Ocarina of Time - any% No IM/WW Blindfolded by Bubzia
This document will record all the strats used in the Ocarina of Time - any% No IM/WW GSA Blindfolded Speedrun. By Bubzia.
Route
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Mido House 10 Rupees, 5 behind mido, 5 rupees water, 5shop,shop into deku nuts+stick //TODO redo with new rupee route
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(SQ reset) Kokiri Sword
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Forest Escape WWT into ocarina //TODO 1.0 exclusive now, need to go from field or ISG escape
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Hyrule field to kakariko
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Nighttime kakariko; hylian shield grave into zombie grave deathbuse //refresh navi
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BotW, blank A oobs into Bombchus ; SQ reset //TODO 1.0 exclusive, redo with ocarina dive (if not possible => need to get bombs => stength for dodongo => sarias song forest + ZL (maybe child bomb bag get) to skip whole travel with adult link
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Botw entrance-kakariko-hyrule field //TODO somewhere at child get magic early instead of adult and then back to castle for dins fire
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Hyrule field to castle //need to wait nighttime unfortunately
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Zelda Guards //check chicken skip; only with bombchus //very bad cycle, need to wait approx. 1 whole night for chicken, can open cave already and move boxes closer, its actually ok
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ZL cutscene skip //TODO check if doable
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Door of time skip into adult
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SQ reset ; Castle into Hyrule field into Kakariko
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Graveyard Hookshot, door void out
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3 kakariko heartpieces
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Bomb bag dodongos cavern //maybe heartpiece above? Probably to much of a detour
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Magic top death mountain // death mountaing also has easy heartpiece // TODO now as child
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Lost woods into mido skip into meadow
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ground jump skip maze into minuet
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SQ reset , castle back to kakariko
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early shadow temple terrace with hovers, around 12-14 bombs + 2chus needed perfectly if maybe safe somehow to reset in need // check dampes house hover into seam ; check bomb refill backup //TODO now with dins fire easier
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//not used anymore but possible dins fire skip Shadow temple door skip with triple bomb push unload
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Get Hoverboots normal
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Isg on sign for truth spinner save
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get silver rupees key //or later hand kill, probably silvers easier
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Go to boat shortcut, fence clip
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Boat ride //TODO check way to survive stalfos // stun with nuts?
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get bosskey with zombie diagonal wake up glitch/dins fire
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Hoverboots superslide over river/ or bow early
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boss quickkill cutscene skip // different on 1.2 VC
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SQ reset, get oobs fairy fountain ganons castle with hovers+slash
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Castle-hyrule field-gerudo
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Bridge skip with hover superslide
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gerudo gate skip
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wasteland
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Enter Spirit temple
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block/strength skip with statue hovers
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Get key1, open door into main room, get hands key, normal until mirror shield
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Finish spirit dungeon normal into minuet
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Forest temple entrance key + stalfos key
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Block of time skip into courtyard megajump
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Forest temple block skips with groundjump + hovers
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Forest temple bow; SQ reset
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Temple of time, get light arrows
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Ganons castle bridge cutscene ;enter
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GC trial skip with staircase hover or statue oobs
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Spin kills frogs, stalfos, quickkill for knights
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Ganondorf fight TODO somehow
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Collapse skip
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Superslide into ganon p1 for sword (faster than hookshot,nuts) else 10 nuts
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Ganon
//TODO ZL cutscene skip doable, need to setup health and loses bombchu tho, and we need deku shield
Splits
KokiriForest
Watch cutscene and mash trough deku tree
3steps left, ULR out of house
Cutscene Mash 1TB
Utap(super slight) 180Z,DR,6beatsD,LR,D into midos house
Midos house: 2steps R,U into Achest,2.5steps R, U into Achest,
L till slow, U into exit (3L into UL)
2RR,D till slow,releaseZ hold D into getup, reZ
2NR,7RR,3DR,sideNRreZ,U into jumps till 5rupees,
2LR, U till mash text with B,U till fall into LR into shop
Shop:3R.Utill coin,5D, UL mash A for shop
A,R,U,AA(mash) for 5nuts,mash with B till exit, 2A for shop again, 2R,Amash for 1stick
Bmash till exit;
D into exit shop
No reset: 6NR,16RR, 2DR, 1RR,U into getup,reZmash, just U until 5-6 slow steps on wall, A for crawlspace //38-40s
All the way through
Get up sounds into Z
Fast Cycle: 2NR,2LR,U till wall, quickly,4LR,U till wood step Achest into kokiri sword //slow cycle wait after 1LR for boulder to pass
Mash 2TB with B, Z into Uhold (2UR after sign) till wall, 6LR, sideNR. U till wall into A crawlspace
All the way through mashZ to target rocks for navi? On going out mash CUP navi as fast as possible, when you get navi text wait for text box to come out and CL for nut into WWT
//WWT has bit of RNG on where navi is, if you get the wrong navi angle TODO different strat
WWT: 15D into fast walk, L till after second fast steps, D till jump, ~5D a bit, R into tunnel/wall, if not tunnel then D into tunnel, R to exit
R till slow walk(2jumps), DR into jump,2beatsUR into R, wood steps into UR
If no wood : either U/UR, or if too low DR
Mash saria till ocarina get, mash till hyrule field cutscene
HyruleField1Child
U (5UR) till wall, Zmash into 2LR,U normalize, 4RR into owl
3TB hold DR mash till fly
//IMPORTANT listen to where the owl flies to!!!
