backwalk till softground into DR mash into water, 18Dfastswims,into D releaseZ getup, reZ, 1UR U 16 steps/after fast corner,A into fishing //if no backflip into water: reZ and then Dswims
Fishing:
RR, Atalk, wait a bit, Z 7steps U, talk,x for yes,mash B till sound
Z into D till wall3RRcorner, 4LR,6DR,8LR,lockon B for fishing
Land in water, hold A, slow D 6x, then tiny A taps
//if no bite:
10s wait, Second throw: B repeat
If bite: hold L A and hope no escape ; else reset/reenter fishing game/ TODO backup
2A into random camera position
CUP into search audio cue with navi fish lockon (close fish)
Z hold CUP again at navi goes away left of fish,
U into water, R till soft, UR wall, U till wall 6 steps A talk
talk to him for golden scale
A again, A,2D,2A, Z, D to wall, 2RR, Rtap, 2LR,A to exit
ExitZora
HylianLake2:
Z,2LR,NR,LR neutral wait for water position
35 swims up into A dive to bottle
A, reZ, righttap 90 Z, 9U into dive U into zora loading
Zora’sDomain:
Neutral till dive up
Z, hold D till no sound, LRroll,DR,punch(5rupees), U hold into shop
Shop: just back out again
slash,jumpslash,RR,releaseZslash(5rupees),Z,4RR,3DR,slash into stick
RR,RRrollreZ, RR, non Z slash, get nuts, Z 2LR backwalk into shop
Repeat x2 for 15 nuts but with LR,DR,Jumpslash instead pickup cs (2Ujumpslash into LR D shop is also good)
On last time just seathe, 180Z;RRrollNRreZ hold U releaseZ 25stepsUhold till wall,3UR normalization
R90tap,Z,RR,reZ,NR,20DR+Dtap,180Z
Nuts CD,L Stick CL, D Bottle CR
X, mash B till cutscene (25weeps)
2CUP after cutscene, 180Z, 2UR, 180Z, backwalk till wall, CR bottle, 2LRroll3NR (fall), RR,reZ,4NR,2RR instant CR for fish //might need to mash a while, or do LR/RR alternates
reZ after caught/ RR position if alternates
Backwalk till wall/no sound, slash pot
LRs into exit
//backup: 3RR,6DR,12RR, backwalk into exit
Shield
NewRoute:
Zora’sRiver: U hold into Z after 2nd jump, mash fastswims 4rupees U, then 16 L, 3U into fall, 3UL, fall, mash till big rupee, then just U till fall, L/DL into transition
HyruleFieldToKak: Z,R till land, RRrollNRreZ, 180Z, backwalk into owl D option after one B
U Punch with sword
If owl left(no wall): 5RR backwalk into kak; wait till night before backwalk
If owl right(wall): UR till stair, U till wall, reZ RRs into kak, wait for night before RRs
Kak: 180Z,backwalk till wall/skullsound,RR,backwalk till wall, 8LR,backwalk till wall, 2LR, backwalk into graveyard
Graveyard: 4UR, U into getup, Uhold jump mash roll, 2LR,180Z,A pull grave till sound,
LRrollNR,RRrollNR,UR hold into grave
Grave: just UR mash into chest, savequit
Ghoma
CUP,ULR,LR into exit
180UZ,4DR,13LR,2DR, 3LR, backwalk into dialogue, A, reZ, backwalk into shop
A,R,U, buy nuts, D, A mash for shield,B mash
DR into exit
3LR,DR,3LR,2UR,LRspam till talk
U till tall Ztarget wall,8LR
Backwalk with shield till wall, LRs into cutscene (get one safety stick with jumpslash x2 RRLR)
//hit is 0.5dmg
Mash AB for cutscene
reZ,2RR,180,backwalk into dekutree
DekuTree:
6RR,4DR,RR,DR,3RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ U jumpslash shield into jumpslash 2 into waterZ, R90Z, U6swims getup into reZ
LRrollNR, get switch DR,2RRreleaseZ Rjump into U Z target, U/UL taps after each hit till dead
Restart from deku entrance
Megasidehop:
2RR, 90R (shielded), 4LRshielded, wait attack, LR, shieldtap, NR, wait for attack hit x2 count beat, 2.5beat NR, 3beat(mashed)A LR megasidehop; hold D shield until wall (1heart dmg), 6LR,U till slow, neutral A for box, push 12x times
NR,Ujump,land UR, Utill wall, reZ,DR,shield,NR,stick into quick putaway mash, LR,DRroll,180Z uphold till second getup U till wall, DR, 3LR, quick L90 reZ or wait till enemy doesnt attack, stick into shield putaway,mash sword for recoil (1heart dmg), put sword away,