If owl goes right:
LR,sideNRreZ,LR,sideNRreZ, 2RR, 180Z into backwalk 67-70beats, DR,LR,continue holding D into second owl hold DR mash till fly
If owl goes left:
Rtap, LRsideNRreZ,3RR,180Z,backwalk 67beats with 3LR, if slow walk at fence continue till fast walk
If second owl goes right:
Just hold up(5UR) into stairs, if no enemies yet Ztarget wall into RRs into kakariko
If second owl goes left:
R till wall, URroll, 4UR, wall into Z LRs into kakariko
Kakariko1Child
180Z, backwalk till slow, RR, backwalk till slow, 9LR, backwalk till slow, LR, backwalk into graveyard
18ßZ,backwalk till slow, 3RR,backwalk till fall, LR U into A for gravestone, pull back into let go
RRsideNR, LRsideNR,NR,Lhold into A drop into grave
Grave1: U (3UR) into A chest, reZ, U (4UR) into exit
DR,5LR,backwalk into fall,2RRsideNR,U into A grave pull back into let go
LRsideNR,RRsideNR,Rhold into A drop into grave
3UR neutral into get killed by zombie
Mash for restart
Backwalk into exit
ZU hold until bonk(or quick inair neutral), U till grave wall, 2RR, U till wall (4UR but if slow dampe talk), LR, URs into kakariko
Kakariko2: 180Z,backwalk till slow, 6LR,4NR(first side),6LR,5NR(first side), during 6th NR reZ onto well, U hold into getup //navi dive prepare
Z U jump into neutral on landing, SUPER slow backwalk into hang, get up again, CR stick, wait for navi, navi dive
Hold UL upon clearing TB
Enter BotW
BotW
Start: Equip Shield Z,L,A , B SAVE
Z,U till wall(1UR), A get through crawlspace, continue holding U into reZ mash on wall
CR stick, blank A, LR,backwalk till after dmg, LR,Ajumpslash, wait animation,RR,DR, target skultullas (quick double Z), release into CUP, shieldturn 90°left, Uhold into A for pot,A again for throw, 2DR,3LR, quick DR, reZ, NR, A mash for double jumpslash, clip oobs with second one, time LR oobs (after links sound) into neutral, on first water sound hold U till land, LRsideNR,LRsideNR,2LR into dmg, RRsideNR,2DR,LR,DR into water hold down, fast cripple swims into normal swim for first clip(aruond 14), then wait for cripple swims again (Uhold starting on 5;end of 4;4.5), if they dont start go neutral for a sec into probably fall hold D again,
//second cripples are slower than first ones
Uhold into room/walk, U till wall, retarget on wall, 2LR,DRroll reZ, Uhold into A on third step for bombchu chest
Start: L,U,A for sword, Rbutton,3R CR for bombchu CR, L CL for ocarina CL save
SQ reset
Z backwalk into exit
Kakariko2Child to Castle
Just U until jump over sign, go a bit forward into 180Z, backwalk all the way until slow,2RR backwalk into kakariko exit
HyruleField2Child to Castle
Instant 180Z into LR,backwalk into owl
//Check again in which direction owl flies very important
If owl flies right:
Just U, after some steps(10), Z into 3RR, U onto bridge into !quick RRsideNRreZ, U into bridge getup
If owl flies left:
RRsideNRreZ,RRsideNRreZ,RRsideNRreZ, 3RR, U till bridge sounds (3 steps on bridge),RRsideNRreZ, U into bridge getup
18LR into RR,LR alternates till daytime, just U into castle entrance concrete floor sounds, LRsideNRreZ, U into wall, reZ, DR,RRs into town
CastleTown
Entrance: DLwalk (2rolls) till slow, Lrolls into main area
Main area: D2rolls into wall/slow, Z into shieldbuffer Rhold till slow, super short UL into U hold into castleyard
Cutscene into backwalk into castetown again
Uroll/hold into courtyard again //run into the loading zone
3RR into owl
//listen which direction owl flies again
If owl flies right:
4NR into mash talk,
If owl flies left:
DRsideNRreZ,3NR into mash talk
continue mashing with A for second talk into egg
DRshieldturn into Uhold 10-11hops into Uclimb with Z
Start: Z,L,CR for chicken/egg
reZ,180Z,backwalk into wall
6RR,4DR,10RR,3NR(first side), 2RR, 180Z, backwalk into wall,
Lshieldturn, reZ, Uhold into wall getup, might 5~ cripples //one roll on slowwalk ok
Getup, 180Zshieldturn, backwalk into hang, hold everything till getup animation then go complete neutral, reZ after getting up
3DR into water, Uhold for 2swims into wall, L hold (b mash for speed) until land,
L hold (UL/U) into getup,3LR, backwalk into wall, LRsideNR,RR,
Uhold neutral into A for push, 8push box, backwalk into wall, reZ, NR, Rshieldturn, reZ,U into wall neutral A for box, 2push, RRsideNR, Lshieldturn, reZ, U into neutral A for box, 8push, LRsideNR,RR,reZ for target, CR for chicken , A mash for talk again // no B since sword atk
Cutscene
LRsideNR,NR,LR,Rshieldturn,reZ, A for box, 9push into neutral //IMPORTANT NEUTRAL
DR,RRsideNR,NR, Lshieldturn, LRsideNR,RR, Rshieldturn, neutral A into box, 5push, release into U hold A for getup, reZ, U(roll) hold into wall, (Ltap) into A for crawlspace
Guards
D into wall, Lsidehops till 45LR // 5loadings,
Backup if caught: 2DR,reZ,NR,Lshieldturn,Uinto box, reZ holdU A getup, U(roll) hold into wall, (Ltap) A into crawlspace
//needs to be daytime, if it gets nighttime you have to wait a whole cycle again
Lshieldturn, 3UR(side),1RR(back),9UR(side),Lhold roll into tunnel,LR into walk, Uhold into transition
//TODO check footsteps katun?
Uhold (5rolls), into mashed A zelda talk cutscene
Mash all the way till letter get
After letter: Z into Uhold (rolls after a few steps) into ZL cutscene
Learn ZL, CL CUP CR mash further till hyrule field //after shiek nut
DoT skip
DR,9LR (mashed) into castletown entrance
Entrance: DLwalk (2rolls) till slow, Lrolls into main area
MainArea: D2rolls into wall/slow, Z into Lhold till slow, 3stepsU(noZ),URhold(noZ) into loading
PreCastle: 4Lrolls into change, 2UR,RR,3URs into castle
DoT skip: from cutscene: NR into setup
From entrance: LR, U8roll(bonk ok), U reZ, into UL corner, DR,reZ,NR,ULshieldturn,U into wall, reZ,LR,RRsideNRreZ, super slow backwalk into NRreZ, DR, Dshieldturn ,2LR,DR into dot skip
Dot skip: super slow backwalk NR into Full D mashed 1frame A sidehop, into timed 1frame sword jumpslash, double B
If sword hits wall, dont punch again, just put sword away, reZ,LR,DR,try again. If it fails completely with angle try to line up with dot again into setup
If you land after the jumpslash, just reZ, 3LRs into cutscene if you made it through, if not after a few LRs check if wall is there with Z L.