Z, 3DR, 180Z shield, wait for hit, 4RR wait for hit, 9LR,RR,DR get to 0.5 hearts, wait for shield hit into UR mash A for talk
Cutscene
Z,RR(avoid heart),U till slow door, A to enter ghoma
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
WrongWarp
DekuTreeR2:
Z,3UR,U big fall, change to L into 3LR on landing, U,A get up
3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma
Ghoma: 3UR with walk, 2RR, UR into heart container
reZ, UR,2RR,Uwalk till door/slow, 2slash,5DR,jumpslash shield
2DR,DR into OcarinaItems CL+B, wait for audio cue B cancel OI, D hold 1-1.5 steps, CD nut, Z+R hold 6-7 steps nut, after 15steps 6RR, Uhold into corner A enter the door
Escape
Z, U into damage, D into damage till death
Save continue into big cutscene, B mash 5TB; Zelda Footsteps
Start:Z, 7LR, beatcount 2UR, U, 10UR,12UR,14UR,16UR,18URUL,22UR,1U,2UR,4UR,6UR,8UR,10UR
If bonk: DR shield into zelda
If no bonk: DRroll into zelda
Cutscene ULhold into transition
Room1:LR,U fall, 4UR, U till jump, 2LR shield wait for zelda, UR into transition
Stair1:UL buffer in transition, jump, 2beats U, 1UL,1U,1UL,2U, just U into transition (maybe UR if fails)
Room2:URwalked(but not much) Z during roll to avoid zelda, 2LR,3UR,2RR, cutscene,U into transition
//if target by accident, just U into UL at wall, UR into transition
Stair2:Buffer UL transition, after 3 steps intro + 3steps (5-6total) ULR into U till jump, then UL mash roll, U into cutscene; U/UL into exit
Stalfos:
U into cutscene1
if hit before: now OI with bottles, 2RR U into zelda2
Else: UR buffer during zelda2
L90Z,LR, stalfos kills
2hits on each with jumpslash into try to target switch
After2 hits OI health and hope its no jumpslash
Always jumpslash into shield wait a tiny bit repeat
After 2kills: OI to full health and try to find zelda with Z and go up to her
After cutscene hold U and Z mash to get zelda’s angle
Stair3: ULbuffer in transition, 6steps into U till jump, UL in jump mash roll, after URhold till zelda
UL into transition
Room3: mash4UR U hold till wall,LR, R till zelda, just dmg boost as long as not crit health
LR,Dwalk180reZ, 4RR,Rhold a bit for zelda talk, RR, backwalk 7 beats, 3LR into backwalk Ltaps zelda cutscene //if hit try to find her with target
UL into transition
LastCorridor: mash URs4-5, cutscene, 180Z into backwalk till wall (15beats, LR shield wait (7beats), cutscene, UR into transition
Ganon
BIG CUTSCENE mash B till sword
Z, 5UR into cutscene
Ganon Phase1: after navi TB : mash start to equip kokiri sword, Z,L,L,U,A
Perform shieldcombo: nut into UR slash UR, 180Z, shield Ztarget, hit, 2CUP, shield hit, repeat
Going to Phase2: hold up on clearing zeldas TB, hope that zelda is in front, you can hear navi, try to just UR and bonk at the end after 2navis, then seath sword and RR, LR DRrollNR backwalk into sword
Phase2: after sword cutscene, DR,8LR,Ztarget into jumpslash for big hit, then repeat shield combo; though CUP targets are not necessary anymore
Phase3: mash cutscene text till sword glow, Target jumpslash
GG
Notes
NutFarm:2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
No nutfarm to vine = 10s
One nut farm to vine = 26s with good rng
Mido house + shop = 18s + 5s ; 25s total still better then farm
Get zora nuts x2 , if didnt get you can still farm
Now we have 5 nuts: nut farm opportunities x2 so max 15…
Zora x2 nuts +1 stick + 5 rupees = 30s; 10nuts, 15 with shop, 20 with shop + shop rupee and crawl rupee
OldHylianShieldRouteMarket
13LR (2long), U walk till jump, U1-2swims, 180Z,Ahold dive U into loading
HylianLake3: 180Z U, wait for getup neutral!, reZ, 2NR, 12LR,reZ,3NR,17LR,backwalk till end of bridge, A for talk to owl
Just mash A to get to castle
Cutscene
Need to make cycle for 2 times on bridge
Bridge:2RR,180Z,backwalk 12beats, NR, R90,Uhold for 2 rupees into RR loading
//45g?