If you void out, just setup again and repeat
2TB reZ, Umash rolls into master sword
Ultra long cutscene, mash all the way through till after shiek
Start: D,R,CR for bombchu CR//TODO check again with menu
SQ reset
Adult1(Hookshot)
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit
PreBridge: UR4rolls into exit
HyruleField1ToKakariko:
Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko
Kakariko:
Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard
Graveyard:
Z, U(3roll) into getup fence, reZ, 9LR,DR,LR,RRsideNR,Utap, Rshieldturn, A for grave, pull back till sound, release A, RRsideNR,LRsideNR,Lhold into graveedge, complete neutral into A; if troll getup, reZ,backwalk into neutral A for gave
DampeRace:
Z Uhold into Dampe, mash text with A; count timer
3Z,6U till wall, 6RR,U till wall, 2LR, U till wall, 4RR,U till wall/door sound), 4LR, U till wall/after door closing, 4RR,backwalk till wall, 10RR(stairs watch out), backwalk into wall, wait for door sound if too fast, 3RRsideNR,RR,4DR,3LRsideNR, backwalk till wall into releaseZ for grabgetup, reZ quickly(better right after releaseZ 180, 2UR+ 2steps, 11LR, backwalk tap DR, 11LR, 3UR, 4RR, URs into goal, continue U A mash for dampe, if lost lock on strats
Z target, U A roll mash into chest
From Hookshot:
Mash TBs with A!
2NR,RR,2DR,LR,Rshieldturn,RRquickLR into void out
Backwalk into exit
From Gravestone:
2Usteps, LR, UR, 5RR,UR+2steps into 7RR mash for exit //if no exit check if stuck on wall
From KakarikoGraveyardEntrance:
//TODO house heartpiece ; 20s
DLshieldturn, RR, backwalk into wall, 3RR, backwalk into stairs.5LR.4DR.5LR,backwalk into wall, 5LR,U into box getup,reZ,Ujump neutral on landing, 6LR,DR,LR mash until DM
DeathMountainPass:
180shieldturn, into backwalk with shield(1hit),till wall, URshieldturn into backwalk till slow, wait for boulder to pass into L3steps backwalk into DC
DodongosCavern
Room1: on a cycle so need to be quick:
Chu (CR) into U till wall, shieldrelease slash into cutscene reZ Uhold into navi text, A into reZ, Uhold for double jump getup, (noreZ), 3RR into dmg quick U hold into getup, Rshieldturn into wait for top reach sound, Then Uhold into slow, continue till super slow wall,2RR Uhold into getup, Uhold into switch cutscene
reZ, Uhold into jump into neutral, 3RR, Uhold into jump neutral, wait for top reach sound, jump , , Uhold into jump jump, 3RR Uhold till wall A for exit
Room2: seathe sword with A mash at beginning, reZ, 180shieldturn, backwalk into wall, 3RR,2DR,LRsideNR,Chu(CR) wait for explosion into cutscene
2xCUP for cam, Rshieldturn, 8DR, Rshieldturn, U(2rolls) till wall, reZ,RR,DR,slash,jumpslash into health (should have 1-2hearts), U short till wall again, 11LR,4DR, 4LR, Lshieldturn into A for Room3
Room3:
Instant Z into hold U, auto grab getup just hold up, continue through cutscene, just A, go neutral in jump for no roll into U wall A for door (before the bats hit you)
Room4:
Seathe sword, Z Just URs, 7 into U till jump, 7 after jump for no music corridor change
180shieldturn into backwalk to ledge, get up into reZ(slowly, cam glitch), 2NR, 180shieldturn, LRsideNRreZ,Uroll into jump getup, hold Z all the way into reZ on standing still, ULshieldturn, Uhold into jump, LR U hold into get up, U hold into chest wall, A for bombbag
//backup if angle bad, reZ on wall behind chest, LR corner, DR,reZ,NR,DR,RR,Uchest
SQ reset
Backwalk out of DC
Magic
DRshieldturn into backwalk till second slow wall, reZ,2NR,URshieldturn, Uhold(4rolls), till second getup(one giltched;second jump is normal), reZ on wall, Rshieldturn into Z Chudrop, ZChudrop after explosion for second boulder, Uhold into getup ,Lshieldturn, Uhold for 2getups,
180shieldturn, backwalk till meteor end/wall, 180shieldturn, 3RRsideNR, Uhold into climb
Climb: Just U all the time with 2L somewhere close after the first skultula,
//WATCH OUT FOR THE SKULLTULAS, go slow into 1-2 steps if they see you or try to wait them out
After getup: 3LR pull chu U hold into fairy fountain after explosion
Z Uhold(3rolls+steps) into CL Ocarina, play ZL into mash TBs till magic get
On fairy exit, reZ into backwalk out of fairyfountain
Minuet
//if heartpiece: 6LR,backwalk into crater; LRsideNRreZ, 10RR,180shieldturn, backwalk into grab, letgo into U after a while to grab below, Uhold into heartpiece, just down into voidout, backwalk into exit again ; 50seconds
No Heartpiece: 180shieldturn, 3DR into big fall, hold D till stone (bit after dmg sound end) LR, backwalk until ledgegrab, go neutral (probably will getup, then reZ after still into backwalk neutral ledge again),A for drop, reZ into 6LRmash for goron city entrance
If 0.5hearts: Uhold into jump, neutral at the very end to land on the second level with dmg
2RR, backwalk a bit into corner, 180reZ, Chu(CR) drop hold U into lost woods entrance
LostWoods:
Start: R,R CL, Hookshot on CL
NR,10LRsideNRreZ,LRsideNRreZ,2LR,backwalk into mido, setup Rtap with hookshot
mido skip with single jumps until you hit wood floor, reZ,backwalk a tap into wall,
8LR,DR,6LR,9DR,4LRmashed into SFM
SFM:
7NR into groundjump setup, 2UR into groundjump up fast! (before the fatass hit you),1RR, Uhold 3jump, 180shieldturn, backwalk into grab edge get up reZ for turnaround, 1LR, 6DR(safe), DR, now timed based on fatass hits: LR,DR / RR,DR total of 5 times then 3DRsideNR,RRsideNR,LR,buffer D,Z, and bomb CD for minuet cutscene skip
Save into not continue reset, mash A for start again
ShadowTempleEntrance
//TODO hookshot jump method
If dodongo heartpiece: 50s slower
If reset: same as adult1Hookshot
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market: DRshieldbuffer, just hold DR until zombie screen end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit
PreBridge: UR4rolls into exit
HyruleField1ToKakariko:
Rshieldturn, 11-12beats backwalk into 5RR, backwalk till after bridge into 3RR backwalk into stairs, on stairs backflip into kakariko
Kakariko:
Same as child: 180Z, backwalk till slow, RR, backwalk till slow, 9LR,backwalk till slow, LR, backwalk into graveyard
Graveyard:
HookshotHouseSeam: DRsideNR,Uhold A slash Uhold into getup, reZ, 3NR into A jumpslash instantly for ghost kill, 3LR,releaseZ,A for seathe, RR,LRsideNR, Uhold into fence, RR,LRsideNR off fence, LR,RRsideNR,A slash, Uhold into ghost spawn timed A jumpslash into kill, DR,8RR into
Dhold into wall, releaseZ, getup, reZ, 3RR,U jump off, 180shieldturn, seathe sword A, Uhold into get up, reZ, 5DRsideNRshieldhold, ISG with sign, if sign drops you got it; if sign without drop URshieldturn repeat,
ISGget:
reZ, U till wall into reZmash, seathe sword A, LR Uhold until get up fence, if still at wall repeat,
Fence: reZ,4RRsideNR, releaseZ ,Dtap reZ, CL hookshot into Dtap shoot till hit, 180tap, Z Dhold, DR, Uhold into edge, Ltap90°turn, backwalk to edge,
Hover:
Count footsteps: 1st Hover: bomb on step, jump on 5
2-6hover: bomb on step, jump on 4.5 exactly timed
Seam:
Rtap turn, noZ, L till seam, Uhold until trap corner (if slow walk U, DR L into edge, noZU hold into trap corner), noZ U into trap corner UL pausebuffer, Z RR Rhold into neutral NR, releaseZ, U into URpausebuffer, LRsideNR,LRsideNR,LRsideNR,neutral pausebufferL into edge,U into edge, neutral pausebufferL into edge, U into edge neutral, U without Z, URstartbuffer, LRsideNR,3LRinto sideNR U hold, release Z, U, URstartbuffer, Z D into edge, 5LR, Lhold into seam, U hold into seam, UL hold alternates into cornerseam, backwalk into seam, slow walk sideNR, neutral, 180tap, reZ, 4NR, Rhold into edge RR mash into shadow early
Shadow Temple
//Uhold(1roll) into wall, DRsideNRreZ, RR,LRsideNR, CL
Rshieldturn, 5LR