LR, UL into A for house, if not A mash on wall till entry
PotHouse: 90RZ,RR,slash,jumpslash, DR,2LR,Jumpslash,wait for getup,LR,jumpslash, 2 neutral slash, 2jumpslash,2DR,3neutral,jumpslash,4RR,RreleaseZ A getout
3DLR into market
2NR,Lhold till jump off box into U A mash for door
U A for shop: A,R,R,A buy nuts, L A mash (buy shield)
Rbuffer 10beats R, then U into transition
URR,UR mash into pothouse, repeat farm
UR into field
QUICK BEFORE NIGHT: Z,2UR, 2LR, backwalk onto chain, wait for night into NR , 3RR savequit //85g
Shield(old route, early deku tree)
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, LR,5DR,10LR L getup reZ
RR,Dgrabgetup,11RR,DR,LR,2DRNR,LR,Uhold 2 jumps rupee,
Hold up till 4 grass steps, 2LR, talk with A, Z, 2LR into shop
//if you miss water rupee you can get behind shop
A,A,R,A mash for shield get 3B mash
DR exit shop
Ghoma:
3LR,DR,3LR,2UR,LRspam till talk
U till tall Ztarget wall,9LR
Stick Farm: 5DRwshield,2RR,triple slash,jumpattack get stick reZ
OR jumpslash LR get stick reZ, 2RR shielded, jumpslash kill get stick, 2LR repeat until 2/3 sticks OR 2RRhielded kill stick, RR shield upwalk till enemy kill stick U RR into cutscene
Mash AB for cutscene
reZ,RR,180,backwalk into dekutree
DekuTree:
Z, 2UR, 2RRroll, mash attack for 2 hits, jumpslash into RR,LR checks , after getting, U reZ and LR position either 1 or 2
//If no item, D into exit, reZ, D into entrance repeat
5RR,4DR,RR,DR,2RR,RreleaseZ for climb (carefully for count),15U,4R,18U,4L,releaseA
3LR,DR,sword B,180shieldturn,targetenemy, wait for turn, jumpattack, wait for disappearance, reZ double jumpslash into water TODO get switch; savequit
Rturn90, Uwall till slow, UR, 5LRshielded, wait for attack to go back, NR, wait for attack hit, NR into megasidehop hold D shield until wall, 6LR,U till slow, neutral A for box, push 12x times
NR,Ujump,land UR, stick u taps until burn, 180turn reZ, uphold till second getup,
OoBB1
(up after scream finish into B mash for recoil),(3swimsdown if no recoil), release Z get on vines, 3R,up till end with Z
2LR,2URbonk, UZtargetwall, R Ztargetwall, LRcorner, non Z slash, shieldZ 4RR into vine, 1D,1L, pausebuffer U and A, hold both and mash until OoB water, if fail you will getup onto platform
!DONT PRESS Z! Wait for link to be still then pausebuffer UL , cam needs to lock (8s, 15ticks), on 4.5th swim pausebuffer U 2swims, pausebuffer UL 1swim into Z, 1+2UL swim into 5L(on6th) swim into U fall into pit, land in water, 3DL tap L hold swims with Z into L grab vine, normalize 6Rfall into water, Z,180tap,Z,Utill 2nd getup land, 4-5setups up into 3LR, shield no Z into A mash for putaway, Z fall down into L hold for corner, release Z for vine, 6R normalize on corner
180turn reZ,U till land, RR, LRroll reZ, 2RR, shield, 2-4 NR for 1st scrub hit (be careful with nuts hit), R90turn reZ target scrub, 2nd hit, L reZ, 2LR, get hit till 0.5 hearts (1 after sound), shield into UR A mash for talk
Cutscene
U till slow door, A to enter ghoma
Jumpslash with stick into crouch stab with sword
U into cutscene, Cstick up into D ESS until cutsccene
U tap (practice timing) into nut, crouchstab x1 into instant nut mash, crouchstab x1, lockon jumpslash into double kill //if missed crouchstab, you can throw another nut and tap U again
Wait for cutscene, die, save and continue for deku tree
Z,3UR,U big fall, change to L into 3LR on landing, U,A get up
3LR,2DR into fall, hold U till land, 3LR, U (2UR) till slow wall, A to reenter ghoma
Ghoma: 3UR with walk, 2LR, UR into heart container
U reZ, 2DR,2LR,Dwalk till door/slow, 180Z, 2slash,