hookshot Dtaps into hook, getup, reZ, 180shieldturn, 2DR into B for navi text, reZ DR, 5RRsideNR, Uhold(1roll after fake) into A for door
Room2:
Z, Uhold 2roll into navi text, B into A for clear, Uhold till wall, 2RR, Uhold 2roll till wall, DR,2LR, Uhold into navi text, Uhold roll into navi text, Uhold into wall, 2RRsideNR, Uhold into navi text, Uhold 2roll into wall/door, A to enter
Deadhand:
Z Uhold into hands, wait till lock on into 3DR mash out of hands, A slash, store jumpslash, release Z, CUP twice for cam, crouch stab him twice, wait for dissapear, Uhold again into hand, repeat with 2DR after lockon (RNG now, he can spawn everywhere, try to mash out of hands as fast as possible always to not lose health), slash for first dmg into DR jumpslash storage crouchstab second dmg kill
Cutscene, seathe A, reZ, Uhold roll mash into hovers chest
Mash text with A, reZ, Uhold (2rolls) into wall/door, A for exit
//TODO backup for chest
//TODO SQ reset for health
Room2.2:
Uhold 3roll till wall, 2RRsideNR Uhold 1roll till wall, LRsideNR Uhold 1roll till wall, RRsideNR Uhold 1roll into wall/door, A for exit
TruthSpinner:
Z, 180Z into backwalk until ledgegrab, getup, reZ, 2LR, Uhold until spinner TB, A mash, reZ, NR, DR, 2RR, ISG till sign sound ( if fail target sign into Lshieldturn repeat), A seathe, reZ
,RR,2DRsideNRreZ, A for push, first one 2push U, go neutral during push for cam
Backwalk into fail or good
Fail: U A repeat
Good: TODO
2nd fail: U A repeat
Good: TODO
3rd good: cutscene into full neutral, LR, reZ, 3NR, RR,reZ, 180shieldturn, start: Z L A into hover boots, backwalk over bridge until wall with 1RR during slope, backwalk till wall, 5RRsideNR 4RR start L A for normal shoes, RRsideNRreZ into A for door //ZUR tap into neutralRtap into A
Room3:
Rshieldturn, 4DR, 8RR, 180shieldturn, Uhold into jump hold up for no dmg, U till wall, RR into corner
Wallclip:
3LR, CUP,Rtap,shield stab, Z jumpslash mash, if through: long fall
Else, reZ on Uwall into 4RRs seathe repeat
After clip, U till wall , reZ, RR corner, 180shieldturn,RRsideNRreZ, DRsideNRreZ,3LR,RRsideNRreZ, LRsideNR,Uhold roll into jump, hold up into wheel grab instant neutral, getup reZ, 2NR,3LR
Boat:
CR ocarina, play ZL, buffer D during cutscene into walk, till 2 steps slow into shield, Lshieldturn, wait till end of boat shaking/bells end (enemies should not hit you, they should run of)
Uhold into jump go neutral , try 12URsideNR, Rtap A for door
If not backup: reZwall, Lshieldturn, backwalk into edge, getup, reZ,3NR,Rtap into A for door
PreBosskeyRoom1:
RRsideNRreZ, Uhold (3rolls) till wall reZmash, 6LR,3steps(1roll), 6RR,Uhold till topwall super slow, RR into A for timed bosskey door
BosskeyRoom:
Buffer U during entering, pausebuffer after 1step into UR into dmg A mash slash wall for zombie wake up, glitch trough wall
Continue UR till second zombie cry into neutral, reZ, U reZ, quick 2LR, RR, 180Z, 3A jumpslash into U into chest A //not much time for everything, around 1 seconds to waste
Wait for void out
After voidout, Dhold into A for exit
PreBosskeyRoom2:
RRsideNRreZ, Uhold(3rolls) till wall, reZmash, 9LR, Uhold(1roll) till wall, 4LR A into door
KeyRoom:
Wait for enemy to attack, lockon into jumpslash for kill, quickspins until kill
//TODO if he somehow respawns, try to shield his attack into jumpslash quickspins, 1hit means death
Cutscene
Seathe sword A, U hold mash A for chest (key)
Uhold(1roll) till wall/door, A for exit
PreBosskeyRoom3:
//quick, enemies will kill you
180shieldturn, RR, backwalk into wall (6slower steps), LRsideNRreZ, Uhold(3rolls) into wall, LR A into exit
BoatRoomSuperslide:
LR,Lshieldturn, 3RR superslide setup into hoverboots
Superslide: beatcount, 1bombdrop RR, 3bombdrop, DR 5reZ,6NR7NRshield Amash into start after explosion for hoverboots ; buffer L and R during menu //TODO menu
After landing: start L A for normal boots