TODO WW SETUP
GS Clip coords: 88.5203 ; -65.81 ; -45.0356 ; 20461
//with GS clip oob we dont need sticks at all, so we could do late ghoma; potential ghoma death warp setup
TODO check other setups runnerguy supersidehop and b1 skip angle etc. //find setup for that maybe ; supersidehop should be the fastest after b1skip
1min for getting into water vine with 1st try sidehop
Reenter: 17s
//TODO do video comparison as secondary strat for all dungeons /child dungeons with b1oob
oldForestRoute
Z,180Z,2DR wait for stone, backwalk to wall, 6RRNR,Dwall,release Z A enter crawlspace
Z,12crawls, hold up in getup (3fast), Z into DR,LR,DR,reZ on stone, 2LR,3DR,LR,punch //24g
L,releaseZ uplift getup,reZ, 12LR, release Z L getup, jumpslash into 6LR, Uhold till wall, UR release Z into vines,
TODO
CLEAR Test ganon hit dmg for heartcontainers for equip swap safety
CLEAR Test how many hits each phase with nuts, slingshot and sword jumpslash setup
CLEAR Deku nut (1 chu + rupees lost woods), not needed, ganondorf needs max 20;10. Possibly for stalfos but also not needed with master sword
seed upgrade (slingshot in lost woods) //not needed, slingshot bad
4 heartpieces child; no just 4 hearts for escape , ganon without getting hit
kakariko house heartpiece (adult), man on the roof (child), dodongos cavern top (child), death mountain crater climbwall (child) , ocarina minigame??? Pls no
Fairy after wrong warp or two bottles, stick gone for ghoma, no problem actually
Hyrulian shield + 5 hearts work with fairy dupe safety
Phase 1: slingshot 10hits
Dekunuts 10 hits
Just blessRNG for mastersword else repeat
Phase 2: slingshot 18+hit //last hit needs to be sword
Mastersword
Dekunuts nut into sword x10
Stalfos: 5jumpsslash with nuts; 4 each and then finish them off; mastersword each 2.5hits, so 2 slashes switch
Master sword cutscene fail
Instant deathabuse into mastersword stalfos with 1 potion and OI
Route
Sword
65 rupees + shield + 5nuts;
Get 1x stick for fire;
Ghoma, savequit x2) //kokiri shop 15=5xnuts, 30x10xnuts
Forest Escape through lost woods
Hyrule field -> lake
Lake hylia fishing scale 20 rupees 36 -> 16
Lake bottle
Zoras domain fish + stick (shop 50 rupees red potion; 15 rupees 5xnuts) //5rupee farm
//red potion market = 30 rupees ;
80 rupees, shield + 5 nuts //all depends on nightday cycle, either first to city rupee farm 99 = shield + 5nuts or first fishing then owl to market
New TODO 01.09.2020
Lake UR after soft
Fishing more consistent getting to shopkeeper
Mido + sign 15rupees; time test farming for 10 nuts/ maybe even 15 with b1 or as backup
Can also farm again after ghoma1
Rupee Tests: aftersword reset to mido = 40s
Back through crawlspace +5 rupees = +10s
Shop rupee= 5s
River 17-18 ; forest 20 + 4 green; zora 20;
78 total ;
Needed: 20 fishing ; 40 shield ; 15 nuts; enough but 15x nuts total; 12-13 for ganon; enough for quickkill but no safety p2
New TODO 02.09.2020
DONE Zoras River1 consistency maybe L90Z turn
DONE Zoras Domain nut farm consistency strat
DONE Deku Tree1 web jumpslash consistency strat
DONE Backup failed ghoma take dmg for retry
DONE Backup run from house back to tree
Stalfos beginning script / try consistent nut strat
Escape practice, last room setup and entrances UL/UR
Practice megasidehop
Practice equipswap
LinkHouse to Tree: 4DR,14LR,neutral, NR, 3LR water, L till land, LR till tree
Ghomabackup dmg: after b1stone, LR,2DR get hit,U till wall L90Z, Uwall UR, DR,L90Z,U jump slash into 180, 3LR up wall A for ghoma
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