180Z reZ wall, 7LR,Utill wall, UL hold into few steps A for enter
LastRoom:
Uhold into jump neutral, 180shieldturn, backwalk into edge, reZ, NR, Rshieldturn, Uhold into jump full U get up, reZ, Rshieldturn, Start equip hovers: R,A , Uhold into ledgegrab get up reZ, URshieldturn, U hold until fixed ground, start: L,A for normal boots, Z A NR mash till enter bossroom
Boss:
Quickkill setup: LRsideNR,LR,RRsideNR,NR,bombdrop, Lshieldturn, wait a bit, D hold into jumpslash fall, quickspin mash until kill
Cutscene
Seathe sword A, LR,RRsideNR, Uhold into heartcontainer
reZ, backwalk into warp
Cutscene mash all the way
DoubleDefense
Bombfarm:
reZ, Uhold into fence,Ujump (4roll) into fence, Ujump(4roll) ,LR,Uhold (4rolls) into exit
Backwalk back into graveyard
DLshieldturn, 4DR,LR,charged blade into bombfarm, Uhold (4rolls) into repeat
After 2 bomb drops: SQreset
//magic drops sound with refill, use to distinguish
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market:Lshieldbuffer, release till after zombie scream, shieldbufferU (2roll) into ganons castle
Cutscene
DLshieldturn, 2RR, backwalk until navi
DRsideNRreZ,2LR,Dtill wall, ,DRsideNRreZ, DL shieldturn, Dhold crouchstab second frame pause into hoverboots into fairy fountain ,Z, Z,L,A I think
Start: equip normal boots Z,L,L,A
Uhold(4rolls) into CR ocarina, play ZL
Mash all the way through fairy
GerudoVillage
SQreset
Z, Uhold(4rolls) into exit
PreTemple: Z, D3roll, 6RR, Droll into exit
Market: DRshieldbuffer, just hold DR until zombie screem end, shield UR buffer, 2URsteps, shieldbuffer, U4rolls into exit
PreBridge: UR4rolls into exit
HyruleField:
DLshieldturn, superslide RR setup
Slide all the way till 3rd cow into LR mash into gerudoBridge
GerudoBridge:
ULshieldturn, RRsideNR,RRsideNR, 180shieldturn, backwalk for 23 beats (gerudo theme),
RR, LRsideNRreZ,RR,superslide setup RR, on landing equip normal boots start: L,A
URshieldturn, RR backwalk into gerudo // superslide setup RR // supersllide saves 2 seconds
GerudoVillage:
DLshieldturn, backwalk into trapped
Trapped/GateSkip:
LRsideNRreZ, NR,CL hookshot all the way up into B mash for jumpslash, 2NR, 180shieldturn, hookshot into slowest Utaps till very edge hit, clip through floor, Rshieldturn, U reZ on wall, DR,RRsideNRreZ, Uhold into getup, DRshieldturn,reZ,Dwalkledgegrab
Learn gate skip blindfolded timing, 3.5 UL into UR reZ LR, frameperfect jumpslash
8UR, URshieldturn, DR, backwalk into desert
TODO
MegaflipGateSkip: from reenter: LR,Dshieldturn,RRsideNRreZ,Dshieldturn,RRsideNRreZ,Dshieldturn,Beatcount: 1bombdrop,3roll,5backflip,8megaflip roll
Wasteland: beattimed backwalk over gap, then normal shoes normalized movement
Till spirit TODO
Heartpiece Stuff
//TODO house heartpiece from entrance is super easy, 180Z,backwalk into 3DR, Lhold into house
HouseHeartpiece:backwalk past anju, 4LR, Uhold jump over fence, LR, 180Z, 2DR, Dhold into release Z into getup entrance
DR into Heartpiece1
U/UL into exit
HouseToGraveyard: LR,Uhold till jumproll, 2LR, 180Z, backwalk into graveyard
//TODO man on the roof with child? Kind of a detour but only like 1min,20s
//dodongo top heartpiece? Kind of a detour 1 min
//Crater after magic?
Dupeing heartpiece man on roof, zfg nsr vod TODO
Notes
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Started 01062019
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Definitely need n64/GC controller on emu
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Before the game: use 1 character name for frames
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If switching between emu with GC controller or any kind of other controller to n64 etc. check all the shield turn values again. Notches are different and it can mess up angles
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Z on hold, headphone mode
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